use crate::{render_passes::shader_cache_key::ShaderCacheKeyRenderPass, shaders::ShaderCacheKey};
#[derive(Hash, Debug, Clone, PartialEq, Eq, Default)]
pub struct ShaderCacheKeyClusterCut;
impl From<ShaderCacheKeyClusterCut> for ShaderCacheKey {
fn from(key: ShaderCacheKeyClusterCut) -> Self {
ShaderCacheKey::RenderPass(ShaderCacheKeyRenderPass::ClusterCut(key))
}
}
#[derive(Hash, Debug, Clone, PartialEq, Eq, Default)]
pub struct ShaderCacheKeyClusterCompaction;
impl From<ShaderCacheKeyClusterCompaction> for ShaderCacheKey {
fn from(key: ShaderCacheKeyClusterCompaction) -> Self {
ShaderCacheKey::RenderPass(ShaderCacheKeyRenderPass::ClusterCompaction(key))
}
}