// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::create_vpc_peering_authorization::_create_vpc_peering_authorization_input::CreateVpcPeeringAuthorizationInputBuilder;
pub use crate::operation::create_vpc_peering_authorization::_create_vpc_peering_authorization_output::CreateVpcPeeringAuthorizationOutputBuilder;
impl crate::operation::create_vpc_peering_authorization::builders::CreateVpcPeeringAuthorizationInputBuilder {
/// Sends a request with this input using the given client.
pub async fn send_with(
self,
client: &crate::Client,
) -> ::std::result::Result<
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorizationOutput,
::aws_smithy_runtime_api::client::result::SdkError<
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorizationError,
::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
>,
> {
let mut fluent_builder = client.create_vpc_peering_authorization();
fluent_builder.inner = self;
fluent_builder.send().await
}
}
/// Fluent builder constructing a request to `CreateVpcPeeringAuthorization`.
///
/// <p><b>This API works with the following fleet types:</b> EC2</p>
/// <p>Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift Servers fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game servers on your fleet to communicate directly with other Amazon Web Services resources. After you've received authorization, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringConnection.html">CreateVpcPeeringConnection</a> to establish the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
/// <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to, including the account that you use to manage your Amazon GameLift Servers fleets. You cannot peer with VPCs that are in different Regions.</p>
/// <p>To request authorization to create a connection, call this operation from the Amazon Web Services account with the VPC that you want to peer to your Amazon GameLift Servers fleet. For example, to enable your game servers to retrieve data from a DynamoDB table, use the account that manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage Amazon GameLift Servers. If successful, VPC peering is authorized for the specified VPC.</p>
/// <p>To request authorization to delete a connection, call this operation from the Amazon Web Services account with the VPC that is peered with your Amazon GameLift Servers fleet. Identify the following values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the Amazon Web Services account that you use to manage Amazon GameLift Servers.</p>
/// <p>The authorization remains valid for 24 hours unless it is canceled. You must create or delete the peering connection while the authorization is valid.</p><note>
/// <p>Amazon GameLift Servers uses the caller's credentials to update peer-VPC resources. The IAM user that calls this operation must have the following Amazon EC2 permissions enabled:</p>
/// <ul>
/// <li>
/// <p><code>ec2:AcceptVpcPeeringConnection</code></p></li>
/// <li>
/// <p><code>ec2:AuthorizeSecurityGroupEgress</code></p></li>
/// <li>
/// <p><code>ec2:AuthorizeSecurityGroupIngress</code></p></li>
/// <li>
/// <p><code>ec2:CreateRoute</code></p></li>
/// <li>
/// <p><code>ec2:DescribeRouteTables</code></p></li>
/// <li>
/// <p><code>ec2:DescribeSecurityGroups</code></p></li>
/// </ul>
/// </note>
/// <p><b>Related actions</b></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a></p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct CreateVpcPeeringAuthorizationFluentBuilder {
handle: ::std::sync::Arc<crate::client::Handle>,
inner: crate::operation::create_vpc_peering_authorization::builders::CreateVpcPeeringAuthorizationInputBuilder,
config_override: ::std::option::Option<crate::config::Builder>,
}
impl
crate::client::customize::internal::CustomizableSend<
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorizationOutput,
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorizationError,
> for CreateVpcPeeringAuthorizationFluentBuilder
{
fn send(
self,
config_override: crate::config::Builder,
) -> crate::client::customize::internal::BoxFuture<
crate::client::customize::internal::SendResult<
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorizationOutput,
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorizationError,
>,
> {
::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
}
}
impl CreateVpcPeeringAuthorizationFluentBuilder {
/// Creates a new `CreateVpcPeeringAuthorizationFluentBuilder`.
pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
Self {
handle,
inner: ::std::default::Default::default(),
config_override: ::std::option::Option::None,
}
}
/// Access the CreateVpcPeeringAuthorization as a reference.
pub fn as_input(&self) -> &crate::operation::create_vpc_peering_authorization::builders::CreateVpcPeeringAuthorizationInputBuilder {
&self.inner
}
/// Sends the request and returns the response.
///
/// If an error occurs, an `SdkError` will be returned with additional details that
/// can be matched against.
///
/// By default, any retryable failures will be retried twice. Retry behavior
/// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
/// set when configuring the client.
pub async fn send(
self,
) -> ::std::result::Result<
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorizationOutput,
::aws_smithy_runtime_api::client::result::SdkError<
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorizationError,
::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
>,
> {
let input = self
.inner
.build()
.map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
let runtime_plugins = crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorization::operation_runtime_plugins(
self.handle.runtime_plugins.clone(),
&self.handle.conf,
self.config_override,
);
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorization::orchestrate(&runtime_plugins, input).await
}
/// Consumes this builder, creating a customizable operation that can be modified before being sent.
pub fn customize(
self,
) -> crate::client::customize::CustomizableOperation<
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorizationOutput,
crate::operation::create_vpc_peering_authorization::CreateVpcPeeringAuthorizationError,
Self,
> {
crate::client::customize::CustomizableOperation::new(self)
}
pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
self.set_config_override(::std::option::Option::Some(config_override.into()));
self
}
pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
self.config_override = config_override;
self
}
/// <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift Servers fleet. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
pub fn game_lift_aws_account_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.game_lift_aws_account_id(input.into());
self
}
/// <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift Servers fleet. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
pub fn set_game_lift_aws_account_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.inner = self.inner.set_game_lift_aws_account_id(input);
self
}
/// <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift Servers fleet. You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
pub fn get_game_lift_aws_account_id(&self) -> &::std::option::Option<::std::string::String> {
self.inner.get_game_lift_aws_account_id()
}
/// <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
pub fn peer_vpc_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.peer_vpc_id(input.into());
self
}
/// <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
pub fn set_peer_vpc_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.inner = self.inner.set_peer_vpc_id(input);
self
}
/// <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
pub fn get_peer_vpc_id(&self) -> &::std::option::Option<::std::string::String> {
self.inner.get_peer_vpc_id()
}
}