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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct UpdateRuntimeConfigurationInput {
/// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
pub fleet_id: ::std::option::Option<::std::string::String>,
/// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
pub runtime_configuration: ::std::option::Option<crate::types::RuntimeConfiguration>,
}
impl UpdateRuntimeConfigurationInput {
/// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
pub fn fleet_id(&self) -> ::std::option::Option<&str> {
self.fleet_id.as_deref()
}
/// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
pub fn runtime_configuration(&self) -> ::std::option::Option<&crate::types::RuntimeConfiguration> {
self.runtime_configuration.as_ref()
}
}
impl UpdateRuntimeConfigurationInput {
/// Creates a new builder-style object to manufacture [`UpdateRuntimeConfigurationInput`](crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput).
pub fn builder() -> crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder {
crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder::default()
}
}
/// A builder for [`UpdateRuntimeConfigurationInput`](crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput).
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
#[non_exhaustive]
pub struct UpdateRuntimeConfigurationInputBuilder {
pub(crate) fleet_id: ::std::option::Option<::std::string::String>,
pub(crate) runtime_configuration: ::std::option::Option<crate::types::RuntimeConfiguration>,
}
impl UpdateRuntimeConfigurationInputBuilder {
/// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
/// This field is required.
pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.fleet_id = ::std::option::Option::Some(input.into());
self
}
/// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.fleet_id = input;
self
}
/// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
&self.fleet_id
}
/// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
/// This field is required.
pub fn runtime_configuration(mut self, input: crate::types::RuntimeConfiguration) -> Self {
self.runtime_configuration = ::std::option::Option::Some(input);
self
}
/// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
pub fn set_runtime_configuration(mut self, input: ::std::option::Option<crate::types::RuntimeConfiguration>) -> Self {
self.runtime_configuration = input;
self
}
/// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
pub fn get_runtime_configuration(&self) -> &::std::option::Option<crate::types::RuntimeConfiguration> {
&self.runtime_configuration
}
/// Consumes the builder and constructs a [`UpdateRuntimeConfigurationInput`](crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput).
pub fn build(
self,
) -> ::std::result::Result<
crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput,
::aws_smithy_types::error::operation::BuildError,
> {
::std::result::Result::Ok(crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput {
fleet_id: self.fleet_id,
runtime_configuration: self.runtime_configuration,
})
}
}