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pub struct BlockBehavior {
pub has_collision: bool,
pub friction: f32,
pub jump_factor: f32,
}
impl Default for BlockBehavior {
fn default() -> Self {
Self {
has_collision: true,
friction: 0.6,
jump_factor: 1.0,
}
}
}
impl BlockBehavior {
#[inline]
pub fn no_collision(mut self) -> Self {
self.has_collision = false;
self
}
#[inline]
pub fn friction(mut self, friction: f32) -> Self {
self.friction = friction;
self
}
#[inline]
pub fn jump_factor(mut self, jump_factor: f32) -> Self {
self.jump_factor = jump_factor;
self
}
}