aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::describe_matchmaking::_describe_matchmaking_input::DescribeMatchmakingInputBuilder;

pub use crate::operation::describe_matchmaking::_describe_matchmaking_output::DescribeMatchmakingOutputBuilder;

impl crate::operation::describe_matchmaking::builders::DescribeMatchmakingInputBuilder {
    /// Sends a request with this input using the given client.
    pub async fn send_with(
        self,
        client: &crate::Client,
    ) -> ::std::result::Result<
        crate::operation::describe_matchmaking::DescribeMatchmakingOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::describe_matchmaking::DescribeMatchmakingError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let mut fluent_builder = client.describe_matchmaking();
        fluent_builder.inner = self;
        fluent_builder.send().await
    }
}
/// Fluent builder constructing a request to `DescribeMatchmaking`.
///
/// <p><b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
/// <p>Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket information, including--after a successful match is made--connection information for the resulting new game session.</p>
/// <p>To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the request is successful, a ticket object is returned for each requested ID that currently exists.</p>
/// <p>This operation is not designed to be continually called to track matchmaking ticket status. This practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, set up an Amazon Simple Notification Service to receive notifications, and provide the topic ARN in the matchmaking configuration.</p>
/// <p></p>
/// <p><b>Learn more</b></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html"> Add FlexMatch to a game client</a></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html"> Set Up FlexMatch event notification</a></p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct DescribeMatchmakingFluentBuilder {
    handle: ::std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::describe_matchmaking::builders::DescribeMatchmakingInputBuilder,
    config_override: ::std::option::Option<crate::config::Builder>,
}
impl
    crate::client::customize::internal::CustomizableSend<
        crate::operation::describe_matchmaking::DescribeMatchmakingOutput,
        crate::operation::describe_matchmaking::DescribeMatchmakingError,
    > for DescribeMatchmakingFluentBuilder
{
    fn send(
        self,
        config_override: crate::config::Builder,
    ) -> crate::client::customize::internal::BoxFuture<
        crate::client::customize::internal::SendResult<
            crate::operation::describe_matchmaking::DescribeMatchmakingOutput,
            crate::operation::describe_matchmaking::DescribeMatchmakingError,
        >,
    > {
        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
    }
}
impl DescribeMatchmakingFluentBuilder {
    /// Creates a new `DescribeMatchmakingFluentBuilder`.
    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: ::std::default::Default::default(),
            config_override: ::std::option::Option::None,
        }
    }
    /// Access the DescribeMatchmaking as a reference.
    pub fn as_input(&self) -> &crate::operation::describe_matchmaking::builders::DescribeMatchmakingInputBuilder {
        &self.inner
    }
    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> ::std::result::Result<
        crate::operation::describe_matchmaking::DescribeMatchmakingOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::describe_matchmaking::DescribeMatchmakingError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let input = self
            .inner
            .build()
            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
        let runtime_plugins = crate::operation::describe_matchmaking::DescribeMatchmaking::operation_runtime_plugins(
            self.handle.runtime_plugins.clone(),
            &self.handle.conf,
            self.config_override,
        );
        crate::operation::describe_matchmaking::DescribeMatchmaking::orchestrate(&runtime_plugins, input).await
    }

    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
    pub fn customize(
        self,
    ) -> crate::client::customize::CustomizableOperation<
        crate::operation::describe_matchmaking::DescribeMatchmakingOutput,
        crate::operation::describe_matchmaking::DescribeMatchmakingError,
        Self,
    > {
        crate::client::customize::CustomizableOperation::new(self)
    }
    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
        self.set_config_override(::std::option::Option::Some(config_override.into()));
        self
    }

    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
        self.config_override = config_override;
        self
    }
    ///
    /// Appends an item to `TicketIds`.
    ///
    /// To override the contents of this collection use [`set_ticket_ids`](Self::set_ticket_ids).
    ///
    /// <p>A unique identifier for a matchmaking ticket. You can include up to 10 ID values.</p>
    pub fn ticket_ids(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.ticket_ids(input.into());
        self
    }
    /// <p>A unique identifier for a matchmaking ticket. You can include up to 10 ID values.</p>
    pub fn set_ticket_ids(mut self, input: ::std::option::Option<::std::vec::Vec<::std::string::String>>) -> Self {
        self.inner = self.inner.set_ticket_ids(input);
        self
    }
    /// <p>A unique identifier for a matchmaking ticket. You can include up to 10 ID values.</p>
    pub fn get_ticket_ids(&self) -> &::std::option::Option<::std::vec::Vec<::std::string::String>> {
        self.inner.get_ticket_ids()
    }
}