use axiolid_core::Point3;
#[derive(Debug, Clone, Default, PartialEq, Eq)]
pub struct PolygonFace {
pub outer: Vec<u32>,
pub holes: Vec<Vec<u32>>,
}
#[derive(Debug, Clone, Default, PartialEq)]
pub struct PolygonMesh {
pub positions: Vec<Point3>,
pub faces: Vec<PolygonFace>,
}