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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct ListBuildsInput {
/// <p>Build status to filter results by. To retrieve all builds, leave this parameter empty.</p>
/// <p>Possible build statuses include the following:</p>
/// <ul>
/// <li>
/// <p><b>INITIALIZED</b> -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.</p></li>
/// <li>
/// <p><b>READY</b> -- The game build has been successfully uploaded. You can now create new fleets for this build.</p></li>
/// <li>
/// <p><b>FAILED</b> -- The game build upload failed. You cannot create new fleets for this build.</p></li>
/// </ul>
pub status: ::std::option::Option<crate::types::BuildStatus>,
/// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
pub limit: ::std::option::Option<i32>,
/// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
pub next_token: ::std::option::Option<::std::string::String>,
}
impl ListBuildsInput {
/// <p>Build status to filter results by. To retrieve all builds, leave this parameter empty.</p>
/// <p>Possible build statuses include the following:</p>
/// <ul>
/// <li>
/// <p><b>INITIALIZED</b> -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.</p></li>
/// <li>
/// <p><b>READY</b> -- The game build has been successfully uploaded. You can now create new fleets for this build.</p></li>
/// <li>
/// <p><b>FAILED</b> -- The game build upload failed. You cannot create new fleets for this build.</p></li>
/// </ul>
pub fn status(&self) -> ::std::option::Option<&crate::types::BuildStatus> {
self.status.as_ref()
}
/// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
pub fn limit(&self) -> ::std::option::Option<i32> {
self.limit
}
/// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
pub fn next_token(&self) -> ::std::option::Option<&str> {
self.next_token.as_deref()
}
}
impl ListBuildsInput {
/// Creates a new builder-style object to manufacture [`ListBuildsInput`](crate::operation::list_builds::ListBuildsInput).
pub fn builder() -> crate::operation::list_builds::builders::ListBuildsInputBuilder {
crate::operation::list_builds::builders::ListBuildsInputBuilder::default()
}
}
/// A builder for [`ListBuildsInput`](crate::operation::list_builds::ListBuildsInput).
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
#[non_exhaustive]
pub struct ListBuildsInputBuilder {
pub(crate) status: ::std::option::Option<crate::types::BuildStatus>,
pub(crate) limit: ::std::option::Option<i32>,
pub(crate) next_token: ::std::option::Option<::std::string::String>,
}
impl ListBuildsInputBuilder {
/// <p>Build status to filter results by. To retrieve all builds, leave this parameter empty.</p>
/// <p>Possible build statuses include the following:</p>
/// <ul>
/// <li>
/// <p><b>INITIALIZED</b> -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.</p></li>
/// <li>
/// <p><b>READY</b> -- The game build has been successfully uploaded. You can now create new fleets for this build.</p></li>
/// <li>
/// <p><b>FAILED</b> -- The game build upload failed. You cannot create new fleets for this build.</p></li>
/// </ul>
pub fn status(mut self, input: crate::types::BuildStatus) -> Self {
self.status = ::std::option::Option::Some(input);
self
}
/// <p>Build status to filter results by. To retrieve all builds, leave this parameter empty.</p>
/// <p>Possible build statuses include the following:</p>
/// <ul>
/// <li>
/// <p><b>INITIALIZED</b> -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.</p></li>
/// <li>
/// <p><b>READY</b> -- The game build has been successfully uploaded. You can now create new fleets for this build.</p></li>
/// <li>
/// <p><b>FAILED</b> -- The game build upload failed. You cannot create new fleets for this build.</p></li>
/// </ul>
pub fn set_status(mut self, input: ::std::option::Option<crate::types::BuildStatus>) -> Self {
self.status = input;
self
}
/// <p>Build status to filter results by. To retrieve all builds, leave this parameter empty.</p>
/// <p>Possible build statuses include the following:</p>
/// <ul>
/// <li>
/// <p><b>INITIALIZED</b> -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.</p></li>
/// <li>
/// <p><b>READY</b> -- The game build has been successfully uploaded. You can now create new fleets for this build.</p></li>
/// <li>
/// <p><b>FAILED</b> -- The game build upload failed. You cannot create new fleets for this build.</p></li>
/// </ul>
pub fn get_status(&self) -> &::std::option::Option<crate::types::BuildStatus> {
&self.status
}
/// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
pub fn limit(mut self, input: i32) -> Self {
self.limit = ::std::option::Option::Some(input);
self
}
/// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
pub fn set_limit(mut self, input: ::std::option::Option<i32>) -> Self {
self.limit = input;
self
}
/// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
pub fn get_limit(&self) -> &::std::option::Option<i32> {
&self.limit
}
/// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
pub fn next_token(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.next_token = ::std::option::Option::Some(input.into());
self
}
/// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
pub fn set_next_token(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.next_token = input;
self
}
/// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
pub fn get_next_token(&self) -> &::std::option::Option<::std::string::String> {
&self.next_token
}
/// Consumes the builder and constructs a [`ListBuildsInput`](crate::operation::list_builds::ListBuildsInput).
pub fn build(self) -> ::std::result::Result<crate::operation::list_builds::ListBuildsInput, ::aws_smithy_types::error::operation::BuildError> {
::std::result::Result::Ok(crate::operation::list_builds::ListBuildsInput {
status: self.status,
limit: self.limit,
next_token: self.next_token,
})
}
}