Struct aws_sdk_mediaconvert::types::builders::XavcSettingsBuilder
source · #[non_exhaustive]pub struct XavcSettingsBuilder { /* private fields */ }
Expand description
A builder for XavcSettings
.
Implementations§
source§impl XavcSettingsBuilder
impl XavcSettingsBuilder
sourcepub fn adaptive_quantization(self, input: XavcAdaptiveQuantization) -> Self
pub fn adaptive_quantization(self, input: XavcAdaptiveQuantization) -> Self
Keep the default value, Auto, for this setting to have MediaConvert automatically apply the best types of quantization for your video content. When you want to apply your quantization settings manually, you must set Adaptive quantization to a value other than Auto. Use this setting to specify the strength of any adaptive quantization filters that you enable. If you don’t want MediaConvert to do any adaptive quantization in this transcode, set Adaptive quantization to Off. Related settings: The value that you choose here applies to the following settings: Flicker adaptive quantization (flickerAdaptiveQuantization), Spatial adaptive quantization, and Temporal adaptive quantization.
sourcepub fn set_adaptive_quantization(
self,
input: Option<XavcAdaptiveQuantization>
) -> Self
pub fn set_adaptive_quantization( self, input: Option<XavcAdaptiveQuantization> ) -> Self
Keep the default value, Auto, for this setting to have MediaConvert automatically apply the best types of quantization for your video content. When you want to apply your quantization settings manually, you must set Adaptive quantization to a value other than Auto. Use this setting to specify the strength of any adaptive quantization filters that you enable. If you don’t want MediaConvert to do any adaptive quantization in this transcode, set Adaptive quantization to Off. Related settings: The value that you choose here applies to the following settings: Flicker adaptive quantization (flickerAdaptiveQuantization), Spatial adaptive quantization, and Temporal adaptive quantization.
sourcepub fn get_adaptive_quantization(&self) -> &Option<XavcAdaptiveQuantization>
pub fn get_adaptive_quantization(&self) -> &Option<XavcAdaptiveQuantization>
Keep the default value, Auto, for this setting to have MediaConvert automatically apply the best types of quantization for your video content. When you want to apply your quantization settings manually, you must set Adaptive quantization to a value other than Auto. Use this setting to specify the strength of any adaptive quantization filters that you enable. If you don’t want MediaConvert to do any adaptive quantization in this transcode, set Adaptive quantization to Off. Related settings: The value that you choose here applies to the following settings: Flicker adaptive quantization (flickerAdaptiveQuantization), Spatial adaptive quantization, and Temporal adaptive quantization.
sourcepub fn entropy_encoding(self, input: XavcEntropyEncoding) -> Self
pub fn entropy_encoding(self, input: XavcEntropyEncoding) -> Self
Optional. Choose a specific entropy encoding mode only when you want to override XAVC recommendations. If you choose the value auto, MediaConvert uses the mode that the XAVC file format specifies given this output’s operating point.
sourcepub fn set_entropy_encoding(self, input: Option<XavcEntropyEncoding>) -> Self
pub fn set_entropy_encoding(self, input: Option<XavcEntropyEncoding>) -> Self
Optional. Choose a specific entropy encoding mode only when you want to override XAVC recommendations. If you choose the value auto, MediaConvert uses the mode that the XAVC file format specifies given this output’s operating point.
sourcepub fn get_entropy_encoding(&self) -> &Option<XavcEntropyEncoding>
pub fn get_entropy_encoding(&self) -> &Option<XavcEntropyEncoding>
Optional. Choose a specific entropy encoding mode only when you want to override XAVC recommendations. If you choose the value auto, MediaConvert uses the mode that the XAVC file format specifies given this output’s operating point.
sourcepub fn framerate_control(self, input: XavcFramerateControl) -> Self
pub fn framerate_control(self, input: XavcFramerateControl) -> Self
If you are using the console, use the Frame rate setting to specify the frame rate for this output. If you want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, choose a frame rate from the dropdown list. The framerates shown in the dropdown list are decimal approximations of fractions.
sourcepub fn set_framerate_control(self, input: Option<XavcFramerateControl>) -> Self
pub fn set_framerate_control(self, input: Option<XavcFramerateControl>) -> Self
If you are using the console, use the Frame rate setting to specify the frame rate for this output. If you want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, choose a frame rate from the dropdown list. The framerates shown in the dropdown list are decimal approximations of fractions.
sourcepub fn get_framerate_control(&self) -> &Option<XavcFramerateControl>
pub fn get_framerate_control(&self) -> &Option<XavcFramerateControl>
If you are using the console, use the Frame rate setting to specify the frame rate for this output. If you want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, choose a frame rate from the dropdown list. The framerates shown in the dropdown list are decimal approximations of fractions.
sourcepub fn framerate_conversion_algorithm(
self,
input: XavcFramerateConversionAlgorithm
) -> Self
pub fn framerate_conversion_algorithm( self, input: XavcFramerateConversionAlgorithm ) -> Self
Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
sourcepub fn set_framerate_conversion_algorithm(
self,
input: Option<XavcFramerateConversionAlgorithm>
) -> Self
pub fn set_framerate_conversion_algorithm( self, input: Option<XavcFramerateConversionAlgorithm> ) -> Self
Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
sourcepub fn get_framerate_conversion_algorithm(
&self
) -> &Option<XavcFramerateConversionAlgorithm>
pub fn get_framerate_conversion_algorithm( &self ) -> &Option<XavcFramerateConversionAlgorithm>
Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
sourcepub fn framerate_denominator(self, input: i32) -> Self
pub fn framerate_denominator(self, input: i32) -> Self
When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Frame rate. In this example, specify 23.976.
sourcepub fn set_framerate_denominator(self, input: Option<i32>) -> Self
pub fn set_framerate_denominator(self, input: Option<i32>) -> Self
When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Frame rate. In this example, specify 23.976.
sourcepub fn get_framerate_denominator(&self) -> &Option<i32>
pub fn get_framerate_denominator(&self) -> &Option<i32>
When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Frame rate. In this example, specify 23.976.
sourcepub fn framerate_numerator(self, input: i32) -> Self
pub fn framerate_numerator(self, input: i32) -> Self
When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
sourcepub fn set_framerate_numerator(self, input: Option<i32>) -> Self
pub fn set_framerate_numerator(self, input: Option<i32>) -> Self
When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
sourcepub fn get_framerate_numerator(&self) -> &Option<i32>
pub fn get_framerate_numerator(&self) -> &Option<i32>
When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
sourcepub fn profile(self, input: XavcProfile) -> Self
pub fn profile(self, input: XavcProfile) -> Self
Specify the XAVC profile for this output. For more information, see the Sony documentation at https://www.xavc-info.org/. Note that MediaConvert doesn’t support the interlaced video XAVC operating points for XAVC_HD_INTRA_CBG. To create an interlaced XAVC output, choose the profile XAVC_HD.
sourcepub fn set_profile(self, input: Option<XavcProfile>) -> Self
pub fn set_profile(self, input: Option<XavcProfile>) -> Self
Specify the XAVC profile for this output. For more information, see the Sony documentation at https://www.xavc-info.org/. Note that MediaConvert doesn’t support the interlaced video XAVC operating points for XAVC_HD_INTRA_CBG. To create an interlaced XAVC output, choose the profile XAVC_HD.
sourcepub fn get_profile(&self) -> &Option<XavcProfile>
pub fn get_profile(&self) -> &Option<XavcProfile>
Specify the XAVC profile for this output. For more information, see the Sony documentation at https://www.xavc-info.org/. Note that MediaConvert doesn’t support the interlaced video XAVC operating points for XAVC_HD_INTRA_CBG. To create an interlaced XAVC output, choose the profile XAVC_HD.
sourcepub fn slow_pal(self, input: XavcSlowPal) -> Self
pub fn slow_pal(self, input: XavcSlowPal) -> Self
Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling this setting will slightly reduce the duration of your video. Related settings: You must also set Frame rate to 25.
sourcepub fn set_slow_pal(self, input: Option<XavcSlowPal>) -> Self
pub fn set_slow_pal(self, input: Option<XavcSlowPal>) -> Self
Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling this setting will slightly reduce the duration of your video. Related settings: You must also set Frame rate to 25.
sourcepub fn get_slow_pal(&self) -> &Option<XavcSlowPal>
pub fn get_slow_pal(&self) -> &Option<XavcSlowPal>
Ignore this setting unless your input frame rate is 23.976 or 24 frames per second (fps). Enable slow PAL to create a 25 fps output by relabeling the video frames and resampling your audio. Note that enabling this setting will slightly reduce the duration of your video. Related settings: You must also set Frame rate to 25.
sourcepub fn softness(self, input: i32) -> Self
pub fn softness(self, input: i32) -> Self
Ignore this setting unless your downstream workflow requires that you specify it explicitly. Otherwise, we recommend that you adjust the softness of your output by using a lower value for the setting Sharpness or by enabling a noise reducer filter. The Softness setting specifies the quantization matrices that the encoder uses. Keep the default value, 0, for flat quantization. Choose the value 1 or 16 to use the default JVT softening quantization matricies from the H.264 specification. Choose a value from 17 to 128 to use planar interpolation. Increasing values from 17 to 128 result in increasing reduction of high-frequency data. The value 128 results in the softest video.
sourcepub fn set_softness(self, input: Option<i32>) -> Self
pub fn set_softness(self, input: Option<i32>) -> Self
Ignore this setting unless your downstream workflow requires that you specify it explicitly. Otherwise, we recommend that you adjust the softness of your output by using a lower value for the setting Sharpness or by enabling a noise reducer filter. The Softness setting specifies the quantization matrices that the encoder uses. Keep the default value, 0, for flat quantization. Choose the value 1 or 16 to use the default JVT softening quantization matricies from the H.264 specification. Choose a value from 17 to 128 to use planar interpolation. Increasing values from 17 to 128 result in increasing reduction of high-frequency data. The value 128 results in the softest video.
sourcepub fn get_softness(&self) -> &Option<i32>
pub fn get_softness(&self) -> &Option<i32>
Ignore this setting unless your downstream workflow requires that you specify it explicitly. Otherwise, we recommend that you adjust the softness of your output by using a lower value for the setting Sharpness or by enabling a noise reducer filter. The Softness setting specifies the quantization matrices that the encoder uses. Keep the default value, 0, for flat quantization. Choose the value 1 or 16 to use the default JVT softening quantization matricies from the H.264 specification. Choose a value from 17 to 128 to use planar interpolation. Increasing values from 17 to 128 result in increasing reduction of high-frequency data. The value 128 results in the softest video.
sourcepub fn spatial_adaptive_quantization(
self,
input: XavcSpatialAdaptiveQuantization
) -> Self
pub fn spatial_adaptive_quantization( self, input: XavcSpatialAdaptiveQuantization ) -> Self
The best way to set up adaptive quantization is to keep the default value, Auto, for the setting Adaptive quantization. When you do so, MediaConvert automatically applies the best types of quantization for your video content. Include this setting in your JSON job specification only when you choose to change the default value for Adaptive quantization. For this setting, keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn’t take into account where the viewer’s attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider variety of textures, set it to High or Higher.
sourcepub fn set_spatial_adaptive_quantization(
self,
input: Option<XavcSpatialAdaptiveQuantization>
) -> Self
pub fn set_spatial_adaptive_quantization( self, input: Option<XavcSpatialAdaptiveQuantization> ) -> Self
The best way to set up adaptive quantization is to keep the default value, Auto, for the setting Adaptive quantization. When you do so, MediaConvert automatically applies the best types of quantization for your video content. Include this setting in your JSON job specification only when you choose to change the default value for Adaptive quantization. For this setting, keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn’t take into account where the viewer’s attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider variety of textures, set it to High or Higher.
sourcepub fn get_spatial_adaptive_quantization(
&self
) -> &Option<XavcSpatialAdaptiveQuantization>
pub fn get_spatial_adaptive_quantization( &self ) -> &Option<XavcSpatialAdaptiveQuantization>
The best way to set up adaptive quantization is to keep the default value, Auto, for the setting Adaptive quantization. When you do so, MediaConvert automatically applies the best types of quantization for your video content. Include this setting in your JSON job specification only when you choose to change the default value for Adaptive quantization. For this setting, keep the default value, Enabled, to adjust quantization within each frame based on spatial variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas that can sustain more distortion with no noticeable visual degradation and uses more bits on areas where any small distortion will be noticeable. For example, complex textured blocks are encoded with fewer bits and smooth textured blocks are encoded with more bits. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn’t take into account where the viewer’s attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen with a lot of complex texture, you might choose to disable this feature. Related setting: When you enable spatial adaptive quantization, set the value for Adaptive quantization depending on your content. For homogeneous content, such as cartoons and video games, set it to Low. For content with a wider variety of textures, set it to High or Higher.
sourcepub fn temporal_adaptive_quantization(
self,
input: XavcTemporalAdaptiveQuantization
) -> Self
pub fn temporal_adaptive_quantization( self, input: XavcTemporalAdaptiveQuantization ) -> Self
The best way to set up adaptive quantization is to keep the default value, Auto, for the setting Adaptive quantization. When you do so, MediaConvert automatically applies the best types of quantization for your video content. Include this setting in your JSON job specification only when you choose to change the default value for Adaptive quantization. For this setting, keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that aren’t moving and uses more bits on complex objects with sharp edges that move a lot. For example, this feature improves the readability of text tickers on newscasts and scoreboards on sports matches. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn’t take into account where the viewer’s attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen that doesn’t have moving objects with sharp edges, such as sports athletes’ faces, you might choose to disable this feature. Related setting: When you enable temporal adaptive quantization, adjust the strength of the filter with the setting Adaptive quantization.
sourcepub fn set_temporal_adaptive_quantization(
self,
input: Option<XavcTemporalAdaptiveQuantization>
) -> Self
pub fn set_temporal_adaptive_quantization( self, input: Option<XavcTemporalAdaptiveQuantization> ) -> Self
The best way to set up adaptive quantization is to keep the default value, Auto, for the setting Adaptive quantization. When you do so, MediaConvert automatically applies the best types of quantization for your video content. Include this setting in your JSON job specification only when you choose to change the default value for Adaptive quantization. For this setting, keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that aren’t moving and uses more bits on complex objects with sharp edges that move a lot. For example, this feature improves the readability of text tickers on newscasts and scoreboards on sports matches. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn’t take into account where the viewer’s attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen that doesn’t have moving objects with sharp edges, such as sports athletes’ faces, you might choose to disable this feature. Related setting: When you enable temporal adaptive quantization, adjust the strength of the filter with the setting Adaptive quantization.
sourcepub fn get_temporal_adaptive_quantization(
&self
) -> &Option<XavcTemporalAdaptiveQuantization>
pub fn get_temporal_adaptive_quantization( &self ) -> &Option<XavcTemporalAdaptiveQuantization>
The best way to set up adaptive quantization is to keep the default value, Auto, for the setting Adaptive quantization. When you do so, MediaConvert automatically applies the best types of quantization for your video content. Include this setting in your JSON job specification only when you choose to change the default value for Adaptive quantization. For this setting, keep the default value, Enabled, to adjust quantization within each frame based on temporal variation of content complexity. When you enable this feature, the encoder uses fewer bits on areas of the frame that aren’t moving and uses more bits on complex objects with sharp edges that move a lot. For example, this feature improves the readability of text tickers on newscasts and scoreboards on sports matches. Enabling this feature will almost always improve your video quality. Note, though, that this feature doesn’t take into account where the viewer’s attention is likely to be. If viewers are likely to be focusing their attention on a part of the screen that doesn’t have moving objects with sharp edges, such as sports athletes’ faces, you might choose to disable this feature. Related setting: When you enable temporal adaptive quantization, adjust the strength of the filter with the setting Adaptive quantization.
sourcepub fn xavc4k_intra_cbg_profile_settings(
self,
input: Xavc4kIntraCbgProfileSettings
) -> Self
pub fn xavc4k_intra_cbg_profile_settings( self, input: Xavc4kIntraCbgProfileSettings ) -> Self
Required when you set Profile to the value XAVC_4K_INTRA_CBG.
sourcepub fn set_xavc4k_intra_cbg_profile_settings(
self,
input: Option<Xavc4kIntraCbgProfileSettings>
) -> Self
pub fn set_xavc4k_intra_cbg_profile_settings( self, input: Option<Xavc4kIntraCbgProfileSettings> ) -> Self
Required when you set Profile to the value XAVC_4K_INTRA_CBG.
sourcepub fn get_xavc4k_intra_cbg_profile_settings(
&self
) -> &Option<Xavc4kIntraCbgProfileSettings>
pub fn get_xavc4k_intra_cbg_profile_settings( &self ) -> &Option<Xavc4kIntraCbgProfileSettings>
Required when you set Profile to the value XAVC_4K_INTRA_CBG.
sourcepub fn xavc4k_intra_vbr_profile_settings(
self,
input: Xavc4kIntraVbrProfileSettings
) -> Self
pub fn xavc4k_intra_vbr_profile_settings( self, input: Xavc4kIntraVbrProfileSettings ) -> Self
Required when you set Profile to the value XAVC_4K_INTRA_VBR.
sourcepub fn set_xavc4k_intra_vbr_profile_settings(
self,
input: Option<Xavc4kIntraVbrProfileSettings>
) -> Self
pub fn set_xavc4k_intra_vbr_profile_settings( self, input: Option<Xavc4kIntraVbrProfileSettings> ) -> Self
Required when you set Profile to the value XAVC_4K_INTRA_VBR.
sourcepub fn get_xavc4k_intra_vbr_profile_settings(
&self
) -> &Option<Xavc4kIntraVbrProfileSettings>
pub fn get_xavc4k_intra_vbr_profile_settings( &self ) -> &Option<Xavc4kIntraVbrProfileSettings>
Required when you set Profile to the value XAVC_4K_INTRA_VBR.
sourcepub fn xavc4k_profile_settings(self, input: Xavc4kProfileSettings) -> Self
pub fn xavc4k_profile_settings(self, input: Xavc4kProfileSettings) -> Self
Required when you set Profile to the value XAVC_4K.
sourcepub fn set_xavc4k_profile_settings(
self,
input: Option<Xavc4kProfileSettings>
) -> Self
pub fn set_xavc4k_profile_settings( self, input: Option<Xavc4kProfileSettings> ) -> Self
Required when you set Profile to the value XAVC_4K.
sourcepub fn get_xavc4k_profile_settings(&self) -> &Option<Xavc4kProfileSettings>
pub fn get_xavc4k_profile_settings(&self) -> &Option<Xavc4kProfileSettings>
Required when you set Profile to the value XAVC_4K.
sourcepub fn xavc_hd_intra_cbg_profile_settings(
self,
input: XavcHdIntraCbgProfileSettings
) -> Self
pub fn xavc_hd_intra_cbg_profile_settings( self, input: XavcHdIntraCbgProfileSettings ) -> Self
Required when you set Profile to the value XAVC_HD_INTRA_CBG.
sourcepub fn set_xavc_hd_intra_cbg_profile_settings(
self,
input: Option<XavcHdIntraCbgProfileSettings>
) -> Self
pub fn set_xavc_hd_intra_cbg_profile_settings( self, input: Option<XavcHdIntraCbgProfileSettings> ) -> Self
Required when you set Profile to the value XAVC_HD_INTRA_CBG.
sourcepub fn get_xavc_hd_intra_cbg_profile_settings(
&self
) -> &Option<XavcHdIntraCbgProfileSettings>
pub fn get_xavc_hd_intra_cbg_profile_settings( &self ) -> &Option<XavcHdIntraCbgProfileSettings>
Required when you set Profile to the value XAVC_HD_INTRA_CBG.
sourcepub fn xavc_hd_profile_settings(self, input: XavcHdProfileSettings) -> Self
pub fn xavc_hd_profile_settings(self, input: XavcHdProfileSettings) -> Self
Required when you set Profile to the value XAVC_HD.
sourcepub fn set_xavc_hd_profile_settings(
self,
input: Option<XavcHdProfileSettings>
) -> Self
pub fn set_xavc_hd_profile_settings( self, input: Option<XavcHdProfileSettings> ) -> Self
Required when you set Profile to the value XAVC_HD.
sourcepub fn get_xavc_hd_profile_settings(&self) -> &Option<XavcHdProfileSettings>
pub fn get_xavc_hd_profile_settings(&self) -> &Option<XavcHdProfileSettings>
Required when you set Profile to the value XAVC_HD.
sourcepub fn build(self) -> XavcSettings
pub fn build(self) -> XavcSettings
Consumes the builder and constructs a XavcSettings
.
Trait Implementations§
source§impl Clone for XavcSettingsBuilder
impl Clone for XavcSettingsBuilder
source§fn clone(&self) -> XavcSettingsBuilder
fn clone(&self) -> XavcSettingsBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for XavcSettingsBuilder
impl Debug for XavcSettingsBuilder
source§impl Default for XavcSettingsBuilder
impl Default for XavcSettingsBuilder
source§fn default() -> XavcSettingsBuilder
fn default() -> XavcSettingsBuilder
source§impl PartialEq for XavcSettingsBuilder
impl PartialEq for XavcSettingsBuilder
source§fn eq(&self, other: &XavcSettingsBuilder) -> bool
fn eq(&self, other: &XavcSettingsBuilder) -> bool
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for XavcSettingsBuilder
Auto Trait Implementations§
impl Freeze for XavcSettingsBuilder
impl RefUnwindSafe for XavcSettingsBuilder
impl Send for XavcSettingsBuilder
impl Sync for XavcSettingsBuilder
impl Unpin for XavcSettingsBuilder
impl UnwindSafe for XavcSettingsBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more