aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::describe_game_server_instances::_describe_game_server_instances_input::DescribeGameServerInstancesInputBuilder;

pub use crate::operation::describe_game_server_instances::_describe_game_server_instances_output::DescribeGameServerInstancesOutputBuilder;

impl crate::operation::describe_game_server_instances::builders::DescribeGameServerInstancesInputBuilder {
    /// Sends a request with this input using the given client.
    pub async fn send_with(
        self,
        client: &crate::Client,
    ) -> ::std::result::Result<
        crate::operation::describe_game_server_instances::DescribeGameServerInstancesOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::describe_game_server_instances::DescribeGameServerInstancesError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let mut fluent_builder = client.describe_game_server_instances();
        fluent_builder.inner = self;
        fluent_builder.send().await
    }
}
/// Fluent builder constructing a request to `DescribeGameServerInstances`.
///
/// <p><b>This API works with the following fleet types:</b> EC2 (FleetIQ)</p>
/// <p>Retrieves status information about the Amazon EC2 instances associated with a Amazon GameLift Servers FleetIQ game server group. Use this operation to detect when instances are active or not available to host new game servers.</p>
/// <p>To request status for all instances in the game server group, provide a game server group ID only. To request status for specific instances, provide the game server group ID and one or more instance IDs. Use the pagination parameters to retrieve results in sequential segments. If successful, a collection of <code>GameServerInstance</code> objects is returned.</p>
/// <p>This operation is not designed to be called with every game server claim request; this practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, cache the results and refresh your cache no more than once every 10 seconds.</p>
/// <p><b>Learn more</b></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ Guide</a></p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct DescribeGameServerInstancesFluentBuilder {
    handle: ::std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::describe_game_server_instances::builders::DescribeGameServerInstancesInputBuilder,
    config_override: ::std::option::Option<crate::config::Builder>,
}
impl
    crate::client::customize::internal::CustomizableSend<
        crate::operation::describe_game_server_instances::DescribeGameServerInstancesOutput,
        crate::operation::describe_game_server_instances::DescribeGameServerInstancesError,
    > for DescribeGameServerInstancesFluentBuilder
{
    fn send(
        self,
        config_override: crate::config::Builder,
    ) -> crate::client::customize::internal::BoxFuture<
        crate::client::customize::internal::SendResult<
            crate::operation::describe_game_server_instances::DescribeGameServerInstancesOutput,
            crate::operation::describe_game_server_instances::DescribeGameServerInstancesError,
        >,
    > {
        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
    }
}
impl DescribeGameServerInstancesFluentBuilder {
    /// Creates a new `DescribeGameServerInstancesFluentBuilder`.
    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: ::std::default::Default::default(),
            config_override: ::std::option::Option::None,
        }
    }
    /// Access the DescribeGameServerInstances as a reference.
    pub fn as_input(&self) -> &crate::operation::describe_game_server_instances::builders::DescribeGameServerInstancesInputBuilder {
        &self.inner
    }
    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> ::std::result::Result<
        crate::operation::describe_game_server_instances::DescribeGameServerInstancesOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::describe_game_server_instances::DescribeGameServerInstancesError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let input = self
            .inner
            .build()
            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
        let runtime_plugins = crate::operation::describe_game_server_instances::DescribeGameServerInstances::operation_runtime_plugins(
            self.handle.runtime_plugins.clone(),
            &self.handle.conf,
            self.config_override,
        );
        crate::operation::describe_game_server_instances::DescribeGameServerInstances::orchestrate(&runtime_plugins, input).await
    }

    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
    pub fn customize(
        self,
    ) -> crate::client::customize::CustomizableOperation<
        crate::operation::describe_game_server_instances::DescribeGameServerInstancesOutput,
        crate::operation::describe_game_server_instances::DescribeGameServerInstancesError,
        Self,
    > {
        crate::client::customize::CustomizableOperation::new(self)
    }
    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
        self.set_config_override(::std::option::Option::Some(config_override.into()));
        self
    }

    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
        self.config_override = config_override;
        self
    }
    /// Create a paginator for this request
    ///
    /// Paginators are used by calling [`send().await`](crate::operation::describe_game_server_instances::paginator::DescribeGameServerInstancesPaginator::send) which returns a [`PaginationStream`](aws_smithy_async::future::pagination_stream::PaginationStream).
    pub fn into_paginator(self) -> crate::operation::describe_game_server_instances::paginator::DescribeGameServerInstancesPaginator {
        crate::operation::describe_game_server_instances::paginator::DescribeGameServerInstancesPaginator::new(self.handle, self.inner)
    }
    /// <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
    pub fn game_server_group_name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.game_server_group_name(input.into());
        self
    }
    /// <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
    pub fn set_game_server_group_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_game_server_group_name(input);
        self
    }
    /// <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
    pub fn get_game_server_group_name(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_game_server_group_name()
    }
    ///
    /// Appends an item to `InstanceIds`.
    ///
    /// To override the contents of this collection use [`set_instance_ids`](Self::set_instance_ids).
    ///
    /// <p>The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: <code>i-1234567890abcdef0</code>. To retrieve all instances in the game server group, leave this parameter empty.</p>
    pub fn instance_ids(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.instance_ids(input.into());
        self
    }
    /// <p>The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: <code>i-1234567890abcdef0</code>. To retrieve all instances in the game server group, leave this parameter empty.</p>
    pub fn set_instance_ids(mut self, input: ::std::option::Option<::std::vec::Vec<::std::string::String>>) -> Self {
        self.inner = self.inner.set_instance_ids(input);
        self
    }
    /// <p>The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character format, for example: <code>i-1234567890abcdef0</code>. To retrieve all instances in the game server group, leave this parameter empty.</p>
    pub fn get_instance_ids(&self) -> &::std::option::Option<::std::vec::Vec<::std::string::String>> {
        self.inner.get_instance_ids()
    }
    /// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
    pub fn limit(mut self, input: i32) -> Self {
        self.inner = self.inner.limit(input);
        self
    }
    /// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
    pub fn set_limit(mut self, input: ::std::option::Option<i32>) -> Self {
        self.inner = self.inner.set_limit(input);
        self
    }
    /// <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
    pub fn get_limit(&self) -> &::std::option::Option<i32> {
        self.inner.get_limit()
    }
    /// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
    pub fn next_token(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.next_token(input.into());
        self
    }
    /// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
    pub fn set_next_token(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_next_token(input);
        self
    }
    /// <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
    pub fn get_next_token(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_next_token()
    }
}