aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::get_compute_auth_token::_get_compute_auth_token_input::GetComputeAuthTokenInputBuilder;

pub use crate::operation::get_compute_auth_token::_get_compute_auth_token_output::GetComputeAuthTokenOutputBuilder;

impl crate::operation::get_compute_auth_token::builders::GetComputeAuthTokenInputBuilder {
    /// Sends a request with this input using the given client.
    pub async fn send_with(
        self,
        client: &crate::Client,
    ) -> ::std::result::Result<
        crate::operation::get_compute_auth_token::GetComputeAuthTokenOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::get_compute_auth_token::GetComputeAuthTokenError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let mut fluent_builder = client.get_compute_auth_token();
        fluent_builder.inner = self;
        fluent_builder.send().await
    }
}
/// Fluent builder constructing a request to `GetComputeAuthToken`.
///
/// <p><b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
/// <p>Requests an authentication token from Amazon GameLift Servers for a compute resource in an Amazon GameLift Servers fleet. Game servers that are running on the compute use this token to communicate with the Amazon GameLift Servers service, such as when calling the Amazon GameLift Servers server SDK action <code>InitSDK()</code>. Authentication tokens are valid for a limited time span, so you need to request a fresh token before the current token expires.</p>
/// <p><b>Request options</b></p>
/// <ul>
/// <li>
/// <p>For managed EC2 fleets (compute type <code>EC2</code>), auth token retrieval and refresh is handled automatically. All game servers that are running on all fleet instances have access to a valid auth token.</p></li>
/// <li>
/// <p>For Anywhere fleets (compute type <code>ANYWHERE</code>), if you're using the Amazon GameLift Servers Agent, auth token retrieval and refresh is handled automatically for any compute where the Agent is running. If you're not using the Agent, create a mechanism to retrieve and refresh auth tokens for computes that are running game server processes.</p></li>
/// </ul>
/// <p><b>Learn more</b></p>
/// <ul>
/// <li>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-anywhere.html">Create an Anywhere fleet</a></p></li>
/// <li>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing.html">Test your integration</a></p></li>
/// <li>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html">Server SDK reference guides</a> (for version 5.x)</p></li>
/// </ul>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct GetComputeAuthTokenFluentBuilder {
    handle: ::std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::get_compute_auth_token::builders::GetComputeAuthTokenInputBuilder,
    config_override: ::std::option::Option<crate::config::Builder>,
}
impl
    crate::client::customize::internal::CustomizableSend<
        crate::operation::get_compute_auth_token::GetComputeAuthTokenOutput,
        crate::operation::get_compute_auth_token::GetComputeAuthTokenError,
    > for GetComputeAuthTokenFluentBuilder
{
    fn send(
        self,
        config_override: crate::config::Builder,
    ) -> crate::client::customize::internal::BoxFuture<
        crate::client::customize::internal::SendResult<
            crate::operation::get_compute_auth_token::GetComputeAuthTokenOutput,
            crate::operation::get_compute_auth_token::GetComputeAuthTokenError,
        >,
    > {
        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
    }
}
impl GetComputeAuthTokenFluentBuilder {
    /// Creates a new `GetComputeAuthTokenFluentBuilder`.
    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: ::std::default::Default::default(),
            config_override: ::std::option::Option::None,
        }
    }
    /// Access the GetComputeAuthToken as a reference.
    pub fn as_input(&self) -> &crate::operation::get_compute_auth_token::builders::GetComputeAuthTokenInputBuilder {
        &self.inner
    }
    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> ::std::result::Result<
        crate::operation::get_compute_auth_token::GetComputeAuthTokenOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::get_compute_auth_token::GetComputeAuthTokenError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let input = self
            .inner
            .build()
            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
        let runtime_plugins = crate::operation::get_compute_auth_token::GetComputeAuthToken::operation_runtime_plugins(
            self.handle.runtime_plugins.clone(),
            &self.handle.conf,
            self.config_override,
        );
        crate::operation::get_compute_auth_token::GetComputeAuthToken::orchestrate(&runtime_plugins, input).await
    }

    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
    pub fn customize(
        self,
    ) -> crate::client::customize::CustomizableOperation<
        crate::operation::get_compute_auth_token::GetComputeAuthTokenOutput,
        crate::operation::get_compute_auth_token::GetComputeAuthTokenError,
        Self,
    > {
        crate::client::customize::CustomizableOperation::new(self)
    }
    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
        self.set_config_override(::std::option::Option::Some(config_override.into()));
        self
    }

    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
        self.config_override = config_override;
        self
    }
    /// <p>A unique identifier for the fleet that the compute is registered to.</p>
    pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.fleet_id(input.into());
        self
    }
    /// <p>A unique identifier for the fleet that the compute is registered to.</p>
    pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_fleet_id(input);
        self
    }
    /// <p>A unique identifier for the fleet that the compute is registered to.</p>
    pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_fleet_id()
    }
    /// <p>The name of the compute resource you are requesting the authentication token for. For an Anywhere fleet compute, use the registered compute name. For an EC2 fleet instance, use the instance ID.</p>
    pub fn compute_name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.compute_name(input.into());
        self
    }
    /// <p>The name of the compute resource you are requesting the authentication token for. For an Anywhere fleet compute, use the registered compute name. For an EC2 fleet instance, use the instance ID.</p>
    pub fn set_compute_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_compute_name(input);
        self
    }
    /// <p>The name of the compute resource you are requesting the authentication token for. For an Anywhere fleet compute, use the registered compute name. For an EC2 fleet instance, use the instance ID.</p>
    pub fn get_compute_name(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_compute_name()
    }
}