Ballistics Engine
A high-performance ballistics trajectory calculation engine with comprehensive physics modeling, automatic zeroing, and statistical analysis capabilities.
Project Website: https://ballistics.rs/
Features
- Full 3D Trajectory Integration - Six-state ballistic modeling with adaptive RK45 and fixed-step RK4 integration methods
- Advanced Drag Models - Support for G1, G7, and custom drag curves with automatic transonic corrections
- Automatic Zeroing - Calculate sight adjustments and apply zero angles automatically
- Unit Conversion - Seamless switching between Imperial (default) and Metric units
- BC Segmentation - Velocity-dependent ballistic coefficient modeling with automatic estimation
- Atmospheric Modeling - Temperature, pressure, humidity, and altitude effects with ICAO standard atmosphere
- Wind Effects - 3D wind calculations with altitude-dependent wind shear modeling
- Monte Carlo Simulations - Statistical analysis with parameter uncertainties
- BC Estimation - Estimate ballistic coefficients from trajectory data
- Advanced Physics:
- Spin Effects: Magnus effect, enhanced spin drift with decay modeling
- Earth Effects: Coriolis effect with latitude-dependent calculations
- Angular Motion: Gyroscopic precession and nutation physics
- Transonic Analysis: Pitch damping coefficients and stability warnings
- Trajectory Sampling: Regular interval data collection for analysis
- Form Factor Corrections: Bullet-specific drag adjustments
- Multiple Output Formats - JSON, CSV, and formatted tables
Installation
From Source
The binary will be at: target/release/ballistics
Quick Start
Basic Trajectory (Imperial Units - Default)
# .308 Winchester, 168gr bullet at 2700 fps
# With automatic zeroing at 200 yards
Metric Units
# Same bullet in metric units
Unit Systems
The engine supports two unit systems, selectable with the --units flag:
Imperial (Default)
- Velocity: feet per second (fps)
- Mass: grains
- Distance: yards
- Diameter: inches
- Temperature: Fahrenheit
- Pressure: inHg
- Wind: mph
Metric
- Velocity: meters per second (m/s)
- Mass: grams
- Distance: meters
- Diameter: millimeters
- Temperature: Celsius
- Pressure: hPa (millibars)
- Wind: m/s
Commands
Trajectory Calculation
Calculate ballistic trajectory with environmental conditions:
# Imperial units (default)
Auto-Zero Feature
Automatically calculate and apply the zero angle for a specific distance:
# Zero at 200 yards and show trajectory to 500 yards
# Custom sight height for auto-zero
Advanced BC Modeling
Enable velocity-dependent BC modeling for more accurate long-range predictions:
# Enable BC segmentation (velocity-based BC changes)
Advanced Physics - Magnus and Spin Drift
Enable advanced gyroscopic and aerodynamic effects:
# Magnus effect and spin drift calculation
# Coriolis effect for extreme long range
Zero Calculation
Calculate the sight adjustment needed to zero at a specific distance:
# Calculate zero for 200 yards
# With custom sight height (default is 0.05 yards / 1.8 inches)
# Metric example
Output includes:
- Zero angle in degrees
- Adjustment in MOA (Minutes of Angle)
- Adjustment in mrad (milliradians)
- Maximum ordinate (highest point of trajectory)
Monte Carlo Simulation
Run statistical analysis with parameter variations:
BC Estimation
Estimate ballistic coefficient from observed trajectory data:
Advanced Features
Integration Methods
The engine supports two numerical integration methods:
- RK45 (Dormand-Prince Adaptive) - Default method, provides best accuracy with adaptive step sizing
- RK4 (Runge-Kutta 4th Order Fixed-Step) - Available with
--use-rk4-fixedflag for faster computation
Wind Shear Modeling
Model altitude-dependent wind variations:
Transonic Stability Analysis
Analyze projectile stability through the transonic regime:
Provides warnings about transonic instability and minimum pitch damping coefficients.
Trajectory Sampling
Collect trajectory data at regular intervals for detailed analysis:
Angular Motion Physics
Model precession and nutation of spinning projectiles:
Complete Advanced Physics Example
Physics Modeling
The ballistics engine implements comprehensive physics modeling for accurate trajectory prediction:
Aerodynamic Effects
- Drag Modeling - Multiple drag functions (G1-G8, JBM, custom curves) with transonic flow corrections
- Form Factor - Projectile efficiency corrections based on shape and design
- Reynolds Number Effects - Viscosity and flow regime corrections
Gyroscopic Effects
- Spin Drift - Lateral deviation due to gyroscopic and Magnus effects
- Precession - Gyroscopic precession of spinning projectile
- Nutation - Oscillatory motion superimposed on precession
- Spin Decay - Reduction in spin rate over time due to aerodynamic damping
- Pitch Damping - Aerodynamic moments opposing angular motion
Environmental Effects
- Coriolis Effect - Earth's rotation influence on long-range trajectories
- Magnus Effect - Force from spinning projectile in crossflow
- Wind Shear - Altitude-dependent wind variations
- Atmospheric Stratification - Density and sound speed variations with altitude
Stability Modeling
- Dynamic Stability - Gyroscopic and aerodynamic stability calculations
- Yaw of Repose - Equilibrium yaw angle in crosswind
- Limit Cycle Yaw - Bounded oscillatory motion analysis
FFI Layer
The library includes a Foreign Function Interface (FFI) layer for integration with iOS, Android, and other platforms. The FFI provides C-compatible bindings for all major functionality.
FFI Features
- C-Compatible Structures - All data structures use C-compatible layouts
- Safe Memory Management - Proper handling of memory across language boundaries
- iOS/Swift Integration - Ready for use with Swift through bridging headers
- Android/JNI Support - Compatible with Java Native Interface
- Monte Carlo Simulation - Statistical analysis with parameter variations
- Error Handling - Graceful error propagation across FFI boundary
Example FFI Usage (C/Swift)
// Create input parameters
FFIBallisticInputs inputs = ;
// Calculate trajectory
FFITrajectoryResult* result = ;
// Use results
;
// Clean up
;
Monte Carlo Simulation via FFI
// Set up Monte Carlo parameters
FFIMonteCarloParams params = ;
// Run simulation
FFIMonteCarloResults* results = ;
// Use statistical results
;
;
// Access individual shots
for
// Clean up
;
Output Formats
All commands support three output formats via the -o flag:
- table (default) - Formatted ASCII table for terminal display
- json - Complete data in JSON format for programmatic use
- csv - Comma-separated values for spreadsheet analysis
Practical Examples
Hunting Zero
Zero a hunting rifle at 200 yards with environmental conditions:
# Calculate zero angle
# Verify trajectory with auto-zero
Long Range Shooting
Analyze trajectory for 1000-yard shot:
Load Development
Compare different loads using Monte Carlo:
# Load 1: Higher velocity, more variation
# Load 2: Lower velocity, more consistent
Advanced Features
BC Segmentation
Velocity-dependent BC modeling accounts for how ballistic coefficient changes as the bullet slows down. Enable with --use-bc-segments:
- Automatically estimates BC segments based on bullet characteristics
- No external data required - uses caliber, weight, and BC
- Identifies bullet type (Match, Hunting, VLD, etc.) from parameters
- Applies physics-based BC degradation curves
Example:
Advanced Physics Modeling
When enabled, the engine calculates:
- Magnus Effect - Side force from spinning projectiles
- Spin Drift - Lateral drift due to gyroscopic effects
- Coriolis Effect - Earth rotation effects (with latitude input)
- Transonic Drag - Enhanced drag modeling in transonic regime
- Reynolds Number Corrections - Viscous effects at low velocities
Building from Source
Requirements
- Rust 1.70 or later
- Cargo build system
Build Commands
# Debug build
# Release build (optimized)
# Run tests
# Build documentation
Library Usage
Use as a Rust library in your own projects:
use ;
Performance
Optimized Rust implementation provides:
- Single trajectory (1000m): ~5ms
- Monte Carlo (1000 runs): ~500ms
- BC estimation: ~50ms
- Zero calculation: ~10ms
Common Ballistic Coefficients
| Caliber | Weight | BC (G1) | BC (G7) | Description |
|---|---|---|---|---|
| .223 | 55gr | 0.250 | - | FMJ |
| .223 | 77gr | 0.362 | 0.182 | Match |
| .308 | 168gr | 0.475 | 0.224 | Match |
| .308 | 175gr | 0.505 | 0.253 | Match |
| .308 | 180gr | 0.480 | - | Hunting |
| .338 | 300gr | 0.768 | 0.383 | Match |
| 6.5mm | 140gr | 0.620 | 0.310 | Match |
| .50 | 750gr | 1.050 | 0.520 | Match |
Troubleshooting
Trajectory hits ground early
- Check if you're using
--auto-zeroor setting--anglemanually - Default angle is 0° (horizontal), which will hit ground quickly
- Use
--auto-zero <distance>to automatically calculate proper angle
Units confusion
- Default is Imperial (fps, grains, yards)
- Use
--units metricfor metric system - All inputs must match the selected unit system
Unexpected BC behavior
- G1 and G7 models have different BC values for same bullet
- G7 typically better for boat-tail bullets
- BC segmentation automatically applied based on bullet type
Contributing
Contributions are welcome! Please:
- Fork the repository
- Create a feature branch
- Add tests for new features
- Run
cargo testandcargo fmt - Submit a pull request
License
This project is licensed under the MIT License - see LICENSE file for details.
Acknowledgments
- Ballistics physics based on Robert McCoy's "Modern Exterior Ballistics"
- Drag tables from military ballistics research
- BC segmentation algorithms from Bryan Litz's research
- Community contributions and testing
Support
For issues, questions, or contributions:
- GitHub Issues: github.com/ajokela/ballistics-engine/issues