aws_sdk_gamelift/operation/create_vpc_peering_connection/
builders.rs

1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::create_vpc_peering_connection::_create_vpc_peering_connection_output::CreateVpcPeeringConnectionOutputBuilder;
3
4pub use crate::operation::create_vpc_peering_connection::_create_vpc_peering_connection_input::CreateVpcPeeringConnectionInputBuilder;
5
6impl crate::operation::create_vpc_peering_connection::builders::CreateVpcPeeringConnectionInputBuilder {
7    /// Sends a request with this input using the given client.
8    pub async fn send_with(
9        self,
10        client: &crate::Client,
11    ) -> ::std::result::Result<
12        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
13        ::aws_smithy_runtime_api::client::result::SdkError<
14            crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
15            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16        >,
17    > {
18        let mut fluent_builder = client.create_vpc_peering_connection();
19        fluent_builder.inner = self;
20        fluent_builder.send().await
21    }
22}
23/// Fluent builder constructing a request to `CreateVpcPeeringConnection`.
24///
25/// <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC for your Amazon GameLift Servers fleet. VPC peering enables the game servers on your fleet to communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account that you have access to, including the account that you use to manage your Amazon GameLift Servers fleets. You cannot peer with VPCs that are in different Regions. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
26/// <p>Before calling this operation to establish the peering connection, you first need to use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a> and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc.</p>
27/// <p>To establish the connection, call this operation from the Amazon Web Services account that is used to manage the Amazon GameLift Servers fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a connection request is created. You can use continuous polling to track the request's status using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeVpcPeeringConnections.html">DescribeVpcPeeringConnections</a> , or by monitoring fleet events for success or failure using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html">DescribeFleetEvents</a> .</p>
28/// <p><b>Related actions</b></p>
29/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a></p>
30#[derive(::std::clone::Clone, ::std::fmt::Debug)]
31pub struct CreateVpcPeeringConnectionFluentBuilder {
32    handle: ::std::sync::Arc<crate::client::Handle>,
33    inner: crate::operation::create_vpc_peering_connection::builders::CreateVpcPeeringConnectionInputBuilder,
34    config_override: ::std::option::Option<crate::config::Builder>,
35}
36impl
37    crate::client::customize::internal::CustomizableSend<
38        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
39        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
40    > for CreateVpcPeeringConnectionFluentBuilder
41{
42    fn send(
43        self,
44        config_override: crate::config::Builder,
45    ) -> crate::client::customize::internal::BoxFuture<
46        crate::client::customize::internal::SendResult<
47            crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
48            crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
49        >,
50    > {
51        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
52    }
53}
54impl CreateVpcPeeringConnectionFluentBuilder {
55    /// Creates a new `CreateVpcPeeringConnectionFluentBuilder`.
56    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
57        Self {
58            handle,
59            inner: ::std::default::Default::default(),
60            config_override: ::std::option::Option::None,
61        }
62    }
63    /// Access the CreateVpcPeeringConnection as a reference.
64    pub fn as_input(&self) -> &crate::operation::create_vpc_peering_connection::builders::CreateVpcPeeringConnectionInputBuilder {
65        &self.inner
66    }
67    /// Sends the request and returns the response.
68    ///
69    /// If an error occurs, an `SdkError` will be returned with additional details that
70    /// can be matched against.
71    ///
72    /// By default, any retryable failures will be retried twice. Retry behavior
73    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
74    /// set when configuring the client.
75    pub async fn send(
76        self,
77    ) -> ::std::result::Result<
78        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
79        ::aws_smithy_runtime_api::client::result::SdkError<
80            crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
81            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
82        >,
83    > {
84        let input = self
85            .inner
86            .build()
87            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
88        let runtime_plugins = crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnection::operation_runtime_plugins(
89            self.handle.runtime_plugins.clone(),
90            &self.handle.conf,
91            self.config_override,
92        );
93        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnection::orchestrate(&runtime_plugins, input).await
94    }
95
96    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
97    pub fn customize(
98        self,
99    ) -> crate::client::customize::CustomizableOperation<
100        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionOutput,
101        crate::operation::create_vpc_peering_connection::CreateVpcPeeringConnectionError,
102        Self,
103    > {
104        crate::client::customize::CustomizableOperation::new(self)
105    }
106    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
107        self.set_config_override(::std::option::Option::Some(config_override.into()));
108        self
109    }
110
111    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
112        self.config_override = config_override;
113        self
114    }
115    /// <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift Servers which GameLift VPC to peer with.</p>
116    pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
117        self.inner = self.inner.fleet_id(input.into());
118        self
119    }
120    /// <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift Servers which GameLift VPC to peer with.</p>
121    pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
122        self.inner = self.inner.set_fleet_id(input);
123        self
124    }
125    /// <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift Servers which GameLift VPC to peer with.</p>
126    pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
127        self.inner.get_fleet_id()
128    }
129    /// <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your Amazon GameLift Servers fleet with. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
130    pub fn peer_vpc_aws_account_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
131        self.inner = self.inner.peer_vpc_aws_account_id(input.into());
132        self
133    }
134    /// <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your Amazon GameLift Servers fleet with. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
135    pub fn set_peer_vpc_aws_account_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
136        self.inner = self.inner.set_peer_vpc_aws_account_id(input);
137        self
138    }
139    /// <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your Amazon GameLift Servers fleet with. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
140    pub fn get_peer_vpc_aws_account_id(&self) -> &::std::option::Option<::std::string::String> {
141        self.inner.get_peer_vpc_aws_account_id()
142    }
143    /// <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
144    pub fn peer_vpc_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
145        self.inner = self.inner.peer_vpc_id(input.into());
146        self
147    }
148    /// <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
149    pub fn set_peer_vpc_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
150        self.inner = self.inner.set_peer_vpc_id(input);
151        self
152    }
153    /// <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
154    pub fn get_peer_vpc_id(&self) -> &::std::option::Option<::std::string::String> {
155        self.inner.get_peer_vpc_id()
156    }
157}