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#![deny(missing_docs)]
//! `barley-runtime`
//!
//! This crate contains the runtime for the `barley` workflow engine. It
//! provides the [`Action`] trait, which is the main interface for defining
//! actions that can be executed by the engine. It also provides the
//! [`Context`] struct, which is used to pass information between actions.
//!
//! [`Action`]: trait.Action.html
//! [`Context`]: struct.Context.html
use anyhow::Result;
use tokio::sync::{RwLock, Barrier};
use std::collections::HashMap;
use uuid::Uuid;
use futures::future::join_all;
use std::sync::Arc;
use async_trait::async_trait;
use async_recursion::async_recursion;
/// The prelude for the `barley-runtime` crate.
///
/// This module contains all of the important types
/// and traits for the `barley-runtime` crate. It
/// should be used instead of importing the types
/// directly.
pub mod prelude;
/// A measurable, reversible task.
///
/// Any `Action` can test its environment to see if
/// it needs to run at all, and can undo any changes
/// it has made. Any `Action` can also depend on
/// other `Action`s, and the engine will ensure that
/// all dependencies are run before the `Action` itself.
#[async_trait]
pub trait Action: Send + Sync {
/// Check if the action needs to be run.
///
/// This method is called before the action is run,
/// and can be used to check if the action needs to
/// run at all. If this method returns `false`, the
/// action has not run yet, and the engine will
/// proceed to run it. If this method returns `true`,
/// the action has already run, and the engine will
/// skip it.
async fn check(&self, ctx: Arc<RwLock<Context>>) -> Result<bool>;
/// Run the action.
async fn perform(&self, ctx: Arc<RwLock<Context>>) -> Result<Option<ActionOutput>>;
/// Undo the action.
///
/// This is not currently possible, and will not
/// do anything. This will be usable in a future
/// version of Barley.
async fn rollback(&self, ctx: Arc<RwLock<Context>>) -> Result<()>;
/// Get the display name of the action.
fn display_name(&self) -> String;
}
/// A usable action object.
///
/// This struct is used by actions to store their
/// dependencies and identification. It should
/// not be constructed directly, unless you are
/// writing a custom Action.
#[derive(Clone)]
pub struct ActionObject {
action: Arc<dyn Action>,
deps: Vec<ActionObject>,
id: Id
}
impl ActionObject {
/// Create a new action object.
///
/// This method should not be called directly,
/// unless you are writing a custom Action.
pub fn new(action: Arc<dyn Action>) -> Self {
Self {
action,
deps: Vec::new(),
id: Id::default()
}
}
/// Get the display name of the action.
pub fn display_name(&self) -> String {
self.action.display_name()
}
pub(crate) fn id(&self) -> Id {
self.id
}
pub(crate) fn deps(&self) -> Vec<ActionObject> {
self.deps.clone()
}
pub(crate) async fn check(&self, ctx: Arc<RwLock<Context>>) -> Result<bool> {
self.action.check(ctx).await
}
#[async_recursion]
pub(crate) async fn check_deps(&self, ctx: Arc<RwLock<Context>>) -> Result<bool> {
if self.check(ctx.clone()).await? {
return Ok(true)
}
let deps = self.deps.clone();
for dep in deps.clone() {
if !dep.check_deps(ctx.clone()).await? {
return Ok(false)
}
}
Ok(true)
}
pub(crate) async fn perform(&self, ctx: Arc<RwLock<Context>>) -> Result<Option<ActionOutput>> {
if self.check(ctx.clone()).await? {
return Ok(None)
}
self.action.perform(ctx).await
}
pub(crate) async fn rollback(&self, ctx: Arc<RwLock<Context>>) -> Result<()> {
self.action.rollback(ctx).await
}
/// Add a dependency to the action.
pub fn requires(&mut self, action: ActionObject) {
self.deps.push(action);
}
}
/// A context for running actions.
///
/// There should only be one of these per workflow
#[derive(Default)]
pub struct Context {
actions: Vec<ActionObject>,
variables: HashMap<String, String>,
callbacks: ContextCallbacks,
outputs: HashMap<Id, ActionOutput>,
barriers: HashMap<Id, Arc<Barrier>>
}
/// The abstract interface for a context.
///
/// This should always be used in any program using
/// Barley, but it should never be implemented
/// directly. Use the `barley-interface` crate
/// instead.
#[async_trait]
pub trait ContextAbstract {
/// Add an action to the context.
///
/// This method adds an action to the context, and
/// returns a reference to the action. The action
/// will be run when the context is run.
///
/// You can use the returned reference as a
/// dependency for other actions.
async fn add_action<A: Action + 'static>(self, action: A) -> ActionObject;
/// Update an ActionObject
///
/// After updating an action returned from
/// `add_action`, you should call this method
/// to update the action in the context.
async fn update_action(self, action: ActionObject);
/// Run the context.
///
/// While processing the actions, it will
/// call the callbacks if they are set.
async fn run(self) -> Result<()>;
/// Run an individual action.
///
/// This is called internally, and should not
/// be called directly. It is used to run
/// individual actions, and to check if their
/// outputs are available and successful.
async fn run_action(self, action: ActionObject) -> Result<Option<ActionOutput>>;
/// Sets a variable in the context.
///
/// This can be used to send information between
/// actions. For example, you could set a return code
/// in one action, and check it in another.
async fn set_variable(self, name: &str, value: &str);
/// Gets a variable from the context.
///
/// If the variable doesn't exist, this method
/// returns `None`.
async fn get_variable(self, name: &str) -> Option<String>;
/// Sets a local variable for the action.
///
/// This variable will be namespaced to the action,
/// and will not be visible to other actions in any
/// reasonable way. Actions could fetch the ID of the
/// current action, and use that to access the variable,
/// but that's voodoo magic and you shouldn't do it.
async fn set_local(self, action: ActionObject, name: &str, value: &str);
/// Gets a local variable for the action.
///
/// This variable will be namespaced to the action,
/// and will not be visible to other actions in any
/// reasonable way. Actions could fetch the ID of the
/// current action, and use that to access the variable,
/// but that's voodoo magic and you shouldn't do it.
async fn get_local(self, action: ActionObject, name: &str) -> Option<String>;
/// Gets the output of the action.
///
/// If the action has not been run yet, this will return
/// `None`, regardless of the action's value after running
/// it. If you are using this outside of an action, you
/// should only use it after the context has been run.
async fn get_output(self, action: ActionObject) -> Option<ActionOutput>;
}
impl Context {
/// Create a new context with the given callbacks.
///
/// If you don't want any callbacks, it's recommended
/// to use the [`Default`] implementation instead.
///
/// [`Default`]: https://doc.rust-lang.org/std/default/trait.Default.html
pub fn new(callbacks: ContextCallbacks) -> Arc<RwLock<Self>> {
Arc::new(RwLock::new(Self {
actions: Vec::new(),
variables: HashMap::new(),
callbacks,
outputs: HashMap::new(),
barriers: HashMap::new()
}))
}
}
#[async_trait]
impl ContextAbstract for Arc<RwLock<Context>> {
async fn add_action<A: Action + 'static>(self, action: A) -> ActionObject {
let action = Arc::new(action);
let action = ActionObject::new(action.clone());
self.write().await.actions.push(action.clone());
action
}
async fn update_action(self, action: ActionObject) {
let mut actions = self.write().await.actions.clone();
for (i, other) in actions.clone().iter().enumerate() {
if action.id() == other.id() {
actions[i] = action.clone();
}
}
self.write().await.actions = actions;
}
async fn run(self) -> Result<()> {
let mut actions = self.read().await.actions.clone();
let mut dependents: HashMap<Id, usize> = HashMap::new();
for action in actions.clone() {
dependents.insert(action.id(), 0);
let deps = action.clone().deps()
.iter().map(|a| a.id()).collect::<Vec<_>>();
for dep in deps {
dependents.insert(dep, dependents.get(&dep).unwrap_or(&0) + 1);
}
}
for (id, revdeps) in dependents.clone() {
if revdeps == 0 {
continue
}
self.clone().write().await
.barriers.insert(id, Arc::new(Barrier::new(revdeps + 1)));
}
actions.sort_by(|a, b| {
let a_revdeps = dependents.get(&a.id()).unwrap_or(&0);
let b_revdeps = dependents.get(&b.id()).unwrap_or(&0);
a_revdeps.cmp(b_revdeps)
});
let mut handles = Vec::new();
for action in actions {
let ctx = self.clone();
let action = action.clone();
let dep_ids = action.clone().deps()
.iter().map(|a| a.id()).collect::<Vec<_>>();
let barriers = ctx.clone().read().await.barriers.clone();
let dep_barriers = dep_ids.iter()
.map(|id| barriers.get(id).unwrap().clone())
.collect::<Vec<_>>();
let self_barrier = barriers.get(&action.id()).cloned();
handles.push(tokio::spawn(async move {
for barrier in dep_barriers {
barrier.wait().await;
}
let res = ctx.run_action(action).await;
if let Some(barrier) = self_barrier {
barrier.wait().await;
}
res
}))
}
let results = join_all(handles).await;
for result in results {
result??;
}
Ok(())
}
async fn run_action(self, action: ActionObject) -> Result<Option<ActionOutput>> {
let callbacks = self.clone().read().await.callbacks.clone();
if !action.check(self.clone()).await? {
if let Some(callback) = callbacks.on_action_started {
callback(action.clone());
}
let output = action.perform(self.clone()).await;
if let Err(e) = &output {
if let Some(callback) = callbacks.on_action_failed {
callback(action, e);
}
return output
}
if let Some(callback) = callbacks.on_action_finished {
callback(action.clone());
}
if let Some(output) = output.unwrap() {
self.clone().write().await.outputs.insert(action.id(), output.clone());
Ok(Some(output))
} else {
Ok(None)
}
} else {
Ok(self.clone().write().await.outputs.get(&action.id()).cloned())
}
}
async fn set_variable(self, name: &str, value: &str) {
self.write().await.variables.insert(name.to_string(), value.to_string());
}
async fn get_variable(self, name: &str) -> Option<String> {
self.read().await.variables.get(name).cloned()
}
async fn set_local(self, action: ActionObject, name: &str, value: &str) {
self.set_variable(&format!("{}::{}", action.id(), name), value).await;
}
async fn get_local(self, action: ActionObject, name: &str) -> Option<String> {
self.get_variable(&format!("{}::{}", action.id(), name)).await
}
async fn get_output(self, action: ActionObject) -> Option<ActionOutput> {
self.read().await.outputs.get(&action.id()).cloned()
}
}
/// Callbacks for the context.
///
/// These callbacks are set by interfaces, and are
/// usually not set by scripts directly.
#[derive(Default, Clone)]
pub struct ContextCallbacks {
/// Called when an action is started.
pub on_action_started: Option<fn(ActionObject)>,
/// Called when an action is completed successfully.
pub on_action_finished: Option<fn(ActionObject)>,
/// Called when an action fails.
pub on_action_failed: Option<fn(ActionObject, &anyhow::Error)>
}
/// A unique identifier for an action.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Id(Uuid);
impl Default for Id {
fn default() -> Self {
Self(Uuid::new_v4())
}
}
impl std::fmt::Display for Id {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.0.fmt(f)
}
}
/// The output of an action.
///
/// When an [`Action`] is run, it can return a value
/// back to the context. This value can be used by
/// other actions depending on said value.
///
/// [`Action`]: trait.Action.html
#[derive(Debug, Clone)]
pub enum ActionOutput {
/// A string.
String(String),
/// An integer (i64).
Integer(i64),
/// A floating-point number (f64).
Float(f64),
/// A boolean.
Boolean(bool)
}
/// An input for an action.
///
/// Action inputs are not required to use this
/// enum, but it is recommended to do so. It allows
/// users to pass both static values and dependency
/// outputs to actions.
pub enum ActionInput<T> {
/// A static value.
Static(T),
/// A value from an action.
Action(Arc<dyn Action>)
}
impl<T> ActionInput<T> {
/// Creates a new input from an action.
pub fn new_action(value: Arc<dyn Action>) -> Self {
Self::Action(value)
}
/// Creates a new input from a static value.
pub fn new_static(value: T) -> Self {
Self::Static(value)
}
/// Returns the static value, or `None` if the input
/// is an action.
pub fn static_value(&self) -> Option<&T> {
match self {
Self::Static(value) => Some(value),
_ => None
}
}
/// Returns the action, or `None` if the input is
/// static.
pub fn action(&self) -> Option<Arc<dyn Action>> {
match self {
Self::Action(action) => Some(action.clone()),
_ => None
}
}
/// Returns `true` if the input is static.
pub fn is_static(&self) -> bool {
self.static_value().is_some()
}
/// Returns `true` if the input is an action.
pub fn is_action(&self) -> bool {
self.action().is_some()
}
/// Returns the static value, or panics if the input
/// is an action.
pub fn unwrap_static(&self) -> &T {
self.static_value().unwrap()
}
/// Returns the action, or panics if the input is
/// static.
pub fn unwrap_action(&self) -> Arc<dyn Action> {
self.action().unwrap()
}
}
impl<T> From<T> for ActionInput<T> {
fn from(value: T) -> Self {
Self::new_static(value)
}
}
impl<T: Default> Default for ActionInput<T> {
fn default() -> Self {
Self::new_static(T::default())
}
}