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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::list_game_servers::_list_game_servers_input::ListGameServersInputBuilder;
pub use crate::operation::list_game_servers::_list_game_servers_output::ListGameServersOutputBuilder;
impl crate::operation::list_game_servers::builders::ListGameServersInputBuilder {
/// Sends a request with this input using the given client.
pub async fn send_with(
self,
client: &crate::Client,
) -> ::std::result::Result<
crate::operation::list_game_servers::ListGameServersOutput,
::aws_smithy_runtime_api::client::result::SdkError<
crate::operation::list_game_servers::ListGameServersError,
::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
>,
> {
let mut fluent_builder = client.list_game_servers();
fluent_builder.inner = self;
fluent_builder.send().await
}
}
/// Fluent builder constructing a request to `ListGameServers`.
///
/// <p><b>This API works with the following fleet types:</b> EC2 (FleetIQ)</p>
/// <p>Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.</p>
/// <p><b>Learn more</b></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ Guide</a></p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct ListGameServersFluentBuilder {
handle: ::std::sync::Arc<crate::client::Handle>,
inner: crate::operation::list_game_servers::builders::ListGameServersInputBuilder,
config_override: ::std::option::Option<crate::config::Builder>,
}
impl
crate::client::customize::internal::CustomizableSend<
crate::operation::list_game_servers::ListGameServersOutput,
crate::operation::list_game_servers::ListGameServersError,
> for ListGameServersFluentBuilder
{
fn send(
self,
config_override: crate::config::Builder,
) -> crate::client::customize::internal::BoxFuture<
crate::client::customize::internal::SendResult<
crate::operation::list_game_servers::ListGameServersOutput,
crate::operation::list_game_servers::ListGameServersError,
>,
> {
::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
}
}
impl ListGameServersFluentBuilder {
/// Creates a new `ListGameServersFluentBuilder`.
pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
Self {
handle,
inner: ::std::default::Default::default(),
config_override: ::std::option::Option::None,
}
}
/// Access the ListGameServers as a reference.
pub fn as_input(&self) -> &crate::operation::list_game_servers::builders::ListGameServersInputBuilder {
&self.inner
}
/// Sends the request and returns the response.
///
/// If an error occurs, an `SdkError` will be returned with additional details that
/// can be matched against.
///
/// By default, any retryable failures will be retried twice. Retry behavior
/// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
/// set when configuring the client.
pub async fn send(
self,
) -> ::std::result::Result<
crate::operation::list_game_servers::ListGameServersOutput,
::aws_smithy_runtime_api::client::result::SdkError<
crate::operation::list_game_servers::ListGameServersError,
::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
>,
> {
let input = self
.inner
.build()
.map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
let runtime_plugins = crate::operation::list_game_servers::ListGameServers::operation_runtime_plugins(
self.handle.runtime_plugins.clone(),
&self.handle.conf,
self.config_override,
);
crate::operation::list_game_servers::ListGameServers::orchestrate(&runtime_plugins, input).await
}
/// Consumes this builder, creating a customizable operation that can be modified before being sent.
pub fn customize(
self,
) -> crate::client::customize::CustomizableOperation<
crate::operation::list_game_servers::ListGameServersOutput,
crate::operation::list_game_servers::ListGameServersError,
Self,
> {
crate::client::customize::CustomizableOperation::new(self)
}
pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
self.set_config_override(::std::option::Option::Some(config_override.into()));
self
}
pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
self.config_override = config_override;
self
}
/// Create a paginator for this request
///
/// Paginators are used by calling [`send().await`](crate::operation::list_game_servers::paginator::ListGameServersPaginator::send) which returns a [`PaginationStream`](aws_smithy_async::future::pagination_stream::PaginationStream).
pub fn into_paginator(self) -> crate::operation::list_game_servers::paginator::ListGameServersPaginator {
crate::operation::list_game_servers::paginator::ListGameServersPaginator::new(self.handle, self.inner)
}
/// <p>An identifier for the game server group to retrieve a list of game servers from. Use either the name or ARN value.</p>
pub fn game_server_group_name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.game_server_group_name(input.into());
self
}
/// <p>An identifier for the game server group to retrieve a list of game servers from. Use either the name or ARN value.</p>
pub fn set_game_server_group_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.inner = self.inner.set_game_server_group_name(input);
self
}
/// <p>An identifier for the game server group to retrieve a list of game servers from. Use either the name or ARN value.</p>
pub fn get_game_server_group_name(&self) -> &::std::option::Option<::std::string::String> {
self.inner.get_game_server_group_name()
}
/// <p>Indicates how to sort the returned data based on game server registration timestamp. Use <code>ASCENDING</code> to retrieve oldest game servers first, or use <code>DESCENDING</code> to retrieve newest game servers first. If this parameter is left empty, game servers are returned in no particular order.</p>
pub fn sort_order(mut self, input: crate::types::SortOrder) -> Self {
self.inner = self.inner.sort_order(input);
self
}
/// <p>Indicates how to sort the returned data based on game server registration timestamp. Use <code>ASCENDING</code> to retrieve oldest game servers first, or use <code>DESCENDING</code> to retrieve newest game servers first. If this parameter is left empty, game servers are returned in no particular order.</p>
pub fn set_sort_order(mut self, input: ::std::option::Option<crate::types::SortOrder>) -> Self {
self.inner = self.inner.set_sort_order(input);
self
}
/// <p>Indicates how to sort the returned data based on game server registration timestamp. Use <code>ASCENDING</code> to retrieve oldest game servers first, or use <code>DESCENDING</code> to retrieve newest game servers first. If this parameter is left empty, game servers are returned in no particular order.</p>
pub fn get_sort_order(&self) -> &::std::option::Option<crate::types::SortOrder> {
self.inner.get_sort_order()
}
/// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
pub fn limit(mut self, input: i32) -> Self {
self.inner = self.inner.limit(input);
self
}
/// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
pub fn set_limit(mut self, input: ::std::option::Option<i32>) -> Self {
self.inner = self.inner.set_limit(input);
self
}
/// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
pub fn get_limit(&self) -> &::std::option::Option<i32> {
self.inner.get_limit()
}
/// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
pub fn next_token(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.next_token(input.into());
self
}
/// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
pub fn set_next_token(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.inner = self.inner.set_next_token(input);
self
}
/// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
pub fn get_next_token(&self) -> &::std::option::Option<::std::string::String> {
self.inner.get_next_token()
}
}