use askama::Template;
use crate::{
dynamic_materials::ShadingBase,
shaders::{AwsmShaderError, Result},
shadows::shader::{
masked_custom_vertex_cache_key::ShaderCacheKeyShadowMaskedCustomVertex,
masked_template::{
ShaderTemplateShadowMaskedBindGroups, ShaderTemplateShadowMaskedFragment,
ShaderTemplateShadowMaskedVertex,
},
},
};
#[derive(Debug)]
pub struct ShaderTemplateShadowMaskedCustomVertex {
pub bind_groups: ShaderTemplateShadowMaskedBindGroups,
pub vertex: ShaderTemplateShadowMaskedVertex,
pub fragment: ShaderTemplateShadowMaskedFragment,
}
impl TryFrom<&ShaderCacheKeyShadowMaskedCustomVertex> for ShaderTemplateShadowMaskedCustomVertex {
type Error = AwsmShaderError;
fn try_from(value: &ShaderCacheKeyShadowMaskedCustomVertex) -> Result<Self> {
let (texture_helpers, alpha_wgsl) = match &value.dynamic_alpha {
Some(info) => (info.texture_helpers.clone(), info.alpha_wgsl.clone()),
None => (String::new(), String::new()),
};
Ok(Self {
bind_groups: ShaderTemplateShadowMaskedBindGroups::new(
value.texture_pool_arrays_len,
value.texture_pool_samplers_len,
false,
),
vertex: ShaderTemplateShadowMaskedVertex::new(
false,
true,
value.dynamic_vertex.wgsl_vertex.clone(),
value.dynamic_vertex.struct_decl.clone(),
value.dynamic_vertex.loader_decl.clone(),
),
fragment: ShaderTemplateShadowMaskedFragment::new(
value.texture_pool_arrays_len,
value.texture_pool_samplers_len,
value.base,
String::new(),
String::new(),
texture_helpers,
alpha_wgsl,
if value.base == ShadingBase::Flipbook {
awsm_renderer_materials::flipbook::FLIPBOOK_CELL_WGSL.to_string()
} else {
String::new()
},
),
})
}
}
impl ShaderTemplateShadowMaskedCustomVertex {
pub fn into_source(self) -> Result<String> {
let bind_groups_source = self.bind_groups.render()?;
let vertex_source = self.vertex.render()?;
let fragment_source = self.fragment.render()?;
Ok(format!(
"{}\n{}\n{}",
bind_groups_source, vertex_source, fragment_source
))
}
pub fn debug_label(&self) -> Option<&str> {
Some("Shadow Masked Custom Vertex")
}
}