backroll 0.4.0

A pure Rust async implementation of GGPO.
Documentation
# backroll-rs

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Backroll is a pure Rust implementation of [GGPO](https://www.ggpo.net/)-style
rollback networking.

## Development Status
This is still in an early beta stage. At time of writing, the public facing API 
is stable, and has undergone limited testing. There may still be notable bugs
that have not been found yet.

## Differences with the C++ implementation

 * (Almost) 100% pure **safe** Rust. No unsafe pointer manipulation.
 * Type safety. backroll-rs heavily utilizes generics and associated types to 
   avoid serialization overhead and potentially unsafe type conversions when 
   saving and loading game state.
 * Abstracted transport layer protocols - integrate and use any transport layer
   library you need. Comes with a raw UDP socket based implementation.
 * Configurable at runtime - Many of the hard-coded constants in GGPO are exposed
   as configuration parameters during session initialization.
 * Reduced memory usage - Backroll's use of generics potentially shrinks down
   the sizes of many data types.
 * Vectorized input compression scheme - Backroll utilizes the same XOR + RLE
   encoding, but it's written to maximize CPU utilization.
 * Multithreaded I/O - All network communications run within an async task pool.
   I/O polling is no longer manual, nor blocks your game's execution.