azul-layout 0.0.9

Layout solver + font and image loader the Azul GUI framework
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
//! AzulMaps map widget. The P3 goal-app's central primitive.
//!
//! Architecture (per the user's design in MOBILE_SESSION_LOG and the
//! follow-up clarification):
//!
//! - **Widget, not a NodeType.** `MapWidget` builds a regular `<div>`
//!   that owns a `MapTileCache` `RefAny` dataset. The cache holds
//!   decoded SVG bytes per `MapTileId`; the dataset is the unit of
//!   persistence across relayout.
//! - **Tile cache survives relayout** via a `DatasetMergeCallback`.
//!   Every relayout creates a fresh `MapTileCache` skeleton; the
//!   merge callback transfers all `Ready` / `Pending` entries from
//!   the old dataset into the new one, so in-flight fetches and
//!   already-decoded SVGs aren't dropped.
//! - **VirtualView drives lazy rendering.** The widget's body is a
//!   `VirtualView` callback that:
//!     1. Computes which tile XYZs are visible from the current
//!        viewport + viewport size.
//!     2. For each visible tile not yet in the cache, marks it
//!        `Pending` and (eventually) enqueues an HTTP fetch.
//!     3. Returns a `Dom` whose children are one `<div>` per visible
//!        tile, GPU-translated into screen space via
//!        `transform: translate(x, y) scale(z)`. Each tile div's
//!        inner content is the cached SVG DOM, or an empty
//!        placeholder while the fetch is in flight.
//! - **MVT + MapCSS → SVG → DOM.** The decode pipeline (MVT protobuf
//!   bytes + a MapCSS stylesheet → an `<svg>` tree → the framework's
//!   existing svg-to-dom path) lands in a follow-up tick. This tick
//!   provides the widget shell + the dataset / merge-callback / virtual-
//!   view wiring; tiles render as empty placeholders.
//! - **Geolocation dot composes on top.** Users stack a normal child
//!   `Dom` (with a `NodeType::GeolocationProbe` deeper in the
//!   subtree) on top of the map widget — the widget doesn't bake in
//!   any geolocation feature itself.
//!
//! Compile gate: no new HTTP / MVT / proj4 dependencies in this tick.
//! Those land alongside the actual decode pipeline.

use alloc::collections::btree_map::BTreeMap;

use azul_core::callbacks::{
    VirtualViewCallback, VirtualViewCallbackInfo, VirtualViewReturn,
};
use azul_core::dom::{DatasetMergeCallbackType, Dom, OptionDom};
use azul_core::refany::{OptionRefAny, RefAny};
use azul_css::dynamic_selector::CssPropertyWithConditionsVec;
use azul_css::impl_option_inner; // for impl_widget_callback!'s impl_option!
use azul_css::AzString;

// ────────── POD types (api.json + codegen surface) ─────────────────────

/// Identity of one tile in a tiled-map XYZ scheme. Matches Leaflet /
/// OpenLayers / Mapbox conventions (Web Mercator, origin top-left).
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(C)]
pub struct MapTileId {
    /// Zoom level. `0` = whole world in one tile, `~14` = street level
    /// for vector tiles, `~19` for raster.
    pub z: u8,
    /// Tile column at this zoom.
    pub x: u32,
    /// Tile row at this zoom.
    pub y: u32,
}

/// Configuration of one map tile layer — usually the base raster /
/// vector layer. Additional layers (heatmaps, custom GeoJSON) compose
/// as further `MapWidget` instances stacked atop.
#[derive(Debug, Clone, PartialEq)]
#[repr(C)]
pub struct MapTileLayer {
    /// `{z}` / `{x}` / `{y}` placeholders are substituted at fetch
    /// time. Matches Leaflet's `tileLayer(url_template)`.
    pub url_template: AzString,
    /// Minimum integer zoom this layer supports.
    pub min_zoom: u8,
    /// Maximum integer zoom this layer supports.
    pub max_zoom: u8,
    /// Attribution string the user MUST display (ODbL "© OpenStreetMap
    /// contributors" or similar). Most providers require it.
    pub attribution: AzString,
    /// MapCSS-style stylesheet driving per-layer fill / stroke /
    /// stroke-width. Empty = use the built-in default palette. Each
    /// rule is `selector { fill: …; stroke: …; stroke-width: …; }`
    /// where the selector's trailing token is matched against the MVT
    /// layer name (e.g. `water { fill: #9ecae1; }`, `.buildings { … }`).
    /// Parsed by `azul_dll::desktop::extra::map`'s tile decoder.
    pub style_css: AzString,
}

impl Default for MapTileLayer {
    fn default() -> Self {
        Self {
            url_template: AzString::from(
                "https://openfreemap.org/example/{z}/{x}/{y}.pbf",
            ),
            min_zoom: 0,
            max_zoom: 14,
            attribution: AzString::from("© OpenStreetMap contributors, ODbL"),
            style_css: AzString::from(""),
        }
    }
}

/// Centre + zoom + rotation state. The Leaflet shape
/// (`map.setView([lat, lon], zoom)`). `bearing_deg` + `pitch_deg` are
/// reserved for future 3D-camera work; most callers leave them at zero.
#[derive(Debug, Clone, Copy, PartialEq)]
#[repr(C)]
pub struct MapViewport {
    pub centre_lat_deg: f64,
    pub centre_lon_deg: f64,
    pub zoom: f32,
    pub bearing_deg: f32,
    pub pitch_deg: f32,
}

impl Default for MapViewport {
    fn default() -> Self {
        // A neutral "whole world, slightly zoomed in" default. Apps
        // care will replace this immediately.
        Self {
            centre_lat_deg: 0.0,
            centre_lon_deg: 0.0,
            zoom: 2.0,
            bearing_deg: 0.0,
            pitch_deg: 0.0,
        }
    }
}

/// A geographic coordinate in degrees. Returned by
/// [`MapWidget::latlon_at_px`] and (P3) the map's `on_pin_tap` hook.
#[derive(Debug, Clone, Copy, PartialEq)]
#[repr(C)]
pub struct MapLatLon {
    pub lat_deg: f64,
    pub lon_deg: f64,
}

// ────────── MapWidget builder ──────────────────────────────────────────

// NOTE: `MapWidget` mirrors the api.json struct field-for-field so the
// codegen FFI transmute stays sound. Callback fields (e.g.
// `on_viewport_changed`) ARE allowed: codegen keeps `AzMapWidget` in sync
// (the Button / Camera pattern). The Rust-only tile-fetch worker stays in
// the FFI-opaque `MapTileCache` dataset (supplied via `dom_with_fetch`).
#[derive(Debug, Clone, PartialEq)]
#[repr(C)]
pub struct MapWidget {
    pub layer: MapTileLayer,
    pub viewport: MapViewport,
    pub container_style: CssPropertyWithConditionsVec,
    /// Optional hook fired when the user pans / zooms (effects / persist
    /// the viewport). FFI-exposed; re-set on each fresh build.
    pub on_viewport_changed: OptionMapViewportChanged,
    /// Optional hook fired when the user taps the map, with the tapped
    /// lat/lon. FFI-exposed; re-set on each fresh build.
    pub on_pin_tap: OptionMapPinTap,
}

impl MapWidget {
    pub fn create(layer: MapTileLayer) -> Self {
        Self {
            layer,
            viewport: MapViewport::default(),
            container_style: CssPropertyWithConditionsVec::from_const_slice(&[]),
            on_viewport_changed: OptionMapViewportChanged::None,
            on_pin_tap: OptionMapPinTap::None,
        }
    }

    pub fn with_viewport(mut self, viewport: MapViewport) -> Self {
        self.viewport = viewport;
        self
    }

    pub fn with_container_style(mut self, css: CssPropertyWithConditionsVec) -> Self {
        self.container_style = css;
        self
    }

    /// Set a hook fired when the user pans / zooms the map. The map owns its
    /// own pan/pinch state; this lets your app observe or persist the
    /// resulting `MapViewport`. The backreference DI pattern (architecture.md).
    pub fn set_on_viewport_changed<C: Into<MapViewportChangedCallback>>(
        &mut self,
        data: RefAny,
        callback: C,
    ) {
        self.on_viewport_changed = Some(MapViewportChanged {
            refany: data,
            callback: callback.into(),
        })
        .into();
    }

    /// Builder form of [`set_on_viewport_changed`](Self::set_on_viewport_changed).
    pub fn with_on_viewport_changed<C: Into<MapViewportChangedCallback>>(
        mut self,
        data: RefAny,
        callback: C,
    ) -> Self {
        self.set_on_viewport_changed(data, callback);
        self
    }

    /// Set a hook fired when the user taps the map (a press + release at ~the
    /// same point, no drag), with the tapped lat/lon. The backreference DI
    /// pattern (architecture.md).
    pub fn set_on_pin_tap<C: Into<MapPinTapCallback>>(&mut self, data: RefAny, callback: C) {
        self.on_pin_tap = Some(MapPinTap {
            refany: data,
            callback: callback.into(),
        })
        .into();
    }

    /// Builder form of [`set_on_pin_tap`](Self::set_on_pin_tap).
    pub fn with_on_pin_tap<C: Into<MapPinTapCallback>>(
        mut self,
        data: RefAny,
        callback: C,
    ) -> Self {
        self.set_on_pin_tap(data, callback);
        self
    }

    /// Project a screen pixel `px` (relative to the map node's top-left, in a
    /// node of size `container`) to a lat/lon on the map at `viewport`. Small-
    /// angle Mercator (accurate at city zooms). Inverse of
    /// [`px_at_latlon`](Self::px_at_latlon). Exposed so apps don't reimplement
    /// the projection (e.g. to drop a pin where the user tapped).
    pub fn latlon_at_px(
        viewport: MapViewport,
        px: azul_core::geom::LogicalPosition,
        container: azul_core::geom::LogicalSize,
    ) -> MapLatLon {
        let world = 256.0_f64 * 2.0_f64.powf(viewport.zoom as f64);
        let dx = (px.x - container.width * 0.5) as f64;
        let dy = (px.y - container.height * 0.5) as f64;
        let lon = (viewport.centre_lon_deg + dx * 360.0 / world).clamp(-180.0, 180.0);
        let cos_lat = viewport.centre_lat_deg.to_radians().cos();
        let lat = (viewport.centre_lat_deg - dy * 360.0 / world * cos_lat).clamp(-85.0, 85.0);
        MapLatLon {
            lat_deg: lat,
            lon_deg: lon,
        }
    }

    /// Inverse of [`latlon_at_px`](Self::latlon_at_px): where `coord` lands in
    /// container pixels at `viewport`.
    pub fn px_at_latlon(
        viewport: MapViewport,
        coord: MapLatLon,
        container: azul_core::geom::LogicalSize,
    ) -> azul_core::geom::LogicalPosition {
        let world = 256.0_f64 * 2.0_f64.powf(viewport.zoom as f64);
        let cos_lat = viewport.centre_lat_deg.to_radians().cos();
        let px = container.width as f64 * 0.5
            + (coord.lon_deg - viewport.centre_lon_deg) * world / 360.0;
        let py = container.height as f64 * 0.5
            - (coord.lat_deg - viewport.centre_lat_deg) * world / (360.0 * cos_lat);
        azul_core::geom::LogicalPosition::new(px as f32, py as f32)
    }

    /// Construct the rendered `Dom`. The returned `Dom` is a single
    /// `<div>` with:
    /// - A `MapTileCache` `RefAny` dataset (initialised from this
    ///   widget's `viewport` + `layer`).
    /// - A `DatasetMergeCallback` so the cache survives relayout.
    /// - A `VirtualView` child that re-renders the visible-tile grid
    ///   on bounds change.
    /// - Mouse-down / mouse-move / mouse-up callbacks that pan the
    ///   viewport while a drag is active (the widget owns the
    ///   pan state via `MapTileCache::drag_anchor`, so user code
    ///   doesn't have to wire anything).
    /// - Pinch callbacks that zoom in / out.
    ///
    /// No tile-fetch worker is wired — tiles render as placeholders.
    /// Use [`dom_with_fetch`](Self::dom_with_fetch) to supply one.
    pub fn dom(self) -> Dom {
        self.build_dom(None)
    }

    /// Like [`dom`](Self::dom), but wires a tile-fetch worker thread.
    /// `cb` runs on a framework `Thread` per visible tile: it reads the
    /// `TileFetchInit`, fetches + decodes, then
    /// `sender.send(ThreadReceiveMsg::WriteBack(...))` a `TileReadyMsg`
    /// targeting `map_tile_writeback`. The standard worker is
    /// `azul_dll::desktop::extra::map::tile_fetch_worker`; wrap it in a
    /// `ThreadCallback` to pass it here. See the recipe in
    /// `MOBILE_SESSION_LOG.md`.
    pub fn dom_with_fetch(self, cb: crate::thread::ThreadCallback) -> Dom {
        self.build_dom(Some(cb))
    }

    fn build_dom(self, fetch_cb: Option<crate::thread::ThreadCallback>) -> Dom {
        use azul_core::dom::{ComponentEventFilter, EventFilter, HoverEventFilter};

        let mut cache = MapTileCache::new(self.layer.clone(), self.viewport);
        cache.fetch_callback = fetch_cb;
        cache.on_viewport_changed = self.on_viewport_changed;
        cache.on_pin_tap = self.on_pin_tap;
        let dataset = RefAny::new(cache);
        let virtual_view_data = dataset.clone();

        Dom::create_div()
            .with_dataset(OptionRefAny::Some(dataset.clone()))
            .with_merge_callback(merge_map_tile_cache as DatasetMergeCallbackType)
            // AfterMount fires once when the widget first appears (and
            // again after a DOM-structure change re-mounts it). It's the
            // earliest point with a `CallbackInfo`, so we kick the
            // initial tile fetches here — without it the first frame's
            // tiles would stay `Pending` until the user panned/tapped.
            .with_callback(
                EventFilter::Component(ComponentEventFilter::AfterMount),
                dataset.clone(),
                crate::callbacks::Callback::from(map_on_after_mount as crate::callbacks::CallbackType),
            )
            .with_callback(
                EventFilter::Hover(HoverEventFilter::MouseDown),
                dataset.clone(),
                crate::callbacks::Callback::from(map_on_pointer_down as crate::callbacks::CallbackType),
            )
            .with_callback(
                EventFilter::Hover(HoverEventFilter::MouseOver),
                dataset.clone(),
                crate::callbacks::Callback::from(map_on_pointer_move as crate::callbacks::CallbackType),
            )
            .with_callback(
                EventFilter::Hover(HoverEventFilter::MouseUp),
                dataset.clone(),
                crate::callbacks::Callback::from(map_on_pointer_up as crate::callbacks::CallbackType),
            )
            .with_callback(
                EventFilter::Hover(HoverEventFilter::MouseLeave),
                dataset.clone(),
                crate::callbacks::Callback::from(map_on_pointer_up as crate::callbacks::CallbackType),
            )
            .with_callback(
                EventFilter::Hover(HoverEventFilter::TouchStart),
                dataset.clone(),
                crate::callbacks::Callback::from(map_on_pointer_down as crate::callbacks::CallbackType),
            )
            .with_callback(
                EventFilter::Hover(HoverEventFilter::TouchMove),
                dataset.clone(),
                crate::callbacks::Callback::from(map_on_pointer_move as crate::callbacks::CallbackType),
            )
            .with_callback(
                EventFilter::Hover(HoverEventFilter::TouchEnd),
                dataset.clone(),
                crate::callbacks::Callback::from(map_on_pointer_up as crate::callbacks::CallbackType),
            )
            .with_callback(
                EventFilter::Hover(HoverEventFilter::TouchCancel),
                dataset.clone(),
                crate::callbacks::Callback::from(map_on_pointer_up as crate::callbacks::CallbackType),
            )
            // Native gesture events (UIPinchGestureRecognizer on iOS,
            // ScaleGestureDetector on Android, NSMagnificationGestureRecognizer
            // on macOS) — fire through the same map_on_pointer_move handler
            // which reads `info.get_pinch()` and applies the zoom delta.
            .with_callback(
                EventFilter::Hover(HoverEventFilter::PinchIn),
                dataset.clone(),
                crate::callbacks::Callback::from(map_on_pointer_move as crate::callbacks::CallbackType),
            )
            .with_callback(
                EventFilter::Hover(HoverEventFilter::PinchOut),
                dataset,
                crate::callbacks::Callback::from(map_on_pointer_move as crate::callbacks::CallbackType),
            )
            .with_child(Dom::create_virtual_view(
                virtual_view_data,
                map_widget_render as azul_core::callbacks::VirtualViewCallbackType,
            ))
    }
}

// ────────── Tile cache (dataset RefAny payload) ───────────────────────

#[derive(Debug)]
pub struct MapTileCache {
    pub layer: MapTileLayer,
    pub viewport: MapViewport,
    /// `Ready(svg)` once the tile has been fetched + decoded;
    /// `Pending` while queued, `Fetching` while a worker thread is
    /// in flight; absent otherwise. `BTreeMap` for deterministic
    /// iteration so the debug log + e2e snapshots are stable.
    pub tiles: BTreeMap<MapTileId, TileEntry>,
    /// Worker thread entry point that fetches + decodes one tile.
    /// Supplied by `MapWidget::dom_with_fetch` (the caller, usually
    /// `azul_dll`'s map-tiles glue, provides this because the MVT
    /// decoder lives in `azul-dll`, which `azul-layout` can't depend
    /// on). `None` means "no fetch wired": tiles stay `Pending` and
    /// the placeholder grid renders. The merge callback carries this
    /// across relayout. Held as the `ThreadCallback` wrapper (not the
    /// raw fn pointer) so it round-trips through the FFI codegen.
    pub fetch_callback: Option<crate::thread::ThreadCallback>,
    /// Pixel coordinates of the cursor at the last mouse-down /
    /// touch-down on the widget. `Some` while a drag is in flight,
    /// `None` between drags. The framework consults this on every
    /// mouse-move to derive the pixel delta, which then converts to a
    /// lat/lon delta via the Web Mercator inverse.
    pub drag_anchor: Option<azul_core::geom::LogicalPosition>,
    /// Pinch reference distance (pixels) — the two-finger separation
    /// the last time a pinch event was observed for this widget.
    /// `Some` while a pinch is in flight, `None` between gestures.
    /// On each subsequent pinch update we compute
    /// `dz = log2(current_distance / pinch_anchor)` and add it to
    /// `viewport.zoom`, then reset the anchor to the current
    /// distance — so the gesture stays continuous across many frames.
    pub pinch_anchor: Option<f32>,
    /// The user's `on_viewport_changed` hook, copied here from the builder
    /// so the pan / pinch callbacks can fire it. Carried across relayout.
    pub on_viewport_changed: OptionMapViewportChanged,
    /// Pixel position of the last pointer-down (the original press point, not
    /// overwritten by pan moves). Used to tell a tap from a drag in pointer-up.
    pub press_origin: Option<azul_core::geom::LogicalPosition>,
    /// The user's `on_pin_tap` hook, copied from the builder so pointer-up can
    /// fire it. Carried across relayout.
    pub on_pin_tap: OptionMapPinTap,
}

impl MapTileCache {
    pub fn new(layer: MapTileLayer, viewport: MapViewport) -> Self {
        Self {
            layer,
            viewport,
            tiles: BTreeMap::new(),
            fetch_callback: None,
            drag_anchor: None,
            pinch_anchor: None,
            press_origin: None,
            on_viewport_changed: OptionMapViewportChanged::None,
            on_pin_tap: OptionMapPinTap::None,
        }
    }

    /// Worker-thread → main-thread write path. Set the decoded SVG for
    /// a tile (called from `map_tile_writeback`). Stamps `Ready`.
    pub fn mark_tile_ready(&mut self, tile: MapTileId, svg: AzString) {
        self.tiles.insert(tile, TileEntry::Ready { svg });
    }

    /// Mark a tile's fetch as failed so the grid doesn't re-spawn it
    /// every frame.
    pub fn mark_tile_failed(&mut self, tile: MapTileId, error: AzString) {
        self.tiles.insert(tile, TileEntry::Failed { error });
    }
}

#[derive(Debug, Clone)]
pub enum TileEntry {
    /// Needed by the viewport, fetch not yet spawned.
    Pending,
    /// A worker thread is fetching / decoding this tile right now.
    /// Distinct from `Pending` so the spawn pass doesn't double-fire.
    Fetching,
    /// Tile decoded into an SVG document. Held as the raw SVG
    /// string for now; the VirtualView callback will feed it
    /// through the framework's svg-to-dom pipeline on the next
    /// re-render.
    Ready { svg: AzString },
    /// Fetch failed. Held so the framework doesn't immediately
    /// re-try the same URL — caller can choose to clear failed
    /// entries on retry.
    Failed { error: AzString },
}

/// Worker-thread input: which tile to fetch, the resolved URL, and the
/// MapCSS stylesheet to apply when converting features to SVG. Boxed
/// into the `Thread::create` init `RefAny`.
#[derive(Debug, Clone)]
pub struct TileFetchInit {
    pub tile: MapTileId,
    pub url: AzString,
    /// Copy of `MapTileLayer::style_css` (empty = default palette).
    pub style_css: AzString,
}

/// Worker-thread output, sent back via `ThreadWriteBackMsg`. The
/// `map_tile_writeback` callback downcasts to this and stamps the
/// cache.
#[derive(Debug, Clone)]
pub struct TileReadyMsg {
    pub tile: MapTileId,
    /// Decoded SVG document for the tile, or empty on failure (with
    /// `error` set).
    pub svg: AzString,
    /// Empty on success; an error message on failure.
    pub error: AzString,
}

// ────────── Merge callback — cache survives relayout ─────────────────

/// Copy every entry from the previous frame's cache into the new
/// frame's cache. The next layout pass thus sees the same in-flight /
/// decoded set without re-fetching anything.
extern "C" fn merge_map_tile_cache(mut new_data: RefAny, mut old_data: RefAny) -> RefAny {
    {
        let new_guard_opt = new_data.downcast_mut::<MapTileCache>();
        let old_guard_opt = old_data.downcast_ref::<MapTileCache>();
        if let (Some(mut new_g), Some(old_g)) = (new_guard_opt, old_guard_opt) {
            for (id, entry) in old_g.tiles.iter() {
                new_g.tiles.entry(*id).or_insert_with(|| entry.clone());
            }
            // Inherit the worker callback the builder stored last
            // frame (the freshly-built cache from `dom()` has it too,
            // but be defensive in case a future caller drops it).
            if new_g.fetch_callback.is_none() {
                new_g.fetch_callback = old_g.fetch_callback.clone();
            }
            if let OptionMapViewportChanged::None = new_g.on_viewport_changed {
                new_g.on_viewport_changed = old_g.on_viewport_changed.clone();
            }
            if let OptionMapPinTap::None = new_g.on_pin_tap {
                new_g.on_pin_tap = old_g.on_pin_tap.clone();
            }
            // Keep the freshest viewport (the one the layout pass
            // just attached) — only inherit tile bytes + worker.
        }
    }
    new_data
}

// ────────── Pan + zoom callbacks ─────────────────────────────────────

use crate::callbacks::CallbackInfo;
use azul_core::callbacks::Update;

// --- User hook: on_viewport_changed (backreference DI, FFI-exposed) ---

/// User hook fired when the user pans or zooms the map. Lets app code observe
/// or persist the widget-driven `MapViewport` (which otherwise lives only in
/// the opaque `MapTileCache`). The backreference DI pattern (architecture.md).
pub type MapViewportChangedCallbackType =
    extern "C" fn(RefAny, CallbackInfo, MapViewport) -> Update;
impl_widget_callback!(
    MapViewportChanged,
    OptionMapViewportChanged,
    MapViewportChangedCallback,
    MapViewportChangedCallbackType
);
azul_core::impl_managed_callback! {
    wrapper:        MapViewportChangedCallback,
    info_ty:        CallbackInfo,
    return_ty:      Update,
    default_ret:    Update::DoNothing,
    invoker_static: MAP_VIEWPORT_CHANGED_INVOKER,
    invoker_ty:     AzMapViewportChangedCallbackInvoker,
    thunk_fn:       az_map_viewport_changed_callback_thunk,
    setter_fn:      AzApp_setMapViewportChangedCallbackInvoker,
    from_handle_fn: AzMapViewportChangedCallback_createFromHostHandle,
    extra_args:     [ viewport: MapViewport ],
}

/// Invoke a map widget's optional `on_viewport_changed` hook with the new
/// viewport, returning the user's `Update` (`DoNothing` if no hook is set).
fn invoke_viewport_changed(
    hook: &OptionMapViewportChanged,
    info: &CallbackInfo,
    viewport: MapViewport,
) -> Update {
    match hook {
        OptionMapViewportChanged::Some(h) => {
            (h.callback.cb)(h.refany.clone(), info.clone(), viewport)
        }
        OptionMapViewportChanged::None => Update::DoNothing,
    }
}

// --- User hook: on_pin_tap (backreference DI, FFI-exposed) ---

/// User hook fired when the user taps the map (a press + release at ~the same
/// point, no pan/pinch). Receives the tapped [`MapLatLon`] (projected via
/// [`MapWidget::latlon_at_px`]) so apps can drop a pin without wiring their own
/// tap handling + projection. The backreference DI pattern (architecture.md).
pub type MapPinTapCallbackType = extern "C" fn(RefAny, CallbackInfo, MapLatLon) -> Update;
impl_widget_callback!(
    MapPinTap,
    OptionMapPinTap,
    MapPinTapCallback,
    MapPinTapCallbackType
);
azul_core::impl_managed_callback! {
    wrapper:        MapPinTapCallback,
    info_ty:        CallbackInfo,
    return_ty:      Update,
    default_ret:    Update::DoNothing,
    invoker_static: MAP_PIN_TAP_INVOKER,
    invoker_ty:     AzMapPinTapCallbackInvoker,
    thunk_fn:       az_map_pin_tap_callback_thunk,
    setter_fn:      AzApp_setMapPinTapCallbackInvoker,
    from_handle_fn: AzMapPinTapCallback_createFromHostHandle,
    extra_args:     [ coord: MapLatLon ],
}

/// Invoke a map widget's optional `on_pin_tap` hook with the tapped coordinate.
fn invoke_pin_tap(hook: &OptionMapPinTap, info: &CallbackInfo, coord: MapLatLon) -> Update {
    match hook {
        OptionMapPinTap::Some(h) => (h.callback.cb)(h.refany.clone(), info.clone(), coord),
        OptionMapPinTap::None => Update::DoNothing,
    }
}

/// Pointer down → record the drag anchor. The widget knows nothing
/// about the user's overall state RefAny — only its own dataset —
/// so the anchor lives in `MapTileCache::drag_anchor`.
extern "C" fn map_on_pointer_down(mut data: RefAny, info: CallbackInfo) -> Update {
    let pos = match info.get_cursor_relative_to_node().into_option() {
        Some(p) => azul_core::geom::LogicalPosition::new(p.x, p.y),
        None => return Update::DoNothing,
    };
    if let Some(mut cache) = data.downcast_mut::<MapTileCache>() {
        cache.drag_anchor = Some(pos);
        cache.press_origin = Some(pos);
    }
    Update::DoNothing
}

/// Pointer move during an active drag → translate the pixel delta
/// into a lat/lon delta via the Web Mercator inverse and update
/// `viewport.centre_lat_deg / centre_lon_deg`. Updates the anchor so
/// the next move computes a fresh delta.
///
/// If a pinch gesture is in flight (two fingers on the widget), the
/// pan branch is skipped and the move event drives zoom instead —
/// `dz = log2(current_distance / pinch_anchor)`. The next move resets
/// the anchor to the current distance so the gesture stays
/// continuous across many frames.
extern "C" fn map_on_pointer_move(mut data: RefAny, info: CallbackInfo) -> Update {
    // Active pinch wins over single-finger pan.
    if let Some(pinch) = info.get_pinch().into_option() {
        let mut cache = match data.downcast_mut::<MapTileCache>() {
            Some(c) => c,
            None => return Update::DoNothing,
        };
        let anchor = *cache.pinch_anchor.get_or_insert(pinch.current_distance);
        if anchor > 1.0 && pinch.current_distance > 1.0 {
            let dz = (pinch.current_distance / anchor).log2();
            let min = cache.layer.min_zoom as f32;
            let max = cache.layer.max_zoom as f32;
            cache.viewport.zoom = (cache.viewport.zoom + dz).clamp(min, max);
        }
        cache.pinch_anchor = Some(pinch.current_distance);
        // Pinch is exclusive with pan — clear the drag anchor so the
        // pinch end doesn't accidentally drop into a pan.
        cache.drag_anchor = None;
        let hook = cache.on_viewport_changed.clone();
        let vp = cache.viewport;
        drop(cache);
        invoke_viewport_changed(&hook, &info, vp);
        return Update::RefreshDom;
    }

    let pos = match info.get_cursor_relative_to_node().into_option() {
        Some(p) => azul_core::geom::LogicalPosition::new(p.x, p.y),
        None => return Update::DoNothing,
    };
    let mut cache_guard = match data.downcast_mut::<MapTileCache>() {
        Some(c) => c,
        None => return Update::DoNothing,
    };
    let anchor = match cache_guard.drag_anchor {
        Some(a) => a,
        None => return Update::DoNothing, // no active drag
    };

    let dx_px = (pos.x - anchor.x) as f64;
    let dy_px = (pos.y - anchor.y) as f64;
    if dx_px.abs() < 0.5 && dy_px.abs() < 0.5 {
        return Update::DoNothing;
    }

    let (new_lon, new_lat) = pan_viewport(
        cache_guard.viewport.centre_lat_deg,
        cache_guard.viewport.centre_lon_deg,
        cache_guard.viewport.zoom as f64,
        dx_px,
        dy_px,
    );
    cache_guard.viewport.centre_lon_deg = new_lon;
    cache_guard.viewport.centre_lat_deg = new_lat;
    cache_guard.drag_anchor = Some(pos);

    let hook = cache_guard.on_viewport_changed.clone();
    let vp = cache_guard.viewport;
    drop(cache_guard);
    invoke_viewport_changed(&hook, &info, vp);
    Update::RefreshDom
}

/// Pointer up / pointer leave → end the drag *and* the pinch. Either
/// can be in flight (and pinch supersedes pan in the move handler);
/// clear both anchors on release.
extern "C" fn map_on_pointer_up(mut data: RefAny, mut info: CallbackInfo) -> Update {
    // Cursor + container size for tap projection (read before borrowing data).
    let up_pos = info
        .get_cursor_relative_to_node()
        .into_option()
        .map(|p| azul_core::geom::LogicalPosition::new(p.x, p.y));
    let container = info
        .get_hit_node_rect()
        .map(|r| r.size)
        .unwrap_or(azul_core::geom::LogicalSize::new(0.0, 0.0));
    let (press, viewport, hook) = match data.downcast_mut::<MapTileCache>() {
        Some(mut cache) => {
            let out = (cache.press_origin, cache.viewport, cache.on_pin_tap.clone());
            cache.drag_anchor = None;
            cache.pinch_anchor = None;
            cache.press_origin = None;
            out
        }
        None => (None, MapViewport::default(), OptionMapPinTap::None),
    };
    // A press + release at ~the same point (no pan/pinch) is a tap: project it
    // to lat/lon and fire the user's on_pin_tap hook.
    if let (Some(origin), Some(up)) = (press, up_pos) {
        let dx = (up.x - origin.x) as f64;
        let dy = (up.y - origin.y) as f64;
        if dx * dx + dy * dy < 36.0 {
            let coord = MapWidget::latlon_at_px(viewport, up, container);
            invoke_pin_tap(&hook, &info, coord);
        }
    }
    // After a pan / pinch settles, kick off fetches for any tiles the new
    // viewport needs. (Only a `CallbackInfo`-bearing callback can spawn them.)
    spawn_pending_tile_fetches(&mut data, &mut info);
    Update::RefreshDom
}

fn wrap_lon(lon: f64) -> f64 {
    // `rem_euclid` (not `%`) so even large negative deltas normalise:
    // `%` follows the dividend's sign and would leak values < -180.
    (lon + 180.0).rem_euclid(360.0) - 180.0
}

// ────────── Web-Mercator (WGS-84 ↔ XYZ tile space) ───────────────────
//
// `tile_count` is `2^zoom`. Tile-space x grows east (0 at lon -180,
// `tile_count` at lon +180); y grows south (0 at the north edge
// ~85.05°, `tile_count` at the south edge). These four functions are
// exact inverses of each other and are the single source of truth for
// the widget's projection — `map_widget_render` forward-projects the
// viewport centre through them; tap-to-pin will inverse-project taps.

/// Longitude (deg) → fractional tile-x at the given `tile_count`.
fn lon_to_tile_x(lon_deg: f64, tile_count: f64) -> f64 {
    (lon_deg + 180.0) / 360.0 * tile_count
}

/// Latitude (deg) → fractional tile-y at the given `tile_count`.
fn lat_to_tile_y(lat_deg: f64, tile_count: f64) -> f64 {
    let lat_rad = lat_deg.to_radians();
    let mercator =
        (1.0 - (lat_rad.tan() + 1.0 / lat_rad.cos()).ln() / core::f64::consts::PI) / 2.0;
    mercator * tile_count
}

/// Fractional tile-x → longitude (deg). Inverse of [`lon_to_tile_x`].
/// Verified against the forward direction in the tests below; the
/// upcoming tap-to-pin handler reuses it to turn a tap into a lat/lon.
#[allow(dead_code)]
fn tile_x_to_lon(x: f64, tile_count: f64) -> f64 {
    x / tile_count * 360.0 - 180.0
}

/// Fractional tile-y → latitude (deg). Inverse of [`lat_to_tile_y`].
#[allow(dead_code)]
fn tile_y_to_lat(y: f64, tile_count: f64) -> f64 {
    let n = core::f64::consts::PI * (1.0 - 2.0 * y / tile_count);
    n.sinh().atan().to_degrees()
}

/// Apply a drag of `(dx_px, dy_px)` screen pixels to a viewport centre,
/// returning the new `(centre_lon_deg, centre_lat_deg)`. Dragging right
/// (+dx) pans the map content right, i.e. recentres on a *lower* longitude
/// (hence the minus). Latitude uses the small-angle Mercator approximation
/// (`d_lat ≈ dy·cos(lat)·360/world`), accurate to a few metres at city
/// zooms; the exact inverse only matters for very long drags near the
/// poles. Longitude wraps to [-180, 180); latitude clamps to the
/// Web-Mercator ±85.05° limit. The shared, unit-tested core of
/// `map_on_pointer_move`.
fn pan_viewport(
    centre_lat_deg: f64,
    centre_lon_deg: f64,
    zoom: f64,
    dx_px: f64,
    dy_px: f64,
) -> (f64, f64) {
    // World pixels at the current fractional zoom (256 px / tile).
    let world_px = 256.0 * (2.0_f64).powf(zoom);
    let d_lon = -dx_px * 360.0 / world_px;
    let d_lat = dy_px * 360.0 / world_px * centre_lat_deg.to_radians().cos();
    let new_lon = wrap_lon(centre_lon_deg + d_lon);
    let new_lat = (centre_lat_deg + d_lat).clamp(-85.0, 85.0);
    (new_lon, new_lat)
}

/// Parse a standalone `<svg>…</svg>` string into a `Dom` subtree via
/// the framework's existing XML→DOM path. The SVG is wrapped in a
/// minimal `<html><body>` envelope because `str_to_dom_unstyled`
/// expects a document root; the wrapper divs are zero-impact in
/// layout. Returns `None` if the `xml` feature is off or parsing
/// fails — the caller then falls back to the placeholder glyph.
#[cfg(feature = "xml")]
fn svg_string_to_dom(svg: &str) -> Option<Dom> {
    use azul_core::xml::{str_to_dom_unstyled, ComponentMap};

    let wrapped = alloc::format!("<html><body>{}</body></html>", svg);
    let nodes = crate::xml::parse_xml_string(&wrapped).ok()?;
    let component_map = ComponentMap::default();
    str_to_dom_unstyled(nodes.as_ref(), &component_map).ok()
}

#[cfg(not(feature = "xml"))]
fn svg_string_to_dom(_svg: &str) -> Option<Dom> {
    None
}

/// Fires once when the widget first mounts. Kicks the initial tile
/// fetches so the map populates without waiting for a user gesture.
/// (The VirtualView marks the viewport's tiles `Pending` during the
/// layout pass that precedes mount-event dispatch; this handler then
/// spawns the workers for them.) Returns `RefreshDom` so the
/// `Fetching` state shows immediately.
extern "C" fn map_on_after_mount(mut data: RefAny, mut info: CallbackInfo) -> Update {
    spawn_pending_tile_fetches(&mut data, &mut info);
    Update::RefreshDom
}

/// Scan the cache for `Pending` tiles and spawn one framework `Thread`
/// per tile (capped per call so a big viewport jump doesn't spawn
/// hundreds at once). Each thread gets:
/// - init `RefAny` = `TileFetchInit { tile, url }`
/// - writeback `RefAny` = a clone of the cache dataset, so
///   `map_tile_writeback` mutates the same cache the VirtualView reads.
///
/// Tiles transition `Pending → Fetching` here so they aren't
/// re-spawned next frame. No-op when the cache has no `fetch_callback`.
fn spawn_pending_tile_fetches(data: &mut RefAny, info: &mut CallbackInfo) {
    use crate::thread::Thread;
    use azul_core::task::ThreadId;

    // Per-call spawn cap — bounds the burst on a big viewport jump.
    const MAX_SPAWN_PER_CALL: usize = 16;

    // Collect the work first (URL build + state flip) under one borrow,
    // then spawn outside it so we don't hold the cache lock across
    // `info.add_thread`.
    let mut to_spawn: Vec<TileFetchInit> = Vec::new();
    {
        let mut cache = match data.downcast_mut::<MapTileCache>() {
            Some(c) => c,
            None => return,
        };
        if cache.fetch_callback.is_none() {
            return; // no worker wired — leave tiles Pending (placeholder grid)
        }
        let template = cache.layer.url_template.as_str().to_string();
        let style_css = cache.layer.style_css.clone();
        let pending: Vec<MapTileId> = cache
            .tiles
            .iter()
            .filter(|(_, e)| matches!(e, TileEntry::Pending))
            .map(|(id, _)| *id)
            .take(MAX_SPAWN_PER_CALL)
            .collect();
        for tile in pending {
            let url = build_tile_url(&template, tile);
            cache.tiles.insert(tile, TileEntry::Fetching);
            to_spawn.push(TileFetchInit {
                tile,
                url: AzString::from(url),
                style_css: style_css.clone(),
            });
        }
    }

    let cb = {
        let cache = match data.downcast_ref::<MapTileCache>() {
            Some(c) => c,
            None => return,
        };
        match cache.fetch_callback.as_ref() {
            Some(cb) => cb.clone(),
            None => return,
        }
    };

    for init in to_spawn {
        let init_data = RefAny::new(init);
        let writeback_data = data.clone(); // same cache dataset
        let thread = Thread::create(init_data, writeback_data, cb.clone());
        info.add_thread(ThreadId::unique(), thread);
    }
}

/// `{z}/{x}/{y}` substitution. Mirrors `azul_dll`'s `build_tile_url`
/// (the widget can't reach the dll, so it's duplicated here — trivial).
fn build_tile_url(template: &str, tile: MapTileId) -> alloc::string::String {
    use alloc::string::ToString;
    template
        .replace("{z}", &tile.z.to_string())
        .replace("{x}", &tile.x.to_string())
        .replace("{y}", &tile.y.to_string())
}

/// Worker-thread → main-thread writeback. `cache_dataset` is the
/// `writeback_data` handed to `Thread::create` (the same
/// `MapTileCache` the widget reads); `incoming` is the `TileReadyMsg`
/// the worker sent. Stamps the tile `Ready` (or `Failed`) and asks for
/// a relayout so the VirtualView renders the new content.
pub extern "C" fn map_tile_writeback(
    mut cache_dataset: RefAny,
    mut incoming: RefAny,
    _info: CallbackInfo,
) -> Update {
    let msg = match incoming.downcast_ref::<TileReadyMsg>() {
        Some(m) => (m.tile, m.svg.clone(), m.error.clone()),
        None => return Update::DoNothing,
    };
    let mut cache = match cache_dataset.downcast_mut::<MapTileCache>() {
        Some(c) => c,
        None => return Update::DoNothing,
    };
    if msg.2.as_str().is_empty() {
        cache.mark_tile_ready(msg.0, msg.1);
    } else {
        cache.mark_tile_failed(msg.0, msg.2);
    }
    Update::RefreshDom
}

/// Inclusive `(x_min, x_max, y_min, y_max)` tile range covering a
/// `width_px × height_px` viewport centred at tile-space `(centre_x,
/// centre_y)`, at fractional `zoom_scale` and integer `tile_count` (2^z).
/// A one-tile margin (`+ 1.0`) is added each side so a tile scrolling into
/// view is already requested; the result is clamped to the valid
/// `0..=tile_count-1` grid. The pure core of `map_widget_render`'s grid
/// loop — what decides which tiles get fetched.
fn visible_tile_range(
    centre_x: f32,
    centre_y: f32,
    width_px: f32,
    height_px: f32,
    zoom_scale: f32,
    tile_count: u32,
) -> (i32, i32, i32, i32) {
    let tile_px = 256.0 * zoom_scale;
    let half_w = (width_px / tile_px).abs() * 0.5 + 1.0;
    let half_h = (height_px / tile_px).abs() * 0.5 + 1.0;
    let max_idx = tile_count as i32 - 1;
    let x_min = ((centre_x - half_w).floor() as i32).max(0);
    let x_max = ((centre_x + half_w).ceil() as i32).min(max_idx);
    let y_min = ((centre_y - half_h).floor() as i32).max(0);
    let y_max = ((centre_y + half_h).ceil() as i32).min(max_idx);
    (x_min, x_max, y_min, y_max)
}

// ────────── VirtualView callback — visible-tile rendering ─────────────

extern "C" fn map_widget_render(
    data: RefAny,
    info: VirtualViewCallbackInfo,
) -> VirtualViewReturn {
    let mut data = data;
    let bounds = info.get_bounds();
    let bounds_logical = bounds.get_logical_size();
    let width_px = bounds_logical.width;
    let height_px = bounds_logical.height;

    let (layer, viewport) = match data.downcast_ref::<MapTileCache>() {
        Some(c) => (c.layer.clone(), c.viewport),
        None => {
            return VirtualViewReturn {
                dom: OptionDom::None,
                scroll_size: bounds_logical,
                scroll_offset: azul_core::geom::LogicalPosition::zero(),
                virtual_scroll_size: bounds_logical,
                virtual_scroll_offset: azul_core::geom::LogicalPosition::zero(),
            };
        }
    };

    // Round the requested fractional zoom down to the nearest integer
    // tile zoom the layer supports.
    let z_int = (viewport.zoom.floor() as i32)
        .clamp(layer.min_zoom as i32, layer.max_zoom as i32)
        as u8;
    let tile_count = 1u32 << z_int as u32;
    let frac_zoom = viewport.zoom - z_int as f32;
    let zoom_scale = 2.0_f32.powf(frac_zoom);

    // Convert WGS-84 → Web-Mercator-XYZ tile-space via the shared
    // projection helpers (the single source of truth, unit-tested below).
    let centre_x = lon_to_tile_x(viewport.centre_lon_deg, tile_count as f64) as f32;
    let centre_y = lat_to_tile_y(viewport.centre_lat_deg, tile_count as f64) as f32;

    // 256 is the Mercator tile pixel size at integer zoom; tile_px is also
    // used below to position each tile div.
    let tile_px = 256.0 * zoom_scale;
    let (x_min, x_max, y_min, y_max) =
        visible_tile_range(centre_x, centre_y, width_px, height_px, zoom_scale, tile_count);

    // Patch in any missing tiles as `Pending`. Real fetch dispatch
    // lands in the follow-up tick that adds the HTTP client; for now
    // we just track which tiles the viewport needs.
    if let Some(mut cache) = data.downcast_mut::<MapTileCache>() {
        for x in x_min..=x_max {
            for y in y_min..=y_max {
                let id = MapTileId {
                    z: z_int,
                    x: x as u32,
                    y: y as u32,
                };
                cache.tiles.entry(id).or_insert(TileEntry::Pending);
            }
        }
    }

    // Snapshot the per-tile state under a short borrow, then drop it
    // before building DOM. `Ready` tiles carry their decoded SVG so the
    // render loop can parse it into a DOM child; the rest carry a glyph
    // (`…` Pending / `⟳` Fetching / `✗` Failed) so the fetch path stays
    // observable.
    enum TileDisplay {
        Glyph(&'static str),
        Svg(AzString),
    }
    let states: BTreeMap<MapTileId, TileDisplay> = match data.downcast_ref::<MapTileCache>() {
        Some(c) => c
            .tiles
            .iter()
            .map(|(id, e)| {
                let disp = match e {
                    TileEntry::Pending => TileDisplay::Glyph(""),
                    TileEntry::Fetching => TileDisplay::Glyph(""),
                    TileEntry::Ready { svg } => TileDisplay::Svg(svg.clone()),
                    TileEntry::Failed { .. } => TileDisplay::Glyph(""),
                };
                (*id, disp)
            })
            .collect(),
        None => BTreeMap::new(),
    };

    // Build the visible-tile grid. Each tile div is GPU-translated
    // into its screen position; the (CSS-driven) `transform` keeps
    // pan / zoom O(1) — no relayout per frame.
    let mut grid = Dom::create_div().with_css(
        "position: absolute; left: 0; top: 0; width: 100%; height: 100%; overflow: hidden;",
    );

    for x in x_min..=x_max {
        for y in y_min..=y_max {
            let id = MapTileId {
                z: z_int,
                x: x as u32,
                y: y as u32,
            };
            let screen_x =
                ((x as f32 - centre_x) * tile_px + width_px * 0.5).round() as i32;
            let screen_y =
                ((y as f32 - centre_y) * tile_px + height_px * 0.5).round() as i32;
            let size_px = tile_px.round().max(1.0) as i32;

            let style = alloc::format!(
                "position: absolute; left: {}px; top: {}px; \
                 width: {}px; height: {}px; \
                 background: #e7e9ec; border: 1px solid #d0d4d9;",
                screen_x, screen_y, size_px, size_px
            );

            let mut tile_div = Dom::create_div().with_css(style.as_str());

            // `Ready` tiles render their decoded SVG as a child DOM
            // tree (parsed via the framework's existing XML→DOM path);
            // everything else shows a state glyph + tile id so the grid
            // math + fetch state stay observable.
            match states.get(&id) {
                Some(TileDisplay::Svg(svg)) => match svg_string_to_dom(svg.as_str()) {
                    Some(svg_dom) => {
                        tile_div = tile_div.with_child(svg_dom);
                    }
                    None => {
                        tile_div = tile_div.with_child(
                            Dom::create_text(alloc::format!("✓? z{}/{}/{}", z_int, x, y))
                                .with_css("position: absolute; left: 4px; top: 4px; font-size: 11px; color: #888;"),
                        );
                    }
                },
                other => {
                    let state_tag = match other {
                        Some(TileDisplay::Glyph(g)) => *g,
                        _ => "",
                    };
                    tile_div = tile_div.with_child(
                        Dom::create_text(alloc::format!("{} z{}/{}/{}", state_tag, z_int, x, y))
                            .with_css("position: absolute; left: 4px; top: 4px; font-size: 11px; color: #888;"),
                    );
                }
            }

            grid = grid.with_child(tile_div);
        }
    }

    VirtualViewReturn {
        dom: OptionDom::Some(grid),
        scroll_size: bounds_logical,
        scroll_offset: azul_core::geom::LogicalPosition::zero(),
        virtual_scroll_size: bounds_logical,
        virtual_scroll_offset: azul_core::geom::LogicalPosition::zero(),
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    fn approx(a: f64, b: f64, eps: f64) {
        assert!((a - b).abs() < eps, "expected {a} ≈ {b} (within {eps})");
    }

    #[test]
    fn wrap_lon_keeps_in_range() {
        approx(wrap_lon(0.0), 0.0, 1e-9);
        approx(wrap_lon(179.0), 179.0, 1e-9);
        approx(wrap_lon(-179.0), -179.0, 1e-9);
        // Past the antimeridian wraps to the other side.
        approx(wrap_lon(181.0), -179.0, 1e-9);
        approx(wrap_lon(-181.0), 179.0, 1e-9);
        // 540° ≡ 180° ≡ -180° — the antimeridian normalises to -180.
        approx(wrap_lon(540.0), -180.0, 1e-9);
        // Anything fed in must come out within [-180, 180].
        for raw in [-1234.5, -360.0, 360.0, 999.9] {
            let w = wrap_lon(raw);
            assert!((-180.0..=180.0).contains(&w), "{raw} → {w} out of range");
        }
    }

    #[test]
    fn build_tile_url_substitutes_zxy() {
        let tile = MapTileId { z: 11, x: 327, y: 791 };
        assert_eq!(
            build_tile_url("https://t.example/{z}/{x}/{y}.pbf", tile),
            "https://t.example/11/327/791.pbf"
        );
        // Repeated and out-of-order placeholders both resolve.
        assert_eq!(
            build_tile_url("{y}-{x}-{z}-{z}", MapTileId { z: 3, x: 4, y: 5 }),
            "5-4-3-3"
        );
    }

    #[test]
    fn lon_tile_endpoints() {
        // At zoom 0 the world is one tile: -180° → 0, +180° → 1.
        approx(lon_to_tile_x(-180.0, 1.0), 0.0, 1e-9);
        approx(lon_to_tile_x(180.0, 1.0), 1.0, 1e-9);
        approx(lon_to_tile_x(0.0, 1.0), 0.5, 1e-9);
        // Greenwich at zoom 1 (2 tiles wide) sits on the seam.
        approx(lon_to_tile_x(0.0, 2.0), 1.0, 1e-9);
    }

    #[test]
    fn lat_tile_equator_and_symmetry() {
        // Equator maps to the vertical centre of the map.
        approx(lat_to_tile_y(0.0, 1.0), 0.5, 1e-9);
        // North is above (smaller y) and is mirror-symmetric to south.
        let north = lat_to_tile_y(45.0, 1.0);
        let south = lat_to_tile_y(-45.0, 1.0);
        assert!(north < 0.5 && south > 0.5);
        approx(north + south, 1.0, 1e-9);
    }

    #[test]
    fn projection_round_trips() {
        // Forward then inverse must return the original coordinate, for
        // a handful of real-world points across several zooms.
        let points = [
            (37.7749, -122.4194), // San Francisco
            (51.5074, -0.1278),   // London
            (-33.8688, 151.2093), // Sydney
            (0.0, 0.0),           // null island
        ];
        for z in [0u32, 5, 11, 18] {
            let tc = (1u64 << z) as f64;
            for (lat, lon) in points {
                let x = lon_to_tile_x(lon, tc);
                let y = lat_to_tile_y(lat, tc);
                approx(tile_x_to_lon(x, tc), lon, 1e-6);
                approx(tile_y_to_lat(y, tc), lat, 1e-6);
            }
        }
    }

    #[test]
    fn pan_zero_drag_is_identity() {
        // No movement → centre unchanged (lon/lat already in range).
        let (lon, lat) = pan_viewport(37.0, -122.0, 11.0, 0.0, 0.0);
        approx(lon, -122.0, 1e-9);
        approx(lat, 37.0, 1e-9);
    }

    #[test]
    fn pan_right_decreases_longitude() {
        // Dragging content right (+dx) recentres on a lower longitude.
        let (lon, _) = pan_viewport(0.0, 0.0, 0.0, 100.0, 0.0);
        assert!(lon < 0.0, "drag right should lower longitude, got {lon}");
        // Dragging left (-dx) is the mirror.
        let (lon_left, _) = pan_viewport(0.0, 0.0, 0.0, -100.0, 0.0);
        approx(lon_left, -lon, 1e-9);
    }

    #[test]
    fn pan_step_scales_inversely_with_zoom() {
        // Each extra zoom level doubles the world size, so the same pixel
        // drag should move the centre half as far in degrees.
        let (lon_z0, _) = pan_viewport(0.0, 0.0, 0.0, 50.0, 0.0);
        let (lon_z1, _) = pan_viewport(0.0, 0.0, 1.0, 50.0, 0.0);
        approx(lon_z1, lon_z0 / 2.0, 1e-9);
    }

    #[test]
    fn pan_clamps_latitude_to_mercator_limit() {
        // A huge vertical drag can't push the centre past ±85°.
        let (_, lat_north) = pan_viewport(84.0, 0.0, 0.0, 0.0, 1.0e6);
        assert!(lat_north <= 85.0 && lat_north >= -85.0);
        let (_, lat_south) = pan_viewport(-84.0, 0.0, 0.0, 0.0, -1.0e6);
        assert!(lat_south <= 85.0 && lat_south >= -85.0);
    }

    #[test]
    fn pan_wraps_longitude_across_antimeridian() {
        // Starting near +180 and panning further east wraps into negatives
        // rather than producing an out-of-range longitude.
        let (lon, _) = pan_viewport(0.0, 179.0, 0.0, -100.0, 0.0);
        assert!((-180.0..180.0).contains(&lon), "lon {lon} out of range");
    }

    fn viewport_at(zoom: f32) -> MapViewport {
        MapViewport {
            centre_lat_deg: 0.0,
            centre_lon_deg: 0.0,
            zoom,
            bearing_deg: 0.0,
            pitch_deg: 0.0,
        }
    }

    #[test]
    fn merge_preserves_old_tiles_and_keeps_new_viewport() {
        // The merge callback is what lets the tile cache survive relayout:
        // a tile downloaded last frame must still be present in the cache
        // the layout pass rebuilds this frame, without re-fetching.
        let tile = MapTileId { z: 5, x: 1, y: 2 };
        let mut old_cache = MapTileCache::new(MapTileLayer::default(), viewport_at(5.0));
        old_cache.mark_tile_ready(tile, AzString::from("<svg/>"));
        // Fresh cache as rebuilt by dom() each relayout: new viewport, no tiles.
        let new_cache = MapTileCache::new(MapTileLayer::default(), viewport_at(9.0));

        let mut merged =
            merge_map_tile_cache(RefAny::new(new_cache), RefAny::new(old_cache));
        let g = merged.downcast_ref::<MapTileCache>().unwrap();

        // Downloaded tile survived the relayout...
        assert!(g.tiles.contains_key(&tile), "old tile must survive relayout");
        // ...but the freshest viewport (just attached by the layout pass) wins.
        approx(g.viewport.zoom as f64, 9.0, 1e-6);
    }

    #[test]
    fn merge_keeps_new_tile_over_old() {
        // When both frames have the same tile, the new frame's entry wins
        // (or_insert_with must not clobber a freshly-stamped tile).
        let tile = MapTileId { z: 5, x: 1, y: 2 };
        let mut old_cache = MapTileCache::new(MapTileLayer::default(), viewport_at(5.0));
        old_cache.mark_tile_ready(tile, AzString::from("OLD"));
        let mut new_cache = MapTileCache::new(MapTileLayer::default(), viewport_at(5.0));
        new_cache.mark_tile_ready(tile, AzString::from("NEW"));

        let mut merged =
            merge_map_tile_cache(RefAny::new(new_cache), RefAny::new(old_cache));
        let g = merged.downcast_ref::<MapTileCache>().unwrap();

        match g.tiles.get(&tile) {
            Some(TileEntry::Ready { svg }) => {
                assert_eq!(svg.as_str(), "NEW", "new frame's tile must not be clobbered");
            }
            other => panic!("expected Ready, got {other:?}"),
        }
    }

    #[test]
    fn tile_range_covers_centre_with_margin() {
        // 512×512 viewport at zoom-scale 1 (256 px tiles) = 2 tiles across;
        // half-extent 2 (incl. the +1 margin) → 5 tiles each axis, centred.
        let (x0, x1, y0, y1) = visible_tile_range(8.0, 8.0, 512.0, 512.0, 1.0, 16);
        assert_eq!((x0, x1), (6, 10));
        assert_eq!((y0, y1), (6, 10));
    }

    #[test]
    fn tile_range_clamps_to_single_tile_world_at_zoom0() {
        // zoom 0 → tile_count 1, so the only valid index is 0 regardless of
        // viewport size; the margin must not produce out-of-range indices.
        let (x0, x1, y0, y1) = visible_tile_range(0.5, 0.5, 256.0, 256.0, 1.0, 1);
        assert_eq!((x0, x1, y0, y1), (0, 0, 0, 0));
    }

    #[test]
    fn tile_range_widens_with_viewport() {
        let (nx0, nx1, ..) = visible_tile_range(8.0, 8.0, 512.0, 512.0, 1.0, 16);
        let (wx0, wx1, ..) = visible_tile_range(8.0, 8.0, 1024.0, 512.0, 1.0, 16);
        assert!(
            (wx1 - wx0) > (nx1 - nx0),
            "a wider viewport must request more columns"
        );
    }

    #[test]
    fn tile_range_clamps_at_grid_edges() {
        // Centre at the left/top edge: no negative indices.
        let (x0, _, y0, _) = visible_tile_range(0.0, 0.0, 512.0, 512.0, 1.0, 16);
        assert!(x0 >= 0 && y0 >= 0);
        // Centre at the right/bottom edge: never past tile_count-1.
        let (_, x1, _, y1) = visible_tile_range(15.0, 15.0, 512.0, 512.0, 1.0, 16);
        assert!(x1 <= 15 && y1 <= 15);
    }
}