aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::describe_game_server_group::_describe_game_server_group_input::DescribeGameServerGroupInputBuilder;

pub use crate::operation::describe_game_server_group::_describe_game_server_group_output::DescribeGameServerGroupOutputBuilder;

impl crate::operation::describe_game_server_group::builders::DescribeGameServerGroupInputBuilder {
    /// Sends a request with this input using the given client.
    pub async fn send_with(
        self,
        client: &crate::Client,
    ) -> ::std::result::Result<
        crate::operation::describe_game_server_group::DescribeGameServerGroupOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::describe_game_server_group::DescribeGameServerGroupError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let mut fluent_builder = client.describe_game_server_group();
        fluent_builder.inner = self;
        fluent_builder.send().await
    }
}
/// Fluent builder constructing a request to `DescribeGameServerGroup`.
///
/// <p><b>This API works with the following fleet types:</b> EC2 (FleetIQ)</p>
/// <p>Retrieves information on a game server group. This operation returns only properties related to Amazon GameLift Servers FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.</p>
/// <p>To get attributes for a game server group, provide a group name or ARN value. If successful, a <code>GameServerGroup</code> object is returned.</p>
/// <p><b>Learn more</b></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ Guide</a></p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct DescribeGameServerGroupFluentBuilder {
    handle: ::std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::describe_game_server_group::builders::DescribeGameServerGroupInputBuilder,
    config_override: ::std::option::Option<crate::config::Builder>,
}
impl
    crate::client::customize::internal::CustomizableSend<
        crate::operation::describe_game_server_group::DescribeGameServerGroupOutput,
        crate::operation::describe_game_server_group::DescribeGameServerGroupError,
    > for DescribeGameServerGroupFluentBuilder
{
    fn send(
        self,
        config_override: crate::config::Builder,
    ) -> crate::client::customize::internal::BoxFuture<
        crate::client::customize::internal::SendResult<
            crate::operation::describe_game_server_group::DescribeGameServerGroupOutput,
            crate::operation::describe_game_server_group::DescribeGameServerGroupError,
        >,
    > {
        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
    }
}
impl DescribeGameServerGroupFluentBuilder {
    /// Creates a new `DescribeGameServerGroupFluentBuilder`.
    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: ::std::default::Default::default(),
            config_override: ::std::option::Option::None,
        }
    }
    /// Access the DescribeGameServerGroup as a reference.
    pub fn as_input(&self) -> &crate::operation::describe_game_server_group::builders::DescribeGameServerGroupInputBuilder {
        &self.inner
    }
    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> ::std::result::Result<
        crate::operation::describe_game_server_group::DescribeGameServerGroupOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::describe_game_server_group::DescribeGameServerGroupError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let input = self
            .inner
            .build()
            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
        let runtime_plugins = crate::operation::describe_game_server_group::DescribeGameServerGroup::operation_runtime_plugins(
            self.handle.runtime_plugins.clone(),
            &self.handle.conf,
            self.config_override,
        );
        crate::operation::describe_game_server_group::DescribeGameServerGroup::orchestrate(&runtime_plugins, input).await
    }

    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
    pub fn customize(
        self,
    ) -> crate::client::customize::CustomizableOperation<
        crate::operation::describe_game_server_group::DescribeGameServerGroupOutput,
        crate::operation::describe_game_server_group::DescribeGameServerGroupError,
        Self,
    > {
        crate::client::customize::CustomizableOperation::new(self)
    }
    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
        self.set_config_override(::std::option::Option::Some(config_override.into()));
        self
    }

    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
        self.config_override = config_override;
        self
    }
    /// <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
    pub fn game_server_group_name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.game_server_group_name(input.into());
        self
    }
    /// <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
    pub fn set_game_server_group_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_game_server_group_name(input);
        self
    }
    /// <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
    pub fn get_game_server_group_name(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_game_server_group_name()
    }
}