axiolid-refine 0.3.1

Mesh refinement and smoothing with bounded, reported deviation
Documentation

axiolid-refine

Mesh refinement and Laplacian smoothing with bounded, reported deviation. Refinement splits triangles; when the source surface of a tessellated B-rep is supplied, each new vertex is placed on that surface instead of at the edge midpoint, so refinement converges on the real geometry rather than subdividing the facets. Smoothing keeps boundary vertices bit-identical by default. It does not reduce triangle counts (see axiolid-decimate) and does not implement limit-surface subdivision schemes.

cargo add axiolid-refine