use crate::{render_passes::shader_cache_key::ShaderCacheKeyRenderPass, shaders::ShaderCacheKey};
#[derive(Hash, Debug, Clone, PartialEq, Eq, Default)]
pub struct ShaderCacheKeyCoverage {
pub multisampled: bool,
}
impl From<ShaderCacheKeyCoverage> for ShaderCacheKey {
fn from(key: ShaderCacheKeyCoverage) -> Self {
ShaderCacheKey::RenderPass(ShaderCacheKeyRenderPass::Coverage(key))
}
}