use crate::{render_passes::shader_cache_key::ShaderCacheKeyRenderPass, shaders::ShaderCacheKey};
#[derive(Hash, Debug, Clone, PartialEq, Eq)]
pub struct ShaderCacheKeyLightCulling {}
impl From<ShaderCacheKeyLightCulling> for ShaderCacheKey {
fn from(key: ShaderCacheKeyLightCulling) -> Self {
ShaderCacheKey::RenderPass(ShaderCacheKeyRenderPass::LightCulling(key))
}
}