use std::collections::HashMap;
use super::slab_def::*;
const SKILL_NOOB: &str = "noob";
const SKILL_EASY: &str = "easy";
const SKILL_MEDIUM: &str = "medium";
const SKILL_HARD: &str = "hard";
const SKILL_EXPERT: &str = "expert";
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Skill {
Noob,
Easy,
Medium,
Hard,
Expert,
}
impl Skill {
pub fn from_str(name: &str) -> Self {
match name {
SKILL_NOOB => Skill::Noob,
SKILL_EASY => Skill::Easy,
SKILL_MEDIUM => Skill::Medium,
SKILL_HARD => Skill::Hard,
SKILL_EXPERT => Skill::Expert,
&_ => Skill::default(),
}
}
pub fn as_str(&self) -> &'static str {
match self {
Skill::Noob => SKILL_NOOB,
Skill::Easy => SKILL_EASY,
Skill::Medium => SKILL_MEDIUM,
Skill::Hard => SKILL_HARD,
Skill::Expert => SKILL_EXPERT,
}
}
pub fn width(&self) -> usize {
match self {
Skill::Noob => 8,
Skill::Easy => 9,
Skill::Medium => 10,
Skill::Hard => 11,
Skill::Expert => 12,
}
}
pub fn def_density(self) -> HashMap<SlabDef, f64> {
let mut ret = HashMap::new();
match self {
Skill::Noob => {
ret.insert(SlabDef::Floor, 0.93);
ret.insert(SlabDef::Boost, 0.02);
}
Skill::Easy => {
ret.insert(SlabDef::Floor, 0.83);
ret.insert(SlabDef::Boost, 0.02);
}
Skill::Medium => {
ret.insert(SlabDef::Floor, 0.7);
ret.insert(SlabDef::Boost, 0.05);
}
Skill::Hard => {
ret.insert(SlabDef::Floor, 0.6);
ret.insert(SlabDef::Boost, 0.1);
}
Skill::Expert => {
ret.insert(SlabDef::Floor, 0.5);
ret.insert(SlabDef::Boost, 0.1);
}
}
ret
}
pub fn def_density0(self) -> HashMap<SlabDef, f64> {
let density = self.def_density();
let mut total: f64 = 0.0;
for (_, v) in density {
total += v;
}
let mut ret = HashMap::new();
ret.insert(SlabDef::Floor, total);
ret
}
pub fn mutability(&self) -> f64 {
match self {
Skill::Noob => 0.05,
Skill::Easy => 0.1,
Skill::Medium => 0.2,
Skill::Hard => 0.3,
Skill::Expert => 0.5,
}
}
pub fn time_to_complete(self) -> f64 {
match self {
Skill::Noob => 30.0,
Skill::Easy => 90.0,
Skill::Medium => 120.0,
Skill::Hard => 180.0,
Skill::Expert => 300.0,
}
}
pub fn begin_speed_factor(self) -> f64 {
match self {
Skill::Noob => 0.7,
Skill::Easy => 0.9,
Skill::Medium => 1.0,
Skill::Hard => 1.2,
Skill::Expert => 1.3,
}
}
pub fn end_speed_factor(self) -> f64 {
match self {
Skill::Noob => 0.7,
Skill::Easy => 1.0,
Skill::Medium => 1.2,
Skill::Hard => 1.4,
Skill::Expert => 1.7,
}
}
}
impl std::default::Default for Skill {
fn default() -> Self {
Skill::Medium
}
}