aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct GetInstanceAccessInput {
    /// <p>A unique identifier for the fleet that contains the instance you want to access. You can request access to instances in EC2 fleets with the following statuses: <code>ACTIVATING</code>, <code>ACTIVE</code>, or <code>ERROR</code>. Use either a fleet ID or an ARN value.</p><note>
    /// <p>You can access fleets in <code>ERROR</code> status for a short period of time before Amazon GameLift Servers deletes them.</p>
    /// </note>
    pub fleet_id: ::std::option::Option<::std::string::String>,
    /// <p>A unique identifier for the instance you want to access. You can access an instance in any status.</p>
    pub instance_id: ::std::option::Option<::std::string::String>,
}
impl GetInstanceAccessInput {
    /// <p>A unique identifier for the fleet that contains the instance you want to access. You can request access to instances in EC2 fleets with the following statuses: <code>ACTIVATING</code>, <code>ACTIVE</code>, or <code>ERROR</code>. Use either a fleet ID or an ARN value.</p><note>
    /// <p>You can access fleets in <code>ERROR</code> status for a short period of time before Amazon GameLift Servers deletes them.</p>
    /// </note>
    pub fn fleet_id(&self) -> ::std::option::Option<&str> {
        self.fleet_id.as_deref()
    }
    /// <p>A unique identifier for the instance you want to access. You can access an instance in any status.</p>
    pub fn instance_id(&self) -> ::std::option::Option<&str> {
        self.instance_id.as_deref()
    }
}
impl GetInstanceAccessInput {
    /// Creates a new builder-style object to manufacture [`GetInstanceAccessInput`](crate::operation::get_instance_access::GetInstanceAccessInput).
    pub fn builder() -> crate::operation::get_instance_access::builders::GetInstanceAccessInputBuilder {
        crate::operation::get_instance_access::builders::GetInstanceAccessInputBuilder::default()
    }
}

/// A builder for [`GetInstanceAccessInput`](crate::operation::get_instance_access::GetInstanceAccessInput).
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
#[non_exhaustive]
pub struct GetInstanceAccessInputBuilder {
    pub(crate) fleet_id: ::std::option::Option<::std::string::String>,
    pub(crate) instance_id: ::std::option::Option<::std::string::String>,
}
impl GetInstanceAccessInputBuilder {
    /// <p>A unique identifier for the fleet that contains the instance you want to access. You can request access to instances in EC2 fleets with the following statuses: <code>ACTIVATING</code>, <code>ACTIVE</code>, or <code>ERROR</code>. Use either a fleet ID or an ARN value.</p><note>
    /// <p>You can access fleets in <code>ERROR</code> status for a short period of time before Amazon GameLift Servers deletes them.</p>
    /// </note>
    /// This field is required.
    pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.fleet_id = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>A unique identifier for the fleet that contains the instance you want to access. You can request access to instances in EC2 fleets with the following statuses: <code>ACTIVATING</code>, <code>ACTIVE</code>, or <code>ERROR</code>. Use either a fleet ID or an ARN value.</p><note>
    /// <p>You can access fleets in <code>ERROR</code> status for a short period of time before Amazon GameLift Servers deletes them.</p>
    /// </note>
    pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.fleet_id = input;
        self
    }
    /// <p>A unique identifier for the fleet that contains the instance you want to access. You can request access to instances in EC2 fleets with the following statuses: <code>ACTIVATING</code>, <code>ACTIVE</code>, or <code>ERROR</code>. Use either a fleet ID or an ARN value.</p><note>
    /// <p>You can access fleets in <code>ERROR</code> status for a short period of time before Amazon GameLift Servers deletes them.</p>
    /// </note>
    pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
        &self.fleet_id
    }
    /// <p>A unique identifier for the instance you want to access. You can access an instance in any status.</p>
    /// This field is required.
    pub fn instance_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.instance_id = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>A unique identifier for the instance you want to access. You can access an instance in any status.</p>
    pub fn set_instance_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.instance_id = input;
        self
    }
    /// <p>A unique identifier for the instance you want to access. You can access an instance in any status.</p>
    pub fn get_instance_id(&self) -> &::std::option::Option<::std::string::String> {
        &self.instance_id
    }
    /// Consumes the builder and constructs a [`GetInstanceAccessInput`](crate::operation::get_instance_access::GetInstanceAccessInput).
    pub fn build(
        self,
    ) -> ::std::result::Result<crate::operation::get_instance_access::GetInstanceAccessInput, ::aws_smithy_types::error::operation::BuildError> {
        ::std::result::Result::Ok(crate::operation::get_instance_access::GetInstanceAccessInput {
            fleet_id: self.fleet_id,
            instance_id: self.instance_id,
        })
    }
}