Struct backroll::command::SaveState

source ·
pub struct SaveState<T> { /* private fields */ }
Expand description

A command for saving the state of the game.

Consumers MUST save before the command is dropped. Failure to do so will result in a panic.

Implementations

Saves a single frame’s state to the session’s state buffer and uses the hash of the state as the checksum. This uses the DefaultHasher implementation.

This consumes the SaveState, saving multiple times is not allowed.

Saves a single frame’s state to the session’s state buffer without a saved checksum.

This consumes the SaveState, saving multiple times is not allowed.

Saves a single frame’s state to the session’s state buffer with a provided checksum.

This consumes the SaveState, saving multiple times is not allowed.

Trait Implementations

Executes the destructor for this type. Read more

Auto Trait Implementations

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