aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::stop_matchmaking::_stop_matchmaking_input::StopMatchmakingInputBuilder;

pub use crate::operation::stop_matchmaking::_stop_matchmaking_output::StopMatchmakingOutputBuilder;

impl crate::operation::stop_matchmaking::builders::StopMatchmakingInputBuilder {
    /// Sends a request with this input using the given client.
    pub async fn send_with(
        self,
        client: &crate::Client,
    ) -> ::std::result::Result<
        crate::operation::stop_matchmaking::StopMatchmakingOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::stop_matchmaking::StopMatchmakingError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let mut fluent_builder = client.stop_matchmaking();
        fluent_builder.inner = self;
        fluent_builder.send().await
    }
}
/// Fluent builder constructing a request to `StopMatchmaking`.
///
/// <p><b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
/// <p>Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed to <code>CANCELLED</code>.</p>
/// <p>This call is also used to turn off automatic backfill for an individual game session. This is for game sessions that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included in the <code>MatchmakerData</code> of an updated game session object, which is provided to the game server.</p><note>
/// <p>If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).</p>
/// </note>
/// <p><b>Learn more</b></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html"> Add FlexMatch to a game client</a></p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct StopMatchmakingFluentBuilder {
    handle: ::std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::stop_matchmaking::builders::StopMatchmakingInputBuilder,
    config_override: ::std::option::Option<crate::config::Builder>,
}
impl
    crate::client::customize::internal::CustomizableSend<
        crate::operation::stop_matchmaking::StopMatchmakingOutput,
        crate::operation::stop_matchmaking::StopMatchmakingError,
    > for StopMatchmakingFluentBuilder
{
    fn send(
        self,
        config_override: crate::config::Builder,
    ) -> crate::client::customize::internal::BoxFuture<
        crate::client::customize::internal::SendResult<
            crate::operation::stop_matchmaking::StopMatchmakingOutput,
            crate::operation::stop_matchmaking::StopMatchmakingError,
        >,
    > {
        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
    }
}
impl StopMatchmakingFluentBuilder {
    /// Creates a new `StopMatchmakingFluentBuilder`.
    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: ::std::default::Default::default(),
            config_override: ::std::option::Option::None,
        }
    }
    /// Access the StopMatchmaking as a reference.
    pub fn as_input(&self) -> &crate::operation::stop_matchmaking::builders::StopMatchmakingInputBuilder {
        &self.inner
    }
    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> ::std::result::Result<
        crate::operation::stop_matchmaking::StopMatchmakingOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::stop_matchmaking::StopMatchmakingError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let input = self
            .inner
            .build()
            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
        let runtime_plugins = crate::operation::stop_matchmaking::StopMatchmaking::operation_runtime_plugins(
            self.handle.runtime_plugins.clone(),
            &self.handle.conf,
            self.config_override,
        );
        crate::operation::stop_matchmaking::StopMatchmaking::orchestrate(&runtime_plugins, input).await
    }

    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
    pub fn customize(
        self,
    ) -> crate::client::customize::CustomizableOperation<
        crate::operation::stop_matchmaking::StopMatchmakingOutput,
        crate::operation::stop_matchmaking::StopMatchmakingError,
        Self,
    > {
        crate::client::customize::CustomizableOperation::new(self)
    }
    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
        self.set_config_override(::std::option::Option::Some(config_override.into()));
        self
    }

    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
        self.config_override = config_override;
        self
    }
    /// <p>A unique identifier for a matchmaking ticket.</p>
    pub fn ticket_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.ticket_id(input.into());
        self
    }
    /// <p>A unique identifier for a matchmaking ticket.</p>
    pub fn set_ticket_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_ticket_id(input);
        self
    }
    /// <p>A unique identifier for a matchmaking ticket.</p>
    pub fn get_ticket_id(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_ticket_id()
    }
}