1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
/// <p>A single stateless rule. This is used in <code>StatelessRulesAndCustomActions</code>.</p>
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct StatelessRule {
/// <p>Defines the stateless 5-tuple packet inspection criteria and the action to take on a packet that matches the criteria. </p>
pub rule_definition: ::std::option::Option<crate::types::RuleDefinition>,
/// <p>Indicates the order in which to run this rule relative to all of the rules that are defined for a stateless rule group. Network Firewall evaluates the rules in a rule group starting with the lowest priority setting. You must ensure that the priority settings are unique for the rule group. </p>
/// <p>Each stateless rule group uses exactly one <code>StatelessRulesAndCustomActions</code> object, and each <code>StatelessRulesAndCustomActions</code> contains exactly one <code>StatelessRules</code> object. To ensure unique priority settings for your rule groups, set unique priorities for the stateless rules that you define inside any single <code>StatelessRules</code> object.</p>
/// <p>You can change the priority settings of your rules at any time. To make it easier to insert rules later, number them so there's a wide range in between, for example use 100, 200, and so on. </p>
pub priority: i32,
}
impl StatelessRule {
/// <p>Defines the stateless 5-tuple packet inspection criteria and the action to take on a packet that matches the criteria. </p>
pub fn rule_definition(&self) -> ::std::option::Option<&crate::types::RuleDefinition> {
self.rule_definition.as_ref()
}
/// <p>Indicates the order in which to run this rule relative to all of the rules that are defined for a stateless rule group. Network Firewall evaluates the rules in a rule group starting with the lowest priority setting. You must ensure that the priority settings are unique for the rule group. </p>
/// <p>Each stateless rule group uses exactly one <code>StatelessRulesAndCustomActions</code> object, and each <code>StatelessRulesAndCustomActions</code> contains exactly one <code>StatelessRules</code> object. To ensure unique priority settings for your rule groups, set unique priorities for the stateless rules that you define inside any single <code>StatelessRules</code> object.</p>
/// <p>You can change the priority settings of your rules at any time. To make it easier to insert rules later, number them so there's a wide range in between, for example use 100, 200, and so on. </p>
pub fn priority(&self) -> i32 {
self.priority
}
}
impl StatelessRule {
/// Creates a new builder-style object to manufacture [`StatelessRule`](crate::types::StatelessRule).
pub fn builder() -> crate::types::builders::StatelessRuleBuilder {
crate::types::builders::StatelessRuleBuilder::default()
}
}
/// A builder for [`StatelessRule`](crate::types::StatelessRule).
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
pub struct StatelessRuleBuilder {
pub(crate) rule_definition: ::std::option::Option<crate::types::RuleDefinition>,
pub(crate) priority: ::std::option::Option<i32>,
}
impl StatelessRuleBuilder {
/// <p>Defines the stateless 5-tuple packet inspection criteria and the action to take on a packet that matches the criteria. </p>
/// This field is required.
pub fn rule_definition(mut self, input: crate::types::RuleDefinition) -> Self {
self.rule_definition = ::std::option::Option::Some(input);
self
}
/// <p>Defines the stateless 5-tuple packet inspection criteria and the action to take on a packet that matches the criteria. </p>
pub fn set_rule_definition(mut self, input: ::std::option::Option<crate::types::RuleDefinition>) -> Self {
self.rule_definition = input;
self
}
/// <p>Defines the stateless 5-tuple packet inspection criteria and the action to take on a packet that matches the criteria. </p>
pub fn get_rule_definition(&self) -> &::std::option::Option<crate::types::RuleDefinition> {
&self.rule_definition
}
/// <p>Indicates the order in which to run this rule relative to all of the rules that are defined for a stateless rule group. Network Firewall evaluates the rules in a rule group starting with the lowest priority setting. You must ensure that the priority settings are unique for the rule group. </p>
/// <p>Each stateless rule group uses exactly one <code>StatelessRulesAndCustomActions</code> object, and each <code>StatelessRulesAndCustomActions</code> contains exactly one <code>StatelessRules</code> object. To ensure unique priority settings for your rule groups, set unique priorities for the stateless rules that you define inside any single <code>StatelessRules</code> object.</p>
/// <p>You can change the priority settings of your rules at any time. To make it easier to insert rules later, number them so there's a wide range in between, for example use 100, 200, and so on. </p>
/// This field is required.
pub fn priority(mut self, input: i32) -> Self {
self.priority = ::std::option::Option::Some(input);
self
}
/// <p>Indicates the order in which to run this rule relative to all of the rules that are defined for a stateless rule group. Network Firewall evaluates the rules in a rule group starting with the lowest priority setting. You must ensure that the priority settings are unique for the rule group. </p>
/// <p>Each stateless rule group uses exactly one <code>StatelessRulesAndCustomActions</code> object, and each <code>StatelessRulesAndCustomActions</code> contains exactly one <code>StatelessRules</code> object. To ensure unique priority settings for your rule groups, set unique priorities for the stateless rules that you define inside any single <code>StatelessRules</code> object.</p>
/// <p>You can change the priority settings of your rules at any time. To make it easier to insert rules later, number them so there's a wide range in between, for example use 100, 200, and so on. </p>
pub fn set_priority(mut self, input: ::std::option::Option<i32>) -> Self {
self.priority = input;
self
}
/// <p>Indicates the order in which to run this rule relative to all of the rules that are defined for a stateless rule group. Network Firewall evaluates the rules in a rule group starting with the lowest priority setting. You must ensure that the priority settings are unique for the rule group. </p>
/// <p>Each stateless rule group uses exactly one <code>StatelessRulesAndCustomActions</code> object, and each <code>StatelessRulesAndCustomActions</code> contains exactly one <code>StatelessRules</code> object. To ensure unique priority settings for your rule groups, set unique priorities for the stateless rules that you define inside any single <code>StatelessRules</code> object.</p>
/// <p>You can change the priority settings of your rules at any time. To make it easier to insert rules later, number them so there's a wide range in between, for example use 100, 200, and so on. </p>
pub fn get_priority(&self) -> &::std::option::Option<i32> {
&self.priority
}
/// Consumes the builder and constructs a [`StatelessRule`](crate::types::StatelessRule).
/// This method will fail if any of the following fields are not set:
/// - [`priority`](crate::types::builders::StatelessRuleBuilder::priority)
pub fn build(self) -> ::std::result::Result<crate::types::StatelessRule, ::aws_smithy_types::error::operation::BuildError> {
::std::result::Result::Ok(crate::types::StatelessRule {
rule_definition: self.rule_definition,
priority: self.priority.ok_or_else(|| {
::aws_smithy_types::error::operation::BuildError::missing_field(
"priority",
"priority was not specified but it is required when building StatelessRule",
)
})?,
})
}
}