1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
#![doc = include_str!("../README.md")]

mod behavior;
mod generated;
mod range;

pub use generated::{blocks, properties};

use azalea_buf::{BufReadError, McBufReadable, McBufVarReadable, McBufVarWritable, McBufWritable};
pub use behavior::BlockBehavior;
use core::fmt::Debug;
pub use range::BlockStates;
use std::{
    any::Any,
    io::{Cursor, Write},
};

pub trait Block: Debug + Any {
    fn behavior(&self) -> BlockBehavior;
    /// Get the Minecraft ID for this block. For example `stone` or
    /// `grass_block`.
    fn id(&self) -> &'static str;
    /// Convert the block to a block state. This is lossless, as the block
    /// contains all the state data.
    fn as_block_state(&self) -> BlockState;
    /// Convert the block to an [`azalea_registry::Block`]. This is lossy, as
    /// `azalea_registry::Block` doesn't contain any state data.
    fn as_registry_block(&self) -> azalea_registry::Block;
}
impl dyn Block {
    pub fn downcast_ref<T: Block>(&self) -> Option<&T> {
        (self as &dyn Any).downcast_ref::<T>()
    }
}

/// A representation of a state a block can be in.
///
/// For example, a stone block only has one state but each possible stair
/// rotation is a different state.
#[derive(Copy, Clone, PartialEq, Eq, Default, Hash)]
pub struct BlockState {
    /// The protocol ID for the block state. IDs may change every
    /// version, so you shouldn't hard-code them or store them in databases.
    pub id: u32,
}

impl BlockState {
    pub const AIR: BlockState = BlockState { id: 0 };

    #[inline]
    pub fn is_valid_state(state_id: u32) -> bool {
        state_id <= Self::max_state()
    }

    #[inline]
    pub fn is_air(&self) -> bool {
        self == &Self::AIR
    }
}

impl TryFrom<u32> for BlockState {
    type Error = ();

    /// Safely converts a state id to a block state.
    fn try_from(state_id: u32) -> Result<Self, Self::Error> {
        if Self::is_valid_state(state_id) {
            Ok(BlockState { id: state_id })
        } else {
            Err(())
        }
    }
}

impl McBufReadable for BlockState {
    fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
        let state_id = u32::var_read_from(buf)?;
        Self::try_from(state_id).map_err(|_| BufReadError::UnexpectedEnumVariant {
            id: state_id as i32,
        })
    }
}
impl McBufWritable for BlockState {
    fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
        u32::var_write_into(&self.id, buf)
    }
}

impl std::fmt::Debug for BlockState {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        write!(
            f,
            "BlockState(id: {}, {:?})",
            self.id,
            Box::<dyn Block>::from(*self)
        )
    }
}

#[derive(Clone, Debug)]
pub struct FluidState {
    pub fluid: azalea_registry::Fluid,
    pub height: u8,
}

impl Default for FluidState {
    fn default() -> Self {
        Self {
            fluid: azalea_registry::Fluid::Empty,
            height: 0,
        }
    }
}

impl From<BlockState> for FluidState {
    fn from(state: BlockState) -> Self {
        if state.waterlogged() {
            Self {
                fluid: azalea_registry::Fluid::Water,
                height: 15,
            }
        } else {
            let block = Box::<dyn Block>::from(state);
            if let Some(water) = block.downcast_ref::<crate::blocks::Water>() {
                Self {
                    fluid: azalea_registry::Fluid::Water,
                    height: water.level as u8,
                }
            } else if let Some(lava) = block.downcast_ref::<crate::blocks::Lava>() {
                Self {
                    fluid: azalea_registry::Fluid::Lava,
                    height: lava.level as u8,
                }
            } else {
                Self {
                    fluid: azalea_registry::Fluid::Empty,
                    height: 0,
                }
            }
        }
    }
}

impl From<FluidState> for BlockState {
    fn from(state: FluidState) -> Self {
        match state.fluid {
            azalea_registry::Fluid::Empty => BlockState::AIR,
            azalea_registry::Fluid::Water | azalea_registry::Fluid::FlowingWater => {
                BlockState::from(crate::blocks::Water {
                    level: crate::properties::WaterLevel::from(state.height as u32),
                })
            }
            azalea_registry::Fluid::Lava | azalea_registry::Fluid::FlowingLava => {
                BlockState::from(crate::blocks::Lava {
                    level: crate::properties::LavaLevel::from(state.height as u32),
                })
            }
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_from_u32() {
        assert_eq!(BlockState::try_from(0).unwrap(), BlockState::AIR);

        assert!(BlockState::try_from(BlockState::max_state()).is_ok());
        assert!(BlockState::try_from(BlockState::max_state() + 1).is_err());
    }

    #[test]
    fn test_from_blockstate() {
        let block: Box<dyn Block> = Box::<dyn Block>::from(BlockState::AIR);
        assert_eq!(block.id(), "air");

        let block: Box<dyn Block> =
            Box::<dyn Block>::from(BlockState::from(azalea_registry::Block::FloweringAzalea));
        assert_eq!(block.id(), "flowering_azalea");
    }

    #[test]
    fn test_debug_blockstate() {
        let formatted = format!(
            "{:?}",
            BlockState::from(azalea_registry::Block::FloweringAzalea)
        );
        assert!(formatted.ends_with(", FloweringAzalea)"), "{}", formatted);

        let formatted = format!(
            "{:?}",
            BlockState::from(azalea_registry::Block::BigDripleafStem)
        );
        assert!(
            formatted.ends_with(", BigDripleafStem { facing: North, waterlogged: false })"),
            "{}",
            formatted
        );
    }
}