use crate::{render_passes::shader_cache_key::ShaderCacheKeyRenderPass, shaders::ShaderCacheKey};
#[derive(Hash, Debug, Clone, PartialEq, Eq)]
pub struct ShaderCacheKeyMaterialDecal {
pub msaa_sample_count: Option<u32>,
pub texture_pool_arrays_len: u32,
pub texture_pool_samplers_len: u32,
pub texture_pool_layers_per_array: u32,
}
impl From<ShaderCacheKeyMaterialDecal> for ShaderCacheKey {
fn from(key: ShaderCacheKeyMaterialDecal) -> Self {
ShaderCacheKey::RenderPass(ShaderCacheKeyRenderPass::MaterialDecal(key))
}
}