badtouch 0.7.1

Scriptable network authentication cracker
Documentation
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# badtouch [![Build Status][travis-img]][travis] [![Crates.io][crates-img]][crates]

[travis-img]:   https://travis-ci.org/kpcyrd/badtouch.svg?branch=master
[travis]:       https://travis-ci.org/kpcyrd/badtouch
[crates-img]:   https://img.shields.io/crates/v/badtouch.svg
[crates]:       https://crates.io/crates/badtouch

badtouch is a scriptable network authentication cracker. While the space for
common service bruteforce is already [very][ncrack] [well][hydra]
[saturated][medusa], you may still end up writing your own python scripts when
testing credentials for web applications.

[ncrack]: https://nmap.org/ncrack/
[hydra]: https://github.com/vanhauser-thc/thc-hydra
[medusa]: https://github.com/jmk-foofus/medusa

The scope of badtouch is specifically cracking custom services. This is done by
writing scripts that are loaded into a lua runtime. Those scripts represent a
single service and provide a `verify(user, password)` function that returns
either true or false. Concurrency, progress indication and reporting is
magically provided by the badtouch runtime.

[![asciicast](https://asciinema.org/a/Ke5rHVsz5sJePNUK1k0ASAvuZ.png)](https://asciinema.org/a/Ke5rHVsz5sJePNUK1k0ASAvuZ)

## Installation

If you are on an archlinux based system, use

    pacman -S badtouch

If you are on Mac OSX, use

    brew install badtouch

To build from source, make sure you have [rust](https://rustup.rs/) and `libssl-dev` installed and run

    cargo install

Verify your setup is complete with

    badtouch --help

### Debian
1. Install essential build tools
```
sudo apt-get update && sudo apt-get dist-upgrade
sudo apt-get install build-essential libssl-dev pkg-config
```
2. Install rust
```
curl -sf -L https://static.rust-lang.org/rustup.sh | sh
source $HOME/.cargo/env
```
3. Install badtouch
```
cd /path/to/badtouch
cargo install
```

## Scripting

A simple script could look like this:

```lua
descr = "example.com"

function verify(user, password)
    session = http_mksession()

    -- get csrf token
    req = http_request(session, 'GET', 'https://example.com/login', {})
    resp = http_send(req)
    if last_err() then return end

    -- parse token from html
    html = resp['text']
    csrf = html_select(html, 'input[name="csrf"]')
    token = csrf["attrs"]["value"]

    -- send login
    req = http_request(session, 'POST', 'https://example.com/login', {
        form={
            user=user,
            password=password,
            csrf=token
        }
    })
    resp = http_send(req)
    if last_err() then return end

    -- search response for successful login
    html = resp['text']
    return html:find('Login successful') != nil
end
```

Please see the reference and [examples](/scripts) for all available functions.
Keep in mind that you can use `print(x)` and `badtouch oneshot` to debug your
script.

## Reference
- [base64_decode]#base64_decode
- [base64_encode]#base64_encode
- [clear_err]#clear_err
- [execve]#execve
- [hex]#hex
- [hmac_md5]#hmac_md5
- [hmac_sha1]#hmac_sha1
- [hmac_sha2_256]#hmac_sha2_256
- [hmac_sha2_512]#hmac_sha2_512
- [hmac_sha3_256]#hmac_sha3_256
- [hmac_sha3_512]#hmac_sha3_512
- [html_select]#html_select
- [html_select_list]#html_select_list
- [http_basic_auth]#http_basic_auth
- [http_mksession]#http_mksession
- [http_request]#http_request
- [http_send]#http_send
- [json_decode]#json_decode
- [json_encode]#json_encode
- [last_err]#last_err
- [ldap_bind]#ldap_bind
- [ldap_escape]#ldap_escape
- [ldap_search_bind]#ldap_search_bind
- [md5]#md5
- [mysql_connect]#mysql_connect
- [mysql_query]#mysql_query
- [print]#print
- [rand]#rand
- [randombytes]#randombytes
- [sha1]#sha1
- [sha2_256]#sha2_256
- [sha2_512]#sha2_512
- [sha3_256]#sha3_256
- [sha3_512]#sha3_512
- [sleep]#sleep
- [sock_connect]#sock_connect
- [sock_send]#sock_send
- [sock_recv]#sock_recv
- [sock_sendline]#sock_sendline
- [sock_recvline]#sock_recvline
- [sock_recvall]#sock_recvall
- [sock_recvline_contains]#sock_recvline_contains
- [sock_recvline_regex]#sock_recvline_regex
- [sock_recvn]#sock_recvn
- [sock_recvuntil]#sock_recvuntil
- [sock_sendafter]#sock_sendafter
- [sock_newline]#sock_newline
- [Examples]/scripts
- [Configuration]#configuration
- [Wrapping python scripts]#wrapping-python-scripts

### base64_decode
Decode a base64 string.
```lua
base64_decode("ww==")
```

### base64_encode
Encode a binary array with base64.
```lua
base64_encode("\x00\xff")
```

### clear_err
Clear all recorded errors to prevent a requeue.
```lua
if last_err() then
    clear_err()
    return false
else
    return true
end
```

### execve
Execute an external program. Returns the exit code.
```lua
execve("myprog", {"arg1", "arg2", "--arg", "3"})
```

### hex
Hex encode a list of bytes.
```lua
hex("\x6F\x68\x61\x69\x0A\x00")
```

### hmac_md5
Calculate an hmac with md5. Returns a binary array.
```lua
hmac_md5("secret", "my authenticated message")
```

### hmac_sha1
Calculate an hmac with sha1. Returns a binary array.
```lua
hmac_sha1("secret", "my authenticated message")
```

### hmac_sha2_256
Calculate an hmac with sha2_256. Returns a binary array.
```lua
hmac_sha2_256("secret", "my authenticated message")
```

### hmac_sha2_512
Calculate an hmac with sha2_512. Returns a binary array.
```lua
hmac_sha2_512("secret", "my authenticated message")
```

### hmac_sha3_256
Calculate an hmac with sha3_256. Returns a binary array.
```lua
hmac_sha3_256("secret", "my authenticated message")
```

### hmac_sha3_512
Calculate an hmac with sha3_512. Returns a binary array.
```lua
hmac_sha3_512("secret", "my authenticated message")
```

### html_select
Parses an html document and returns the first element that matches the css
selector. The return value is a table with `text` being the inner text and
`attrs` being a table of the elements attributes.
```lua
csrf = html_select(html, 'input[name="csrf"]')
token = csrf["attrs"]["value"]
```

### html_select_list
Same as [`html_select`](#html_select) but returns all matches instead of the
first one.
```lua
html_select_list(html, 'input[name="csrf"]')
```

### http_basic_auth
Sends a `GET` request with basic auth. Returns `true` if no `WWW-Authenticate`
header is set and the status code is not `401`.
```lua
http_basic_auth("https://httpbin.org/basic-auth/foo/buzz", user, password)
```

### http_mksession
Create a session object. This is similar to `requests.Session` in
python-requests and keeps track of cookies.
```lua
session = http_mksession()
```

### http_request
Prepares an http request. The first argument is the session reference and
cookies from that session are copied into the request. After the request has
been sent, the cookies from the response are copied back into the session.

The next arguments are the `method`, the `url` and additional options. Please
note that you still need to specify an empty table `{}` even if no options are
set. The following options are available:

- `query` - a map of query parameters that should be set on the url
- `headers` - a map of headers that should be set
- `basic_auth` - configure the basic auth header with `{"user, "password"}`
- `user_agent` - overwrite the default user agent with a string
- `json` - the request body that should be json encoded
- `form` - the request body that should be form encoded
- `body` - the raw request body as string

```lua
req = http_request(session, 'POST', 'https://httpbin.org/post', {
    json={
        user=user,
        password=password,
    }
})
resp = http_send(req)
if last_err() then return end
if resp["status"] ~= 200 then return "invalid status code" end
```

### http_send
Send the request that has been built with [`http_request`](#http_request).
Returns a table with the following keys:

- `status` - the http status code
- `headers` - a table of headers
- `text` - the response body as string

```lua
req = http_request(session, 'POST', 'https://httpbin.org/post', {
    json={
        user=user,
        password=password,
    }
})
resp = http_send(req)
if last_err() then return end
if resp["status"] ~= 200 then return "invalid status code" end
```

### json_decode
Decode a lua value from a json string.
```lua
json_decode("{\"data\":{\"password\":\"fizz\",\"user\":\"bar\"},\"list\":[1,3,3,7]}")
```

### json_encode
Encode a lua value to a json string. Note that empty tables are encoded to an
empty object `{}` instead of an empty list `[]`.
```lua
x = json_encode({
    hello="world",
    almost_one=0.9999,
    list={1,3,3,7},
    data={
        user=user,
        password=password,
        empty=nil
    }
})
```

### last_err
Returns `nil` if no error has been recorded, returns a string otherwise.
```lua
if last_err() then return end
```

### ldap_bind
Connect to an ldap server and try to authenticate with the given user.
```lua
ldap_bind("ldaps://ldap.example.com/",
    "cn=\"" .. ldap_escape(user) .. "\",ou=users,dc=example,dc=com", password)
```

### ldap_escape
Escape an attribute value in a relative distinguished name.
```lua
ldap_escape(user)
```

### ldap_search_bind
Connect to an ldap server, log into a search user, search for the target user
and then try to authenticate with the first DN that was returned by the search.
```lua
ldap_search_bind("ldaps://ldap.example.com/",
    -- the user we use to find the correct DN
    "cn=search_user,ou=users,dc=example,dc=com", "searchpw",
    -- base DN we search in
    "dc=example,dc=com",
    -- the user we test
    user, password)
```

### md5
Hash a byte array with md5 and return the results as bytes.
```lua
hex(md5("\x00\xff"))
```

### mysql_connect
Connect to a mysql database and try to authenticate with the provided
credentials. Returns a mysql connection on success.
```lua
sock = mysql_connect("127.0.0.1", 3306, user, password)
```

### mysql_query
Run a query on a mysql connection. The 3rd parameter is for prepared
statements.
```lua
rows = mysql_query(sock, 'SELECT VERSION(), :foo as foo', {
    foo='magic'
})
```

### print
Prints the value of a variable. Please note that this bypasses the regular
writer and may interfer with the progress bar. Only use this for debugging.
```lua
print({
    data={
        user=user,
        password=password
    }
})
```

### rand
Returns a random `u32` with a minimum and maximum constraint. The return value
can be greater or equal to the minimum boundary, and always lower than the
maximum boundary. This function has not been reviewed for cryptographic
security.
```lua
rand(0, 256)
```

### randombytes
Generate the specified number of random bytes.
```lua
randombytes(16)
```

### sha1
Hash a byte array with sha1 and return the results as bytes.
```lua
hex(sha1("\x00\xff"))
```

### sha2_256
Hash a byte array with sha2_256 and return the results as bytes.
```lua
hex(sha2_256("\x00\xff"))
```

### sha2_512
Hash a byte array with sha2_512 and return the results as bytes.
```lua
hex(sha2_512("\x00\xff"))
```

### sha3_256
Hash a byte array with sha3_256 and return the results as bytes.
```lua
hex(sha3_256("\x00\xff"))
```

### sha3_512
Hash a byte array with sha3_512 and return the results as bytes.
```lua
hex(sha3_512("\x00\xff"))
```

### sleep
Pauses the thread for the specified number of seconds. This is mostly used to
debug concurrency.
```lua
sleep(3)
```

### sock_connect
Create a tcp connection.
```lua
sock = sock_connect("127.0.0.1", 1337)
```

### sock_send
Send data to the socket.
```lua
sock_send(sock, "hello world")
```

### sock_recv
Receive up to 4096 bytes from the socket.
```lua
x = sock_recv(sock)
```

### sock_sendline
Send a string to the socket. A newline is automatically appended to the string.
```lua
sock_sendline(sock, line)
```

### sock_recvline
Receive a line from the socket. The line includes the newline.
```lua
x = sock_recvline(sock)
```

### sock_recvall
Receive all data from the socket until EOF.
```lua
x = sock_recvall(sock)
```

### sock_recvline_contains
Receive lines from the server until a line contains the needle, then return
this line.
```lua
x = sock_recvline_contains(sock, needle)
```

### sock_recvline_regex
Receive lines from the server until a line matches the regex, then return this
line.
```lua
x = sock_recvline_regex(sock, "^250 ")
```

### sock_recvn
Receive exactly n bytes from the socket.
```lua
x = sock_recvn(sock, 4)
```

### sock_recvuntil
Receive until the needle is found, then return all data including the needle.
```lua
x = sock_recvuntil(sock, needle)
```

### sock_sendafter
Receive until the needle is found, then write data to the socket.
```lua
sock_sendafter(sock, needle, data)
```

### sock_newline
Overwrite the default `\n` newline.
```lua
sock_newline(sock, "\r\n")
```

## Configuration

You can place a config file at `~/.config/badtouch.toml` to set some defaults.

### Global user agent

```toml
[runtime]
user_agent = "w3m/0.5.3+git20180125"
```

### RLIMIT_NOFILE

```toml
[runtime]
# requires CAP_SYS_RESOURCE
# sudo setcap 'CAP_SYS_RESOURCE=+ep' /usr/bin/badtouch
rlimit_nofile = 64000
```

## Wrapping python scripts

The badtouch runtime is still very bare bones, so you might have to shell
out to your regular python script occasionally. Your wrapper may look like this:

```lua
descr = "example.com"

function verify(user, password)
    ret = execve("./docs/test.py", {user, password})
    if last_err() then return end

    if ret == 2 then
        return "script signaled an exception"
    end

    return ret == 0
end
```

Your python script may look like this:

```python
import sys

try:
    if sys.argv[1] == "foo" and sys.argv[2] == "bar":
        # correct credentials
        sys.exit(0)
    else:
        # incorrect credentials
        sys.exit(1)
except:
    # signal an exception
    # this requeues the attempt instead of discarding it
    sys.exit(2)
```

# License

GPLv3+