
# backgammon
[](https://ci.codeberg.org/repos/15563)
## Backgammon: The Oldest Board Game in the World
This crate provides a pure, canonical implementation of the game
[*Backgammon.*](https://en.wikipedia.org/wiki/Backgammon)
<img src="https://upload.wikimedia.org/wikipedia/commons/3/30/Backgammon_lg.png" height="100">
### Supported Doubling Cube Rules
The following doubling cube [`rules`](`crate::rules::Rules`) are supported:
* Beaver
* Raccoon
* Murphy
* Jacobi
* Crawford
* Holland
### Examples
#### Creating a Match
To create a new backgammon match, load the prelude module and define a mutable match:
```rust
use backgammon::prelude::*;
let mut m = Match::new();
```
Depending on the style of tournament, it is possible to set any number of
[`rules`](`crate::rules::Rules`):
```rust
use backgammon::prelude::*;
fn play_match() -> Result<(), Error> {
let mut m = Match::new();
m.set_points(13)?;
m.set_jacobi(true)?;
Ok(())
}
```
#### The first roll
In a physical game, both players roll with one die. Then, the higher roll defines the first
player.
```rust
use backgammon::prelude::*;
fn play_match() -> Result<(), Error> {
let mut m = Match::new();
m.roll(Player::Nobody)?;
Ok(())
}
```
#### Playing an Example Game
To see this library in action, run the included example:
```console
cargo run --example backgammon_tui
```
For more examples, have a look at the [examples](https://codeberg.org/Backgammon/backgammon/src/branch/main/examples)
directory.
### Design Philosophy
This library is designed to provide stateless Backgammon gameplay functionality. Because it does
not track or store game states itself, you can easily implement wrappers that use this library
along with an external database to manage and persist game states.
### Discussions and Support
Remember that the APIs are not stable yet. Any support is very welcome. Please open an
[Issue](https://codeberg.org/Backgammon/backgammon/issues) to discuss features or ask for help.
License: BSD-2-Clause