use crate::{render_passes::shader_cache_key::ShaderCacheKeyRenderPass, shaders::ShaderCacheKey};
#[derive(Hash, Debug, Clone, PartialEq, Eq)]
pub struct ShaderCacheKeyHzbSeed {
pub msaa_sample_count: Option<u32>,
}
impl From<ShaderCacheKeyHzbSeed> for ShaderCacheKey {
fn from(key: ShaderCacheKeyHzbSeed) -> Self {
ShaderCacheKey::RenderPass(ShaderCacheKeyRenderPass::HzbSeed(key))
}
}
#[derive(Hash, Debug, Clone, PartialEq, Eq, Default)]
pub struct ShaderCacheKeyHzbReduce;
impl From<ShaderCacheKeyHzbReduce> for ShaderCacheKey {
fn from(key: ShaderCacheKeyHzbReduce) -> Self {
ShaderCacheKey::RenderPass(ShaderCacheKeyRenderPass::HzbReduce(key))
}
}