axiolid-decimate 0.3.1

Edge-collapse mesh decimation with a bounded, reported deviation
Documentation

axiolid-decimate

Edge-collapse decimation of triangle meshes with a bounded, reported deviation. The caller asks for a triangle budget or a maximum deviation; either way the result never moves a vertex further than the caller's bound, and DecimateReport states the collapses performed, the refusals by cause and the largest distance any vertex actually moved. Collapses that would invert a triangle or create a non-manifold edge are refused. Output is deterministic. It does not remesh isotropically, detect sharp features or use quadric error metrics: the cost is edge length and the new vertex is the edge midpoint. For adding triangles instead, see axiolid-refine.

cargo add axiolid-decimate