badgelib 0.5.0

A library for generating badges in Rust
Documentation

badgelib

badgelib is a Rust library for rendering customizable SVG badges directly in your application. Use it when you want to generate badges without running a separate badge service. It powers badges.ws; the web service and its data integrations live in the main badges repository.

Install

cargo add badgelib

Quick start

use badgelib::{Badge, Color};

fn main() -> std::io::Result<()> {
  let svg = Badge::new()
    .label("build")
    .value("passing")
    .value_color(Color::Green)
    .radius(4)
    .to_svg();

  std::fs::write("badge.svg", svg)
}

Badge::to_svg() returns the complete SVG document as a String. Badges can include separate label and value colors, left-to-right gradients, a custom SVG icon, and a border radius.

Colors

Choose a named color or pass a validated three- or six-digit hexadecimal value. The built-in colors retain the original palette's hues with enough depth for a consistent white foreground; White uses dark text instead.

use badgelib::{Badge, Color};

let svg = Badge::new()
  .label("color")
  .value("green")
  .value_color(Color::Green)
  .to_svg();

Styles

Badges use the rounded Flat style by default. Select FlatSquare for square corners and solid backgrounds without the subtle highlight used by Flat. Use ForTheBadge for a larger badge with uppercase text and a bold value:

use badgelib::{Badge, Style};

let svg = Badge::new()
  .label("build")
  .value("passing")
  .style(Style::ForTheBadge)
  .to_svg();

Use radius when you only want to override the corner radius. A custom radius does not change the selected style's background treatment.

Gradients

Pass two or more colors to distribute them evenly from left to right:

use badgelib::{Badge, Color};

let svg = Badge::new()
  .label("build")
  .value("passing")
  .value_gradient([Color::Red, Color::Orange, Color::Cyan])
  .to_svg();

Use label_gradient for the left side of a two-part badge. Calling a solid-color setter replaces the corresponding gradient, and calling a gradient setter replaces the solid color.

Simple Icons

The bundled Simple Icons collection is opt-in so applications that do not use it avoid its compile-time and binary-size cost:

cargo add badgelib --features simple-icons

With the feature enabled, logo and logo_color look up and customize a slug from the current collection or any historical release supported by badgelib. Without the feature, these builder methods are not available and incoming logo fields are ignored during deserialization:

Standard Simple Icons follow the text color unless logo_color is set explicitly.

use badgelib::{Badge, Color};

let svg = Badge::new()
  .value("built with Rust")
  .logo("rust")
  .logo_color(Color::White)
  .to_svg();

logo accepts unknown slugs and simply omits the image. Use try_logo when an unknown slug should be an error:

let badge = badgelib::Badge::new()
  .try_logo("rust")
  .expect("rust must be present in Simple Icons");

Custom icons

Custom SVG icons remain available without features. Use icon_svg for project-specific artwork or icons that require multiple colors or shapes:

use badgelib::Badge;

let svg = Badge::new()
  .value("custom icon")
  .icon_svg(r##"<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24">
    <path d="M12 3 L14 10 L21 12 L14 14 L12 21 L10 14 L3 12 L10 10 Z" fill="#facc15" />
  </svg>"##)
  .to_svg();

Animations

Select one opinionated animation with animation. Calling it again replaces the previous selection; speed, direction, easing, and target area are intentionally not configurable. All animations respect the viewer's reduced-motion preference.

Animation::Flow scrolls every configured gradient continuously. A gradient on only the label or value animates only that section; solid-color sections remain static.

use badgelib::{Animation, Badge, Color};

let svg = Badge::new()
  .value("flowing")
  .value_gradient([Color::Red, Color::Orange, Color::Cyan])
  .animation(Animation::Flow)
  .to_svg();

Animation::Shine periodically sweeps a soft diagonal light streak across the full width of the badge, including both label and value sections.

Animation::Aurora layers one continuous field of slowly drifting, softly blurred lights across the full badge. Its palette is derived from all existing label and value background colors.

let svg = Badge::new()
  .value("northern lights")
  .value_color(Color::Blue)
  .animation(Animation::Aurora)
  .to_svg();

Built-in badge types

The library includes helpers for common badge values and their default formatting:

use badgelib::{Badge, Period};

let version = Badge::new().for_version("version", "1.2.0");
let license = Badge::new().for_license("MIT");
let downloads = Badge::new().for_downloads(Period::Month, 1_234_567);
let build = Badge::new().for_ci_status("build", true);
let size = Badge::new().for_size("size", 1_234_567);
let rating = Badge::new().for_rating("rating", 4.5, 5.0);

Available helpers cover versions, licenses, downloads, CI status, counts, sizes, ratings, star ratings, and relative durations. You can override their labels and colors with the regular builder methods.

JSON output

Use Badge::to_json() when you need the badge parameters as JSON instead of rendered SVG:

let json = badgelib::Badge::new()
  .label("version")
  .value("v1.2.0")
  .to_json();
{"label":"version","labelColor":null,"value":"v1.2.0","color":null,"radius":null,"style":"flat"}

logo and logoColor also appear when the simple-icons feature is enabled. format and cache appear when the axum feature is enabled.

Axum integration

Enable the optional axum feature to return a Badge directly from a handler:

cargo add badgelib --features axum
use badgelib::Badge;

async fn version_badge() -> Badge {
  Badge::new().for_version("version", env!("CARGO_PKG_VERSION"))
}

With this feature enabled, Badge implements Axum's IntoResponse and returns SVG by default with the appropriate content type and cache headers.

Development

Clone the repository, then run the existing checks:

git clone https://github.com/vladkens/badgelib.git
cd badgelib
make check
make test

make update refreshes dependencies and regenerates the embedded historical Simple Icons map and font-width table.

Credits

License

Distributed under the MIT License.