//! Shader cache key for the global final_blend shader (the MSAA
//! edge-resolve flow's compositor; Priority 3 in
//! https://github.com/dakom/awsm-renderer/pull/99).
use crate::;
/// Cache key for the global final_blend compositor.
///
/// Keys on `(bucket_entries, color_format)` — `color_format` enters
/// because the storage texture binding declares the resolved render-
/// texture format; flipping HDR vs LDR requires a recompile.