//! Line shader cache key.
usecrate::shaders::ShaderCacheKey;/// Cache key for the fat-line WGSL shader. Static source — no
/// per-variant parameters — so a zero-size struct is enough.
#[derive(Hash, Debug, Clone, PartialEq, Eq, Default)]pubstructShaderCacheKeyLine;implFrom<ShaderCacheKeyLine>forShaderCacheKey{fnfrom(key: ShaderCacheKeyLine)->Self{ShaderCacheKey::Line(key)}}