axiolid_construct/loft.rs
1//! Lofting a sequence of station rings into a solid.
2//!
3//! Every sweep family reduces to the same shape: place the profile at a
4//! series of stations along a path, stitch consecutive stations into
5//! walls, and cap the ends unless the path closes on itself. Extrusion is
6//! two stations; revolution is an arc of them; a sectioned spine supplies
7//! its own.
8//!
9//! Writing that once means winding, hole orientation and cap pairing are
10//! fixed in one place rather than re-derived per family.
11
12use axiolid_contracts::{GeomError, GeomResult};
13use axiolid_core::{Point2, Point3, Scalar, Vec3};
14use axiolid_mesh::TriMesh;
15
16use crate::profile::Rings;
17
18/// One station: the profile's rings already placed in 3D.
19pub struct Station {
20 /// Outer ring followed by each hole, in `Rings` order.
21 pub loops: Vec<Vec<Point3>>,
22}
23
24/// Place `rings` into 3D with a per-point mapping.
25///
26/// The mapping takes the profile's 2D point and returns its 3D image, so a
27/// caller expresses only what its family does: extrusion translates,
28/// revolution rotates, a spine sweep applies a frame.
29pub fn place(rings: &Rings, mut f: impl FnMut(Point2) -> Point3) -> Station {
30 let mut loops = Vec::with_capacity(1 + rings.holes.len());
31 loops.push(rings.outer.iter().map(|p| f(*p)).collect());
32 for hole in &rings.holes {
33 loops.push(hole.iter().map(|p| f(*p)).collect());
34 }
35 Station { loops }
36}
37
38/// Stitch stations into a closed solid.
39///
40/// `closed` wraps the last station onto the first, which welds a periodic
41/// seam by index rather than by two samplings agreeing numerically. Open
42/// lofts are capped with the profile triangulation at each end.
43///
44/// All stations must share the profile's ring structure: the walls pair
45/// vertices by position, so a differing ring length has no meaningful
46/// pairing and is refused rather than silently truncated.
47pub fn loft(rings: &Rings, stations: &[Station], closed: bool) -> GeomResult<TriMesh> {
48 if stations.len() < 2 {
49 return Err(GeomError::InvalidInput(format!(
50 "a loft needs at least two stations, got {}",
51 stations.len()
52 )));
53 }
54 let shape: Vec<usize> = stations[0].loops.iter().map(|r| r.len()).collect();
55 for s in stations {
56 let this: Vec<usize> = s.loops.iter().map(|r| r.len()).collect();
57 if this != shape {
58 return Err(GeomError::InvalidInput(
59 "loft stations must share the profile's ring structure".to_owned(),
60 ));
61 }
62 }
63 let per_station: usize = shape.iter().sum();
64 let mut positions: Vec<Point3> = Vec::with_capacity(stations.len() * per_station);
65 for s in stations {
66 for ring in &s.loops {
67 positions.extend(ring.iter().copied());
68 }
69 }
70 // A closed loft wraps onto station 0; an open one stops one short.
71 let spans = if closed {
72 stations.len()
73 } else {
74 stations.len() - 1
75 };
76 let mut indices: Vec<u32> = Vec::new();
77 for s in 0..spans {
78 let a0 = s * per_station;
79 let b0 = ((s + 1) % stations.len()) * per_station;
80 let mut base = 0usize;
81 for m in shape.iter() {
82 for k in 0..*m {
83 let kn = (k + 1) % *m;
84 let (a, b) = ((a0 + base + k) as u32, (a0 + base + kn) as u32);
85 let (c, d) = ((b0 + base + k) as u32, (b0 + base + kn) as u32);
86 // Both rings wind the same way here. A hole ring is already
87 // stored clockwise (profile.rs keeps holes reversed), which
88 // is what turns its wall normal inward; flipping the index
89 // order as well would invert it a second time.
90 indices.extend([a, b, d, a, d, c]);
91 }
92 base += *m;
93 }
94 }
95 // Caps. A closed loft needs none: the wall meets itself. An open one is
96 // bounded by the profile at each end, wound opposite so both face out.
97 if !closed {
98 let (points, tris) = crate::profile::triangulate(rings)?;
99 if points.len() != per_station {
100 return Err(GeomError::Degenerate(format!(
101 "cap triangulation produced {} points for {per_station} ring points",
102 points.len()
103 )));
104 }
105 let last = ((stations.len() - 1) * per_station) as u32;
106 for t in &tris {
107 indices.extend([t[0], t[2], t[1]]);
108 indices.extend([last + t[0], last + t[1], last + t[2]]);
109 }
110 }
111 Ok(TriMesh::new(positions, indices))
112}
113
114/// How far the bilinear patch over one wall quad can sit from the two
115/// triangles [`loft`] splits it into.
116///
117/// The quad joins ring points `a -> b` on one station to `c -> d` on the
118/// next, and [`loft`] cuts it along the diagonal `a-d` into `(a, b, d)` and
119/// `(a, d, c)`. The patch `B(x, y) = (1-y)((1-x)a + xb) + y((1-x)c + xd)`
120/// is the surface the chords between the two stations span: its row at
121/// fixed `x` is the chord between the two placements of one profile point,
122/// which is why the sweeps bound the exact surface against it. Every bound
123/// below holds pointwise, so the smallest is returned:
124///
125/// - `|T| / 4` with the twist `T = a - b - c + d`. On the half `x >= y`,
126/// `B - L = -y(1-x) T` where `L` is the point of `(a, b, d)` with the
127/// same barycentric weights, and `y(1-x) <= 1/4` there; the other half is
128/// symmetric. Always valid.
129/// - `|b - a|`: `B` is within `(1-y)x|b - a|` of the point
130/// `(1-y)a + y((1-x)c + xd)` of triangle `(a, d, c)`. Likewise `|c - a|`
131/// against `(a, b, d)`. These make a quad that collapses to a triangle on
132/// an axis (a ring point on a revolution axis) exact.
133/// - `2|d - c|`: `B` is within `xy|d - c|` of the point
134/// `(1-y)((1-x)a + xb) + yc` of the plane triangle `(a, b, c)`, and moving
135/// that triangle's `c` to `d` moves the point by at most `|d - c|`.
136/// Likewise `2|d - b|`.
137/// - The flattening bound. Take a plane with unit normal `n` and heights
138/// `h(p) = n.p - k`, project the corners onto it, and suppose the
139/// projected quad `a', b', d', c'` is convex. The projected patch is a
140/// convex combination of the projected corners, so it lies in that quad,
141/// which the two plane triangles `(a', b', d')`, `(a', d', c')` cover:
142/// each `B(x, y)` has a point `Z` there with `Z = B(x, y)` in the plane.
143/// Lifting `Z` back with the same weights gives a point of `(a, b, d)` or
144/// `(a, d, c)`, and the two heights are weighted means of corner heights,
145/// so the distance is at most the spread of the corner heights. Two
146/// planes are used. The plane through `a, b, c` leaves only `d` off it,
147/// at the height `g`: bound `|g|`. The plane parallel to both diagonals,
148/// halfway between them, puts `a, d` at `e` and `b, c` at `-e`, with
149/// `2|e|` the distance between the diagonals: bound `2|e|`, half of
150/// `|g|` for a twisted quad (where `|g| = 4|e|`). A planar convex quad,
151/// the wall a revolution builds about an axis in the profile's plane,
152/// gets 0.
153///
154/// The convexity test runs in floating point with a relative slack of
155/// `1e-12`: a quad that fails it by less leaves an uncovered sliver some
156/// `1e-12` of its size wide, far below any chord budget.
157pub(crate) fn quad_deviation(a: Point3, b: Point3, c: Point3, d: Point3) -> Scalar {
158 let twist = (a - b - c + d).length() / 4.0;
159 let mut best = twist
160 .min((b - a).length())
161 .min((c - a).length())
162 .min(2.0 * (d - c).length())
163 .min(2.0 * (d - b).length());
164 // The plane through a, b, c: only d leaves it.
165 if let Some(n) = unit((b - a).cross(c - a)) {
166 let g = (d - a).dot(n);
167 if convex_projection([a, b, d - n * g, c], n) {
168 best = best.min(g.abs());
169 }
170 }
171 // The plane halfway between the diagonals a-d and b-c.
172 if let Some(n) = unit((d - a).cross(c - b)) {
173 let e = 0.5 * (a - b).dot(n);
174 let (a2, d2) = (a - n * e, d - n * e);
175 let (b2, c2) = (b + n * e, c + n * e);
176 if convex_projection([a2, b2, d2, c2], n) {
177 best = best.min(2.0 * e.abs());
178 }
179 }
180 best
181}
182
183/// `v` scaled to unit length, or `None` when it has none to scale.
184fn unit(v: Vec3) -> Option<Vec3> {
185 let length = v.length();
186 (length > 0.0 && length.is_finite()).then(|| v / length)
187}
188
189/// Whether the polygon `p0 -> p1 -> p2 -> p3`, lying in a plane with unit
190/// normal `n`, is convex: it turns the same way, about `n`, at every
191/// corner (either way round), with a relative slack of `1e-12`.
192fn convex_projection(corners: [Point3; 4], n: Vec3) -> bool {
193 let scale = (0..4)
194 .map(|k| (corners[(k + 1) % 4] - corners[k]).length())
195 .fold(0.0, Scalar::max);
196 let slack = 1e-12 * scale * scale;
197 let turns: Vec<Scalar> = (0..4)
198 .map(|k| {
199 let (p, q, r) = (corners[k], corners[(k + 1) % 4], corners[(k + 2) % 4]);
200 (q - p).cross(r - q).dot(n)
201 })
202 .collect();
203 turns.iter().all(|t| *t >= -slack) || turns.iter().all(|t| *t <= slack)
204}
205
206/// The largest [`quad_deviation`] over the walls between two stations.
207///
208/// Pairs ring points exactly as [`loft`] does: point `k` with `k + 1`,
209/// wrapping, on every ring.
210pub(crate) fn span_deviation(from: &Station, to: &Station) -> Scalar {
211 let mut worst: Scalar = 0.0;
212 for (ring, next) in from.loops.iter().zip(&to.loops) {
213 let m = ring.len().min(next.len());
214 for k in 0..m {
215 let kn = (k + 1) % m;
216 worst = worst.max(quad_deviation(ring[k], ring[kn], next[k], next[kn]));
217 }
218 }
219 worst
220}
221
222/// An orthonormal frame at a point on a path.
223///
224/// A sweep needs a full frame, not just a tangent: the profile's x and y
225/// axes have to be carried along the path, and how they are carried is
226/// exactly what distinguishes the sweep families from each other.
227pub struct Frame {
228 /// Frame origin on the directrix.
229 pub origin: Point3,
230 /// Image of the profile's +x.
231 pub x: Vec3,
232 /// Image of the profile's +y.
233 pub y: Vec3,
234}
235
236impl Frame {
237 /// Frame whose z is `tangent` and whose x is `reference` made
238 /// perpendicular to it.
239 ///
240 /// Refuses a reference parallel to the tangent instead of silently
241 /// picking a fallback axis: the caller supplied a direction that cannot
242 /// orient the profile, and quietly substituting one rotates the section
243 /// by an arbitrary angle.
244 pub fn from_reference(origin: Point3, tangent: Vec3, reference: Vec3) -> GeomResult<Self> {
245 let t = tangent.normalize_or_zero();
246 if t == Vec3::ZERO {
247 return Err(GeomError::InvalidInput(
248 "sweep tangent must be a non-zero direction".to_owned(),
249 ));
250 }
251 let x = (reference - t * t.dot(reference)).normalize_or_zero();
252 if x == Vec3::ZERO {
253 return Err(GeomError::InvalidInput(
254 "sweep reference direction must not be parallel to the directrix".to_owned(),
255 ));
256 }
257 Ok(Self {
258 origin,
259 x,
260 y: t.cross(x),
261 })
262 }
263}
264
265/// Place a profile point using a frame.
266pub fn at(frame: &Frame, p: Point2) -> Point3 {
267 frame.origin + frame.x * p.x + frame.y * p.y
268}
269
270/// Linear blend of two profile rings.
271///
272/// Tapered families interpolate between a start and an end profile, so the
273/// blend belongs here rather than in each of them.
274pub fn blend(a: Point2, b: Point2, t: Scalar) -> Point2 {
275 Point2::new(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t)
276}
277
278/// Loft where the two ends carry different profiles.
279///
280/// [`loft`] caps both ends from one ring set, which is wrong the moment the
281/// ends differ: a tapered solid needs each cap triangulated from its own
282/// profile. The walls are identical, so only the caps are rebuilt here.
283pub fn loft_tapered(start: &Rings, end: &Rings, stations: &[Station]) -> GeomResult<TriMesh> {
284 let mut mesh = loft(start, stations, false)?;
285 let per_station: usize = stations[0].loops.iter().map(|r| r.len()).sum();
286 // Drop the caps `loft` built from `start` and rebuild the far one from
287 // `end`. Wall triangles come first, so truncating to the wall count is
288 // exact rather than a search.
289 let spans = stations.len() - 1;
290 let ring_edges: usize = stations[0].loops.iter().map(|r| r.len()).sum();
291 let wall_indices = spans * ring_edges * 6;
292 mesh.indices.truncate(wall_indices);
293 let (near_pts, near_tris) = crate::profile::triangulate(start)?;
294 let (far_pts, far_tris) = crate::profile::triangulate(end)?;
295 if near_pts.len() != per_station || far_pts.len() != per_station {
296 return Err(GeomError::Degenerate(
297 "tapered cap triangulation disagrees with the station rings".to_owned(),
298 ));
299 }
300 let last = (spans * per_station) as u32;
301 for t in &near_tris {
302 mesh.indices.extend([t[0], t[2], t[1]]);
303 }
304 for t in &far_tris {
305 mesh.indices.extend([last + t[0], last + t[1], last + t[2]]);
306 }
307 Ok(mesh)
308}
309
310#[cfg(test)]
311mod tests {
312 use super::*;
313 use axiolid_measure::proximity::closest_point_on_triangle;
314
315 /// The largest distance from a dense sampling of the bilinear patch to
316 /// the loft's two triangles, measured by brute force.
317 fn measured(a: Point3, b: Point3, c: Point3, d: Point3) -> Scalar {
318 let n = 64;
319 let mut worst: Scalar = 0.0;
320 for i in 0..=n {
321 for j in 0..=n {
322 let (x, y) = (i as Scalar / n as Scalar, j as Scalar / n as Scalar);
323 let p = (a * (1.0 - x) + b * x) * (1.0 - y) + (c * (1.0 - x) + d * x) * y;
324 let near = [[a, b, d], [a, d, c]]
325 .iter()
326 .filter_map(|t| closest_point_on_triangle(p, *t).ok())
327 .map(|q| p.distance(q))
328 .fold(Scalar::INFINITY, Scalar::min);
329 worst = worst.max(near);
330 }
331 }
332 worst
333 }
334
335 /// A deterministic spread of quads: planar convex, planar concave
336 /// (the loft's diagonal outside the quad), twisted, and collapsed.
337 fn quads() -> Vec<[Point3; 4]> {
338 let mut seed: u64 = 0x2310_5eed;
339 let mut next = move || {
340 seed = seed
341 .wrapping_mul(6_364_136_223_846_793_005)
342 .wrapping_add(1_442_695_040_888_963_407);
343 ((seed >> 11) as Scalar / (1u64 << 53) as Scalar) * 2.0 - 1.0
344 };
345 let mut out = vec![
346 // Planar trapezoid: a revolution's wall about an in-plane axis.
347 [
348 Point3::new(0.0, 0.0, 0.0),
349 Point3::new(1.0, 0.0, 0.0),
350 Point3::new(0.0, 1.0, 0.0),
351 Point3::new(1.2, 1.0, 0.0),
352 ],
353 // Planar, but `d` folded back across the diagonal a-d: concave.
354 [
355 Point3::new(0.0, 0.0, 0.0),
356 Point3::new(1.0, 0.0, 0.0),
357 Point3::new(0.0, 1.0, 0.0),
358 Point3::new(0.2, 0.2, 0.0),
359 ],
360 // A saddle: the hyperbolic paraboloid z = xy.
361 [
362 Point3::new(0.0, 0.0, 0.0),
363 Point3::new(1.0, 0.0, 0.0),
364 Point3::new(0.0, 1.0, 0.0),
365 Point3::new(1.0, 1.0, 1.0),
366 ],
367 // Collapsed onto an axis: a and b coincide.
368 [
369 Point3::new(0.0, 0.0, 0.0),
370 Point3::new(0.0, 0.0, 0.0),
371 Point3::new(0.0, 1.0, 0.0),
372 Point3::new(1.0, 1.0, 0.3),
373 ],
374 ];
375 for _ in 0..200 {
376 let mut q = [Point3::ZERO; 4];
377 for p in &mut q {
378 *p = Point3::new(next(), next(), 0.3 * next());
379 }
380 out.push(q);
381 }
382 out
383 }
384
385 #[test]
386 fn the_quad_bound_holds_for_every_quad() {
387 for [a, b, c, d] in quads() {
388 let bound = quad_deviation(a, b, c, d);
389 let got = measured(a, b, c, d);
390 assert!(
391 got <= bound * (1.0 + 1e-9) + 1e-12,
392 "quad {a:?} {b:?} {c:?} {d:?}: patch {got} from its triangles, bound {bound}"
393 );
394 }
395 }
396
397 #[test]
398 fn a_planar_convex_quad_costs_nothing() {
399 let [a, b, c, d] = quads()[0];
400 assert!(quad_deviation(a, b, c, d) <= 1e-15);
401 }
402
403 #[test]
404 fn a_twisted_quad_is_bounded_tightly() {
405 // z = xy: the patch's centre is |T| / 4 = 1/4 above the diagonal's
406 // midpoint, and 1/(4 sqrt 2) from the triangles' planes.
407 let [a, b, c, d] = quads()[2];
408 let bound = quad_deviation(a, b, c, d);
409 assert!((bound - 0.25).abs() <= 1e-12, "{bound}");
410 let got = measured(a, b, c, d);
411 assert!((got - 0.25 / 2f64.sqrt()).abs() <= 1e-3, "{got}");
412 }
413}