azul-core 0.0.7

Common datatypes used for the Azul document object model, shared across all azul-* crates
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327

use azul_core::*;
use azul_core::dom::NodeData;

#[test]
fn test_simple_mount() {
    let old_data: Vec<NodeData> = vec![];
    let new_data = vec![NodeData::create_div()];
    
    let old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    new_layout.insert(NodeId::new(0), LogicalRect::zero());
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // No mount event because no callback is registered
    assert!(result.events.is_empty());
    assert!(result.node_moves.is_empty());
}

#[test]
fn test_identical_nodes_match() {
    let div = NodeData::create_div();
    let old_data = vec![div.clone()];
    let new_data = vec![div.clone()];
    
    let mut old_layout = FastHashMap::default();
    old_layout.insert(NodeId::new(0), LogicalRect::zero());
    let mut new_layout = FastHashMap::default();
    new_layout.insert(NodeId::new(0), LogicalRect::zero());
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // Should match by hash, no lifecycle events
    assert!(result.events.is_empty());
    assert_eq!(result.node_moves.len(), 1);
    assert_eq!(result.node_moves[0].old_node_id, NodeId::new(0));
    assert_eq!(result.node_moves[0].new_node_id, NodeId::new(0));
}

#[test]
fn test_reorder_by_hash() {
    use azul_css::AzString;
    
    let mut div_a = NodeData::create_div();
    div_a.add_class(AzString::from("a"));
    let mut div_b = NodeData::create_div();
    div_b.add_class(AzString::from("b"));
    
    // Old: [A, B], New: [B, A]
    let old_data = vec![div_a.clone(), div_b.clone()];
    let new_data = vec![div_b.clone(), div_a.clone()];
    
    let mut old_layout = FastHashMap::default();
    old_layout.insert(NodeId::new(0), LogicalRect::zero());
    old_layout.insert(NodeId::new(1), LogicalRect::zero());
    
    let mut new_layout = FastHashMap::default();
    new_layout.insert(NodeId::new(0), LogicalRect::zero());
    new_layout.insert(NodeId::new(1), LogicalRect::zero());
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // Both should match by hash (reorder detected)
    assert!(result.events.is_empty());
    assert_eq!(result.node_moves.len(), 2);
    
    // B (old index 1) -> B (new index 0)
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(1) && m.new_node_id == NodeId::new(0)
    ));
    // A (old index 0) -> A (new index 1)
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(0) && m.new_node_id == NodeId::new(1)
    ));
}

// ========== EDGE CASE TESTS ==========

#[test]
fn test_empty_to_empty() {
    let old_data: Vec<NodeData> = vec![];
    let new_data: Vec<NodeData> = vec![];
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &FastHashMap::default(),
        &FastHashMap::default(),
        DomId { inner: 0 },
        Instant::now(),
    );
    
    assert!(result.events.is_empty());
    assert!(result.node_moves.is_empty());
}

#[test]
fn test_all_nodes_removed() {
    let old_data = vec![
        NodeData::create_div(),
        NodeData::create_div(),
        NodeData::create_div(),
    ];
    let new_data: Vec<NodeData> = vec![];
    
    let mut old_layout = FastHashMap::default();
    for i in 0..3 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &FastHashMap::default(),
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // No events because no callbacks, but no node moves either
    assert!(result.events.is_empty());
    assert!(result.node_moves.is_empty());
}

#[test]
fn test_all_nodes_added() {
    let old_data: Vec<NodeData> = vec![];
    let new_data = vec![
        NodeData::create_div(),
        NodeData::create_div(),
        NodeData::create_div(),
    ];
    
    let mut new_layout = FastHashMap::default();
    for i in 0..3 {
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &FastHashMap::default(),
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // No events because no callbacks, but no node moves (all are new)
    assert!(result.events.is_empty());
    assert!(result.node_moves.is_empty());
}

#[test]
fn test_keyed_node_match() {
    // Create two nodes with the same key but different content
    let mut old_node = NodeData::create_div();
    old_node.set_key("my-key");
    
    let mut new_node = NodeData::create_div();
    new_node.set_key("my-key");
    new_node.add_class(azul_css::AzString::from("updated"));
    
    let old_data = vec![old_node];
    let new_data = vec![new_node];
    
    let mut old_layout = FastHashMap::default();
    old_layout.insert(NodeId::new(0), LogicalRect::zero());
    let mut new_layout = FastHashMap::default();
    new_layout.insert(NodeId::new(0), LogicalRect::zero());
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // Should match by key even though hash is different
    assert_eq!(result.node_moves.len(), 1);
    assert_eq!(result.node_moves[0].old_node_id, NodeId::new(0));
    assert_eq!(result.node_moves[0].new_node_id, NodeId::new(0));
}

#[test]
fn test_keyed_reorder() {
    let mut node_a = NodeData::create_div();
    node_a.set_key("key-a");
    let mut node_b = NodeData::create_div();
    node_b.set_key("key-b");
    let mut node_c = NodeData::create_div();
    node_c.set_key("key-c");
    
    // Old: [A, B, C], New: [C, B, A]
    let old_data = vec![node_a.clone(), node_b.clone(), node_c.clone()];
    let new_data = vec![node_c.clone(), node_b.clone(), node_a.clone()];
    
    let mut old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    for i in 0..3 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    assert_eq!(result.node_moves.len(), 3);
    
    // C: old[2] -> new[0]
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(2) && m.new_node_id == NodeId::new(0)
    ));
    // B: old[1] -> new[1] (unchanged position)
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(1) && m.new_node_id == NodeId::new(1)
    ));
    // A: old[0] -> new[2]
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(0) && m.new_node_id == NodeId::new(2)
    ));
}

#[test]
fn test_identical_nodes_fifo() {
    // 5 identical divs - should match FIFO
    let div = NodeData::create_div();
    let old_data = vec![div.clone(), div.clone(), div.clone()];
    let new_data = vec![div.clone(), div.clone()]; // Remove last one
    
    let mut old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    for i in 0..3 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    for i in 0..2 {
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // First two should match (FIFO), third is unmounted
    assert_eq!(result.node_moves.len(), 2);
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(0) && m.new_node_id == NodeId::new(0)
    ));
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(1) && m.new_node_id == NodeId::new(1)
    ));
}

#[test]
fn test_insert_at_beginning() {
    use azul_css::AzString;
    
    let mut div_a = NodeData::create_div();
    div_a.add_class(AzString::from("a"));
    let mut div_b = NodeData::create_div();
    div_b.add_class(AzString::from("b"));
    let mut div_new = NodeData::create_div();
    div_new.add_class(AzString::from("new"));
    
    // Old: [A, B], New: [NEW, A, B]
    let old_data = vec![div_a.clone(), div_b.clone()];
    let new_data = vec![div_new.clone(), div_a.clone(), div_b.clone()];
    
    let mut old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    for i in 0..2 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    for i in 0..3 {
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // A and B should be matched (moved), NEW is mounted (but no callback)
    assert_eq!(result.node_moves.len(), 2);
    
    // A: old[0] -> new[1]
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(0) && m.new_node_id == NodeId::new(1)
    ));
    // B: old[1] -> new[2]
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(1) && m.new_node_id == NodeId::new(2)
    ));
}

#[test]
fn test_insert_in_middle() {
    use azul_css::AzString;
    
    let mut div_a = NodeData::create_div();
    div_a.add_class(AzString::from("a"));
    let mut div_b = NodeData::create_div();
    div_b.add_class(AzString::from("b"));
    let mut div_new = NodeData::create_div();
    div_new.add_class(AzString::from("new"));
    
    // Old: [A, B], New: [A, NEW, B]
    let old_data = vec![div_a.clone(), div_b.clone()];
    let new_data = vec![div_a.clone(), div_new.clone(), div_b.clone()];
    
    let mut old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    for i in 0..2 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    for i in 0..3 {
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    assert_eq!(result.node_moves.len(), 2);
    
    // A: old[0] -> new[0] (same position)
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(0) && m.new_node_id == NodeId::new(0)
    ));
    // B: old[1] -> new[2]
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(1) && m.new_node_id == NodeId::new(2)
    ));
}

#[test]
fn test_remove_from_middle() {
    use azul_css::AzString;
    
    let mut div_a = NodeData::create_div();
    div_a.add_class(AzString::from("a"));
    let mut div_b = NodeData::create_div();
    div_b.add_class(AzString::from("b"));
    let mut div_c = NodeData::create_div();
    div_c.add_class(AzString::from("c"));
    
    // Old: [A, B, C], New: [A, C]
    let old_data = vec![div_a.clone(), div_b.clone(), div_c.clone()];
    let new_data = vec![div_a.clone(), div_c.clone()];
    
    let mut old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    for i in 0..3 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    for i in 0..2 {
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // A and C matched, B unmounted (no callback so no event)
    assert_eq!(result.node_moves.len(), 2);
    
    // A: old[0] -> new[0]
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(0) && m.new_node_id == NodeId::new(0)
    ));
    // C: old[2] -> new[1]
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(2) && m.new_node_id == NodeId::new(1)
    ));
}

#[test]
fn test_mixed_keyed_and_unkeyed() {
    use azul_css::AzString;
    
    let mut keyed = NodeData::create_div();
    keyed.set_key("my-key");
    keyed.add_class(AzString::from("keyed"));
    
    let mut unkeyed = NodeData::create_div();
    unkeyed.add_class(AzString::from("unkeyed"));
    
    // Old: [keyed, unkeyed], New: [unkeyed, keyed]
    let old_data = vec![keyed.clone(), unkeyed.clone()];
    let new_data = vec![unkeyed.clone(), keyed.clone()];
    
    let mut old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    for i in 0..2 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    assert_eq!(result.node_moves.len(), 2);
    
    // keyed: old[0] -> new[1] (matched by key)
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(0) && m.new_node_id == NodeId::new(1)
    ));
    // unkeyed: old[1] -> new[0] (matched by hash)
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(1) && m.new_node_id == NodeId::new(0)
    ));
}

#[test]
fn test_duplicate_keys() {
    // Two nodes with the same key - first one wins
    let mut node1 = NodeData::create_div();
    node1.set_key("duplicate");
    node1.add_class(azul_css::AzString::from("first"));
    
    let mut node2 = NodeData::create_div();
    node2.set_key("duplicate");
    node2.add_class(azul_css::AzString::from("second"));
    
    let old_data = vec![node1.clone()];
    let new_data = vec![node2.clone()];
    
    let mut old_layout = FastHashMap::default();
    old_layout.insert(NodeId::new(0), LogicalRect::zero());
    let mut new_layout = FastHashMap::default();
    new_layout.insert(NodeId::new(0), LogicalRect::zero());
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // Should match by key
    assert_eq!(result.node_moves.len(), 1);
}

#[test]
fn test_key_not_in_old() {
    // New node has a key that didn't exist in old
    let old_div = NodeData::create_div();
    
    let mut new_div = NodeData::create_div();
    new_div.set_key("new-key");
    
    let old_data = vec![old_div];
    let new_data = vec![new_div];
    
    let mut old_layout = FastHashMap::default();
    old_layout.insert(NodeId::new(0), LogicalRect::zero());
    let mut new_layout = FastHashMap::default();
    new_layout.insert(NodeId::new(0), LogicalRect::zero());
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // Key doesn't match, so new keyed node is mount, old unkeyed is unmount
    // No events because no callbacks
    assert!(result.node_moves.is_empty()); // No match by key or hash
}

#[test]
fn test_large_list_reorder() {
    use azul_css::AzString;
    
    // Create 100 unique nodes
    let nodes: Vec<NodeData> = (0..100).map(|i| {
        let mut node = NodeData::create_div();
        node.add_class(AzString::from(format!("item-{}", i)));
        node
    }).collect();
    
    // Reverse the order
    let old_data = nodes.clone();
    let new_data: Vec<NodeData> = nodes.into_iter().rev().collect();
    
    let mut old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    for i in 0..100 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // All 100 nodes should be matched (just reordered)
    assert_eq!(result.node_moves.len(), 100);
    assert!(result.events.is_empty());
}

#[test]
fn test_migration_map() {
    use azul_css::AzString;
    
    let mut div_a = NodeData::create_div();
    div_a.add_class(AzString::from("a"));
    let mut div_b = NodeData::create_div();
    div_b.add_class(AzString::from("b"));
    
    let old_data = vec![div_a.clone(), div_b.clone()];
    let new_data = vec![div_b.clone(), div_a.clone()];
    
    let mut old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    for i in 0..2 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    let migration = create_migration_map(&result.node_moves);
    
    // old[0] (A) -> new[1]
    assert_eq!(migration.get(&NodeId::new(0)), Some(&NodeId::new(1)));
    // old[1] (B) -> new[0]
    assert_eq!(migration.get(&NodeId::new(1)), Some(&NodeId::new(0)));
}

#[test]
fn test_different_node_types() {
    // Different node types should not match by hash
    let div = NodeData::create_div();
    let span = NodeData::create_node(crate::dom::NodeType::Span);
    
    let old_data = vec![div];
    let new_data = vec![span];
    
    let mut old_layout = FastHashMap::default();
    old_layout.insert(NodeId::new(0), LogicalRect::zero());
    let mut new_layout = FastHashMap::default();
    new_layout.insert(NodeId::new(0), LogicalRect::zero());
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // Should not match (different types = different hashes)
    assert!(result.node_moves.is_empty());
}

#[test]
fn test_text_nodes() {
    use azul_css::AzString;
    
    let text_a = NodeData::create_text(AzString::from("Hello"));
    let text_b = NodeData::create_text(AzString::from("World"));
    let text_a_copy = NodeData::create_text(AzString::from("Hello"));
    
    // Old: ["Hello", "World"], New: ["World", "Hello"]
    let old_data = vec![text_a.clone(), text_b.clone()];
    let new_data = vec![text_b.clone(), text_a_copy.clone()];
    
    let mut old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    for i in 0..2 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // Should match by content hash
    assert_eq!(result.node_moves.len(), 2);
}

#[test]
fn test_shuffle_three() {
    use azul_css::AzString;
    
    let mut a = NodeData::create_div();
    a.add_class(AzString::from("a"));
    let mut b = NodeData::create_div();
    b.add_class(AzString::from("b"));
    let mut c = NodeData::create_div();
    c.add_class(AzString::from("c"));
    
    // Old: [A, B, C], New: [B, C, A]
    let old_data = vec![a.clone(), b.clone(), c.clone()];
    let new_data = vec![b.clone(), c.clone(), a.clone()];
    
    let mut old_layout = FastHashMap::default();
    let mut new_layout = FastHashMap::default();
    for i in 0..3 {
        old_layout.insert(NodeId::new(i), LogicalRect::zero());
        new_layout.insert(NodeId::new(i), LogicalRect::zero());
    }
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    assert_eq!(result.node_moves.len(), 3);
    
    // A: old[0] -> new[2]
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(0) && m.new_node_id == NodeId::new(2)
    ));
    // B: old[1] -> new[0]
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(1) && m.new_node_id == NodeId::new(0)
    ));
    // C: old[2] -> new[1]
    assert!(result.node_moves.iter().any(|m| 
        m.old_node_id == NodeId::new(2) && m.new_node_id == NodeId::new(1)
    ));
}

// =========================================================================
// MERGE CALLBACK / STATE MIGRATION TESTS
// =========================================================================

use crate::refany::{RefAny, OptionRefAny};
use crate::dom::DatasetMergeCallbackType;
use alloc::sync::Arc;
use core::cell::RefCell;

/// Test data simulating a video player with a heavy decoder handle
struct VideoPlayerState {
    url: alloc::string::String,
    decoder_handle: Option<u64>, // Simulates heavy resource (e.g., FFmpeg handle)
}

/// Simple merge callback that transfers decoder_handle from old to new
extern "C" fn merge_video_state(mut new_data: RefAny, mut old_data: RefAny) -> RefAny {
    // Get mutable access to new, immutable to old
    if let Some(mut new_guard) = new_data.downcast_mut::<VideoPlayerState>() {
        if let Some(old_guard) = old_data.downcast_ref::<VideoPlayerState>() {
            // Transfer heavy resource
            new_guard.decoder_handle = old_guard.decoder_handle;
        }
    }
    new_data
}

#[test]
fn test_transfer_states_basic() {
    // Scenario: Video player moves from index 0 to index 1
    // The decoder handle should be preserved
    
    let old_state = VideoPlayerState {
        url: "movie.mp4".into(),
        decoder_handle: Some(12345),
    };
    let new_state = VideoPlayerState {
        url: "movie.mp4".into(),
        decoder_handle: None, // Fresh state, no handle yet
    };
    
    let mut old_node = NodeData::create_div();
    old_node.dataset = OptionRefAny::Some(RefAny::new(old_state));
    
    let mut new_node = NodeData::create_div();
    new_node.dataset = OptionRefAny::Some(RefAny::new(new_state));
    new_node.set_merge_callback(merge_video_state as DatasetMergeCallbackType);
    
    let mut old_data = vec![old_node];
    let mut new_data = vec![new_node];
    
    let moves = vec![NodeMove {
        old_node_id: NodeId::new(0),
        new_node_id: NodeId::new(0),
    }];
    
    // Execute state migration
    transfer_states(&mut old_data, &mut new_data, &moves);
    
    // Verify the handle was transferred
    if let OptionRefAny::Some(ref mut dataset) = new_data[0].dataset {
        let guard = dataset.downcast_ref::<VideoPlayerState>().unwrap();
        assert_eq!(guard.decoder_handle, Some(12345));
    } else {
        panic!("Dataset should exist");
    }
}

#[test]
fn test_transfer_states_no_callback_no_transfer() {
    // If no merge callback is set, nothing should happen
    
    let old_state = VideoPlayerState {
        url: "movie.mp4".into(),
        decoder_handle: Some(99999),
    };
    let new_state = VideoPlayerState {
        url: "movie.mp4".into(),
        decoder_handle: None,
    };
    
    let mut old_node = NodeData::create_div();
    old_node.dataset = OptionRefAny::Some(RefAny::new(old_state));
    
    let mut new_node = NodeData::create_div();
    new_node.dataset = OptionRefAny::Some(RefAny::new(new_state));
    // NO merge callback set!
    
    let mut old_data = vec![old_node];
    let mut new_data = vec![new_node];
    
    let moves = vec![NodeMove {
        old_node_id: NodeId::new(0),
        new_node_id: NodeId::new(0),
    }];
    
    transfer_states(&mut old_data, &mut new_data, &moves);
    
    // Handle should NOT be transferred (no callback)
    if let OptionRefAny::Some(ref mut dataset) = new_data[0].dataset {
        let guard = dataset.downcast_ref::<VideoPlayerState>().unwrap();
        assert_eq!(guard.decoder_handle, None); // Still None!
    } else {
        panic!("Dataset should exist");
    }
}

#[test]
fn test_transfer_states_no_old_dataset() {
    // If old node has no dataset, merge should not crash
    
    let new_state = VideoPlayerState {
        url: "movie.mp4".into(),
        decoder_handle: None,
    };
    
    let old_node = NodeData::create_div(); // No dataset
    
    let mut new_node = NodeData::create_div();
    new_node.dataset = OptionRefAny::Some(RefAny::new(new_state));
    new_node.set_merge_callback(merge_video_state as DatasetMergeCallbackType);
    
    let mut old_data = vec![old_node];
    let mut new_data = vec![new_node];
    
    let moves = vec![NodeMove {
        old_node_id: NodeId::new(0),
        new_node_id: NodeId::new(0),
    }];
    
    // Should not panic
    transfer_states(&mut old_data, &mut new_data, &moves);
    
    // New node should still have its dataset (unmodified)
    if let OptionRefAny::Some(ref mut dataset) = new_data[0].dataset {
        let guard = dataset.downcast_ref::<VideoPlayerState>().unwrap();
        assert_eq!(guard.decoder_handle, None);
    } else {
        panic!("Dataset should still exist");
    }
}

#[test]
fn test_transfer_states_no_new_dataset() {
    // If new node has merge callback but no dataset, nothing should happen
    
    let old_state = VideoPlayerState {
        url: "movie.mp4".into(),
        decoder_handle: Some(77777),
    };
    
    let mut old_node = NodeData::create_div();
    old_node.dataset = OptionRefAny::Some(RefAny::new(old_state));
    
    let mut new_node = NodeData::create_div();
    // No dataset on new node!
    new_node.set_merge_callback(merge_video_state as DatasetMergeCallbackType);
    
    let mut old_data = vec![old_node];
    let mut new_data = vec![new_node];
    
    let moves = vec![NodeMove {
        old_node_id: NodeId::new(0),
        new_node_id: NodeId::new(0),
    }];
    
    // Should not panic
    transfer_states(&mut old_data, &mut new_data, &moves);
    
    // New node should still have no dataset
    assert!(matches!(new_data[0].dataset, OptionRefAny::None));
}

#[test]
fn test_transfer_states_reorder_preserves_handles() {
    // Scenario: Two video players swap positions
    // Each should keep its own decoder handle
    
    let state_a = VideoPlayerState { url: "a.mp4".into(), decoder_handle: Some(111) };
    let state_b = VideoPlayerState { url: "b.mp4".into(), decoder_handle: Some(222) };
    
    let mut old_a = NodeData::create_div();
    old_a.set_key("player-a");
    old_a.dataset = OptionRefAny::Some(RefAny::new(state_a));
    
    let mut old_b = NodeData::create_div();
    old_b.set_key("player-b");
    old_b.dataset = OptionRefAny::Some(RefAny::new(state_b));
    
    // New order: B, A (swapped)
    let new_state_b = VideoPlayerState { url: "b.mp4".into(), decoder_handle: None };
    let new_state_a = VideoPlayerState { url: "a.mp4".into(), decoder_handle: None };
    
    let mut new_b = NodeData::create_div();
    new_b.set_key("player-b");
    new_b.dataset = OptionRefAny::Some(RefAny::new(new_state_b));
    new_b.set_merge_callback(merge_video_state as DatasetMergeCallbackType);
    
    let mut new_a = NodeData::create_div();
    new_a.set_key("player-a");
    new_a.dataset = OptionRefAny::Some(RefAny::new(new_state_a));
    new_a.set_merge_callback(merge_video_state as DatasetMergeCallbackType);
    
    let mut old_data = vec![old_a, old_b];  // [A@0, B@1]
    let mut new_data = vec![new_b, new_a];  // [B@0, A@1]
    
    // Moves from reconciliation: old_a(0)->new(1), old_b(1)->new(0)
    let moves = vec![
        NodeMove { old_node_id: NodeId::new(0), new_node_id: NodeId::new(1) }, // A
        NodeMove { old_node_id: NodeId::new(1), new_node_id: NodeId::new(0) }, // B
    ];
    
    transfer_states(&mut old_data, &mut new_data, &moves);
    
    // new[0] should be B with handle 222
    if let OptionRefAny::Some(ref mut ds) = new_data[0].dataset {
        let guard = ds.downcast_ref::<VideoPlayerState>().unwrap();
        assert_eq!(guard.url, "b.mp4");
        assert_eq!(guard.decoder_handle, Some(222));
    } else {
        panic!("B dataset missing");
    }
    
    // new[1] should be A with handle 111
    if let OptionRefAny::Some(ref mut ds) = new_data[1].dataset {
        let guard = ds.downcast_ref::<VideoPlayerState>().unwrap();
        assert_eq!(guard.url, "a.mp4");
        assert_eq!(guard.decoder_handle, Some(111));
    } else {
        panic!("A dataset missing");
    }
}

#[test]
fn test_transfer_states_out_of_bounds() {
    // Invalid node moves should be skipped gracefully
    
    let state = VideoPlayerState { url: "test.mp4".into(), decoder_handle: Some(123) };
    
    let mut old_node = NodeData::create_div();
    old_node.dataset = OptionRefAny::Some(RefAny::new(state));
    
    let mut old_data = vec![old_node];
    let mut new_data: Vec<NodeData> = vec![]; // Empty!
    
    let moves = vec![NodeMove {
        old_node_id: NodeId::new(0),
        new_node_id: NodeId::new(999), // Out of bounds
    }];
    
    // Should not panic
    transfer_states(&mut old_data, &mut new_data, &moves);
}

/// Test with a more complex type that uses interior mutability
struct WebGLContext {
    texture_ids: alloc::vec::Vec<u32>,
    shader_program: Option<u32>,
}

extern "C" fn merge_webgl_context(mut new_data: RefAny, mut old_data: RefAny) -> RefAny {
    if let Some(mut new_guard) = new_data.downcast_mut::<WebGLContext>() {
        if let Some(old_guard) = old_data.downcast_ref::<WebGLContext>() {
            // Transfer all GL resources
            new_guard.texture_ids = old_guard.texture_ids.clone();
            new_guard.shader_program = old_guard.shader_program;
        }
    }
    new_data
}

#[test]
fn test_transfer_states_complex_type() {
    let old_ctx = WebGLContext {
        texture_ids: vec![1, 2, 3, 4, 5],
        shader_program: Some(42),
    };
    let new_ctx = WebGLContext {
        texture_ids: vec![],
        shader_program: None,
    };
    
    let mut old_node = NodeData::create_div();
    old_node.dataset = OptionRefAny::Some(RefAny::new(old_ctx));
    
    let mut new_node = NodeData::create_div();
    new_node.dataset = OptionRefAny::Some(RefAny::new(new_ctx));
    new_node.set_merge_callback(merge_webgl_context as DatasetMergeCallbackType);
    
    let mut old_data = vec![old_node];
    let mut new_data = vec![new_node];
    
    let moves = vec![NodeMove {
        old_node_id: NodeId::new(0),
        new_node_id: NodeId::new(0),
    }];
    
    transfer_states(&mut old_data, &mut new_data, &moves);
    
    if let OptionRefAny::Some(ref mut ds) = new_data[0].dataset {
        let guard = ds.downcast_ref::<WebGLContext>().unwrap();
        assert_eq!(guard.texture_ids, vec![1, 2, 3, 4, 5]);
        assert_eq!(guard.shader_program, Some(42));
    } else {
        panic!("Dataset missing");
    }
}

#[test]
fn test_transfer_states_callback_returns_old_data() {
    // Test that callback can choose to return old_data instead of new_data
    
    struct Counter {
        value: u32,
    }
    
    extern "C" fn prefer_old(_new_data: RefAny, old_data: RefAny) -> RefAny {
        // Return old_data to preserve the old state entirely
        old_data
    }
    
    let old_counter = Counter { value: 100 };
    let new_counter = Counter { value: 0 };
    
    let mut old_node = NodeData::create_div();
    old_node.dataset = OptionRefAny::Some(RefAny::new(old_counter));
    
    let mut new_node = NodeData::create_div();
    new_node.dataset = OptionRefAny::Some(RefAny::new(new_counter));
    new_node.set_merge_callback(prefer_old as DatasetMergeCallbackType);
    
    let mut old_data = vec![old_node];
    let mut new_data = vec![new_node];
    
    let moves = vec![NodeMove {
        old_node_id: NodeId::new(0),
        new_node_id: NodeId::new(0),
    }];
    
    transfer_states(&mut old_data, &mut new_data, &moves);
    
    // The callback returned old_data, so new node should have value=100
    if let OptionRefAny::Some(ref mut ds) = new_data[0].dataset {
        let guard = ds.downcast_ref::<Counter>().unwrap();
        assert_eq!(guard.value, 100);
    } else {
        panic!("Dataset missing");
    }
}

#[test]
fn test_transfer_states_multiple_nodes_partial_callbacks() {
    // Scenario: 3 nodes, only middle one has merge callback
    
    struct Simple { val: u32 }
    
    extern "C" fn merge_simple(mut new_data: RefAny, mut old_data: RefAny) -> RefAny {
        if let Some(mut new_g) = new_data.downcast_mut::<Simple>() {
            if let Some(old_g) = old_data.downcast_ref::<Simple>() {
                new_g.val = old_g.val;
            }
        }
        new_data
    }
    
    let mut old_nodes = vec![
        {
            let mut n = NodeData::create_div();
            n.dataset = OptionRefAny::Some(RefAny::new(Simple { val: 1 }));
            n
        },
        {
            let mut n = NodeData::create_div();
            n.dataset = OptionRefAny::Some(RefAny::new(Simple { val: 2 }));
            n
        },
        {
            let mut n = NodeData::create_div();
            n.dataset = OptionRefAny::Some(RefAny::new(Simple { val: 3 }));
            n
        },
    ];
    
    let mut new_nodes = vec![
        {
            let mut n = NodeData::create_div();
            n.dataset = OptionRefAny::Some(RefAny::new(Simple { val: 10 }));
            // NO callback
            n
        },
        {
            let mut n = NodeData::create_div();
            n.dataset = OptionRefAny::Some(RefAny::new(Simple { val: 20 }));
            n.set_merge_callback(merge_simple as DatasetMergeCallbackType); // HAS callback
            n
        },
        {
            let mut n = NodeData::create_div();
            n.dataset = OptionRefAny::Some(RefAny::new(Simple { val: 30 }));
            // NO callback
            n
        },
    ];
    
    let moves = vec![
        NodeMove { old_node_id: NodeId::new(0), new_node_id: NodeId::new(0) },
        NodeMove { old_node_id: NodeId::new(1), new_node_id: NodeId::new(1) },
        NodeMove { old_node_id: NodeId::new(2), new_node_id: NodeId::new(2) },
    ];
    
    transfer_states(&mut old_nodes, &mut new_nodes, &moves);
    
    // Node 0: no callback, should keep val=10
    if let OptionRefAny::Some(ref mut ds) = new_nodes[0].dataset {
        let g = ds.downcast_ref::<Simple>().unwrap();
        assert_eq!(g.val, 10);
    }
    
    // Node 1: has callback, should get val=2 from old
    if let OptionRefAny::Some(ref mut ds) = new_nodes[1].dataset {
        let g = ds.downcast_ref::<Simple>().unwrap();
        assert_eq!(g.val, 2);
    }
    
    // Node 2: no callback, should keep val=30
    if let OptionRefAny::Some(ref mut ds) = new_nodes[2].dataset {
        let g = ds.downcast_ref::<Simple>().unwrap();
        assert_eq!(g.val, 30);
    }
}

#[test]
fn test_transfer_states_empty_moves() {
    // No moves = no transfers
    let mut old_data: Vec<NodeData> = vec![];
    let mut new_data: Vec<NodeData> = vec![];
    let moves: Vec<NodeMove> = vec![];
    
    // Should not panic
    transfer_states(&mut old_data, &mut new_data, &moves);
}

#[test]
fn test_reconcile_then_transfer_integration() {
    // Full integration test: reconcile DOM, then transfer states
    
    struct AppState { 
        name: alloc::string::String, 
        heavy_handle: Option<u64> 
    }
    
    extern "C" fn merge_app(mut new_data: RefAny, mut old_data: RefAny) -> RefAny {
        if let Some(mut new_g) = new_data.downcast_mut::<AppState>() {
            if let Some(old_g) = old_data.downcast_ref::<AppState>() {
                new_g.heavy_handle = old_g.heavy_handle;
            }
        }
        new_data
    }
    
    // OLD DOM: one node with key "main" and handle=999
    let old_state = AppState { name: "old".into(), heavy_handle: Some(999) };
    let mut old_node = NodeData::create_div();
    old_node.set_key("main");
    old_node.dataset = OptionRefAny::Some(RefAny::new(old_state));
    
    // NEW DOM: same key, new state, needs merge
    let new_state = AppState { name: "new".into(), heavy_handle: None };
    let mut new_node = NodeData::create_div();
    new_node.set_key("main");
    new_node.dataset = OptionRefAny::Some(RefAny::new(new_state));
    new_node.set_merge_callback(merge_app as DatasetMergeCallbackType);
    
    let mut old_data = vec![old_node];
    let mut new_data = vec![new_node];
    
    let mut old_layout = FastHashMap::default();
    old_layout.insert(NodeId::new(0), LogicalRect::zero());
    let mut new_layout = FastHashMap::default();
    new_layout.insert(NodeId::new(0), LogicalRect::zero());
    
    // Step 1: Reconcile
    let diff = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // Should match by key
    assert_eq!(diff.node_moves.len(), 1);
    assert_eq!(diff.node_moves[0].old_node_id, NodeId::new(0));
    assert_eq!(diff.node_moves[0].new_node_id, NodeId::new(0));
    
    // Step 2: Transfer states
    transfer_states(&mut old_data, &mut new_data, &diff.node_moves);
    
    // Verify: name should be "new", handle should be 999
    if let OptionRefAny::Some(ref mut ds) = new_data[0].dataset {
        let g = ds.downcast_ref::<AppState>().unwrap();
        assert_eq!(g.name, "new");
        assert_eq!(g.heavy_handle, Some(999));
    } else {
        panic!("Dataset missing");
    }
}

// ========== CURSOR RECONCILIATION TESTS ==========

#[test]
fn test_cursor_reconcile_identical_text() {
    let result = reconcile_cursor_position("Hello", "Hello", 3);
    assert_eq!(result, 3);
}

#[test]
fn test_cursor_reconcile_text_appended() {
    // Cursor at end of "Hello", text becomes "Hello World"
    let result = reconcile_cursor_position("Hello", "Hello World", 5);
    assert_eq!(result, 5); // Cursor stays at same position (in prefix)
}

#[test]
fn test_cursor_reconcile_text_prepended() {
    // Cursor at "H|ello", text becomes "Say Hello"
    // The "H" is no longer at position 1, so cursor goes to changed region end
    let result = reconcile_cursor_position("Hello", "Say Hello", 1);
    assert_eq!(result, 4); // End of inserted content
}

#[test]
fn test_cursor_reconcile_suffix_preserved() {
    // Text: "Hello World" -> "Hi World", cursor at "World" (position 6)
    // "World" is in suffix, so cursor should adjust
    let result = reconcile_cursor_position("Hello World", "Hi World", 6);
    // In old text: "Hello World" (11 chars), cursor at 6
    // Suffix " World" (6 chars) is preserved
    // Old suffix starts at 5 (11-6), new suffix starts at 2 (8-6)
    // Cursor is at 6, which is in suffix (>= 5)
    // Offset from end: 11-6 = 5, new position: 8-5 = 3
    assert_eq!(result, 3);
}

#[test]
fn test_cursor_reconcile_empty_to_text() {
    let result = reconcile_cursor_position("", "Hello", 0);
    assert_eq!(result, 5); // Cursor at end of new text
}

#[test]
fn test_cursor_reconcile_text_to_empty() {
    let result = reconcile_cursor_position("Hello", "", 3);
    assert_eq!(result, 0); // Cursor at 0
}

#[test]
fn test_cursor_reconcile_insert_at_cursor() {
    // Typing 'X' at cursor position 3 in "Hello" -> "HelXlo"
    let result = reconcile_cursor_position("Hello", "HelXlo", 3);
    // Common prefix: "Hel" (3 bytes), cursor is at 3 (at end of prefix)
    // Should stay at 3
    assert_eq!(result, 3);
}

#[test]
fn test_structural_hash_text_nodes_match() {
    use azul_css::AzString;
    
    // Two text nodes with different content should have same structural hash
    let text_a = NodeData::create_text(AzString::from("Hello"));
    let text_b = NodeData::create_text(AzString::from("Hello World"));
    
    // Content hash should be different
    assert_ne!(text_a.calculate_node_data_hash(), text_b.calculate_node_data_hash());
    
    // Structural hash should be the same (both are Text nodes)
    assert_eq!(text_a.calculate_structural_hash(), text_b.calculate_structural_hash());
}

#[test]
fn test_structural_hash_different_types() {
    use azul_css::AzString;
    
    // Div and Text should have different structural hashes
    let div = NodeData::create_div();
    let text = NodeData::create_text(AzString::from("Hello"));
    
    assert_ne!(div.calculate_structural_hash(), text.calculate_structural_hash());
}

#[test]
fn test_text_nodes_match_by_structural_hash() {
    use azul_css::AzString;
    
    // Old DOM has Text("Hello"), new DOM has Text("Hello World")
    // They should match by structural hash
    let old_data = vec![NodeData::create_text(AzString::from("Hello"))];
    let new_data = vec![NodeData::create_text(AzString::from("Hello World"))];
    
    let mut old_layout = FastHashMap::default();
    old_layout.insert(NodeId::new(0), LogicalRect::zero());
    let mut new_layout = FastHashMap::default();
    new_layout.insert(NodeId::new(0), LogicalRect::zero());
    
    let result = reconcile_dom(
        &old_data,
        &new_data,
        &old_layout,
        &new_layout,
        DomId { inner: 0 },
        Instant::now(),
    );
    
    // Should match by structural hash (same node, just different text content)
    assert_eq!(result.node_moves.len(), 1);
    assert_eq!(result.node_moves[0].old_node_id, NodeId::new(0));
    assert_eq!(result.node_moves[0].new_node_id, NodeId::new(0));
}