Access data from multishot recvmsg
# DESCRIPTION
These functions are used to access data in the payload delivered by
[io_uring_prep_recvmsg_multishot].
*msgh* should point to the *struct msghdr* submitted with the request.
[io_uring_recvmsg_validate] will validate a buffer delivered by
[io_uring_prep_recvmsg_multishot] and extract the
*io_uring_recvmsg_out* if it is valid, returning a pointer to it or else
NULL.
The structure is defined as follows:
``` c
struct io_uring_recvmsg_out {
__u32 namelen; /* Name byte count as would have been populated
* by recvmsg(2) */
__u32 controllen; /* Control byte count */
__u32 payloadlen; /* Payload byte count as would have been returned
* by recvmsg(2) */
__u32 flags; /* Flags result as would have been populated
* by recvmsg(2) */
};
io_uring_recvmsg_name(3)
returns a pointer to the name in the buffer.
io_uring_recvmsg_cmsg_firsthdr(3)
returns a pointer to the first cmsg in the buffer, or NULL.
io_uring_recvmsg_cmsg_nexthdr(3)
returns a pointer to the next cmsg in the buffer, or NULL.
io_uring_recvmsg_payload(3)
returns a pointer to the payload in the buffer.
io_uring_recvmsg_payload_length(3)
Calculates the usable payload length in bytes.
```
# SEE ALSO
[io_uring_prep_recvmsg_multishot]