use backgammon_engine::backgammonstate::{ STARTING_GAME_STATE, BackgammonState, gen_poss_next_states};
#[test]
fn test_invalid_state_input() {
let game_state = BackgammonState {
board: [
1, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2,
],
white_caught: 0,
black_caught: 0,
black_bearing: false,
white_bearing: false,
ended: false,
black_outside: 0,
white_outside: 0,
};
let dice = vec![1,2];
let is_black = true;
let res = gen_poss_next_states(&game_state, is_black, &dice);
assert!(res.is_err());
}
#[test]
fn test_invalid_dice_input() {
let game_state = BackgammonState {
board: [
2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2,
],
white_caught: 0,
black_caught: 0,
black_bearing: false,
white_bearing: false,
ended: false,
black_outside: 0,
white_outside: 0,
};
let dice = vec![1,7];
let is_black = true;
let res = gen_poss_next_states(&game_state, is_black, &dice);
assert!(res.is_err());
}
#[test]
fn test_invalid_dice_input_2() {
let game_state = BackgammonState {
board: [
2, 0, 0, 0, 0, -5, 0, -3, 0, 0, 0, 5, -5, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, -2,
],
white_caught: 0,
black_caught: 0,
black_bearing: false,
white_bearing: false,
ended: false,
black_outside: 0,
white_outside: 0,
};
let dice = vec![4,4,4,3];
let is_black = true;
let res = gen_poss_next_states(&game_state, is_black, &dice);
assert!(res.is_err());
}