aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::describe_compute::_describe_compute_input::DescribeComputeInputBuilder;

pub use crate::operation::describe_compute::_describe_compute_output::DescribeComputeOutputBuilder;

impl crate::operation::describe_compute::builders::DescribeComputeInputBuilder {
    /// Sends a request with this input using the given client.
    pub async fn send_with(
        self,
        client: &crate::Client,
    ) -> ::std::result::Result<
        crate::operation::describe_compute::DescribeComputeOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::describe_compute::DescribeComputeError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let mut fluent_builder = client.describe_compute();
        fluent_builder.inner = self;
        fluent_builder.send().await
    }
}
/// Fluent builder constructing a request to `DescribeCompute`.
///
/// <p><b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
/// <p>Retrieves properties for a specific compute resource in an Amazon GameLift Servers fleet. You can list all computes in a fleet by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">ListCompute</a>.</p>
/// <p><b>Request options</b></p>
/// <p>Provide the fleet ID and compute name. The compute name varies depending on the type of fleet.</p>
/// <ul>
/// <li>
/// <p>For a compute in a managed EC2 fleet, provide an instance ID. Each instance in the fleet is a compute.</p></li>
/// <li>
/// <p>For a compute in a managed container fleet, provide a compute name. In a container fleet, each game server container group on a fleet instance is assigned a compute name.</p></li>
/// <li>
/// <p>For a compute in an Anywhere fleet, provide a registered compute name. Anywhere fleet computes are created when you register a hosting resource with the fleet.</p></li>
/// </ul>
/// <p><b>Results</b></p>
/// <p>If successful, this operation returns details for the requested compute resource. Depending on the fleet's compute type, the result includes the following information:</p>
/// <ul>
/// <li>
/// <p>For a managed EC2 fleet, this operation returns information about the EC2 instance.</p></li>
/// <li>
/// <p>For an Anywhere fleet, this operation returns information about the registered compute.</p></li>
/// </ul>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct DescribeComputeFluentBuilder {
    handle: ::std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::describe_compute::builders::DescribeComputeInputBuilder,
    config_override: ::std::option::Option<crate::config::Builder>,
}
impl
    crate::client::customize::internal::CustomizableSend<
        crate::operation::describe_compute::DescribeComputeOutput,
        crate::operation::describe_compute::DescribeComputeError,
    > for DescribeComputeFluentBuilder
{
    fn send(
        self,
        config_override: crate::config::Builder,
    ) -> crate::client::customize::internal::BoxFuture<
        crate::client::customize::internal::SendResult<
            crate::operation::describe_compute::DescribeComputeOutput,
            crate::operation::describe_compute::DescribeComputeError,
        >,
    > {
        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
    }
}
impl DescribeComputeFluentBuilder {
    /// Creates a new `DescribeComputeFluentBuilder`.
    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: ::std::default::Default::default(),
            config_override: ::std::option::Option::None,
        }
    }
    /// Access the DescribeCompute as a reference.
    pub fn as_input(&self) -> &crate::operation::describe_compute::builders::DescribeComputeInputBuilder {
        &self.inner
    }
    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> ::std::result::Result<
        crate::operation::describe_compute::DescribeComputeOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::describe_compute::DescribeComputeError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let input = self
            .inner
            .build()
            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
        let runtime_plugins = crate::operation::describe_compute::DescribeCompute::operation_runtime_plugins(
            self.handle.runtime_plugins.clone(),
            &self.handle.conf,
            self.config_override,
        );
        crate::operation::describe_compute::DescribeCompute::orchestrate(&runtime_plugins, input).await
    }

    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
    pub fn customize(
        self,
    ) -> crate::client::customize::CustomizableOperation<
        crate::operation::describe_compute::DescribeComputeOutput,
        crate::operation::describe_compute::DescribeComputeError,
        Self,
    > {
        crate::client::customize::CustomizableOperation::new(self)
    }
    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
        self.set_config_override(::std::option::Option::Some(config_override.into()));
        self
    }

    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
        self.config_override = config_override;
        self
    }
    /// <p>A unique identifier for the fleet that the compute belongs to. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.fleet_id(input.into());
        self
    }
    /// <p>A unique identifier for the fleet that the compute belongs to. You can use either the fleet ID or ARN value.</p>
    pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_fleet_id(input);
        self
    }
    /// <p>A unique identifier for the fleet that the compute belongs to. You can use either the fleet ID or ARN value.</p>
    pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_fleet_id()
    }
    /// <p>The unique identifier of the compute resource to retrieve properties for. For a managed container fleet or Anywhere fleet, use a compute name. For an EC2 fleet, use an instance ID. To retrieve a fleet's compute identifiers, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">ListCompute</a>.</p>
    pub fn compute_name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.compute_name(input.into());
        self
    }
    /// <p>The unique identifier of the compute resource to retrieve properties for. For a managed container fleet or Anywhere fleet, use a compute name. For an EC2 fleet, use an instance ID. To retrieve a fleet's compute identifiers, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">ListCompute</a>.</p>
    pub fn set_compute_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_compute_name(input);
        self
    }
    /// <p>The unique identifier of the compute resource to retrieve properties for. For a managed container fleet or Anywhere fleet, use a compute name. For an EC2 fleet, use an instance ID. To retrieve a fleet's compute identifiers, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">ListCompute</a>.</p>
    pub fn get_compute_name(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_compute_name()
    }
}