aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct CreateScriptInput {
    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to change this value later.</p>
    pub name: ::std::option::Option<::std::string::String>,
    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to change this value later.</p>
    pub version: ::std::option::Option<::std::string::String>,
    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
    pub storage_location: ::std::option::Option<crate::types::S3Location>,
    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
    pub zip_file: ::std::option::Option<::aws_smithy_types::Blob>,
    /// <p>A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the resource is created, you can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html">TagResource</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html">UntagResource</a>, and <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.</p>
    pub tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
    /// <p>The Node.js version used for execution of your Realtime script. The valid values are <code>10.x | 24.x</code>. By default, <code>NodeJsVersion</code> is <code>10.x</code>. This value cannot be updated later.</p><note>
    /// <p>Node.js 10 will reach end of support on September 30, 2026. See more details in the <a href="http://aws.amazon.com/gamelift/faq/nodejs10/">Node.js 10 FAQs</a>. For migration guidance, see <a href="https://docs.aws.amazon.com/gamelift/latest/realtimeguide/realtime-script.html#realtime-script-nodejs-migration"> Migrating from Node.js 10 to 24</a>.</p>
    /// </note>
    pub node_js_version: ::std::option::Option<::std::string::String>,
}
impl CreateScriptInput {
    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to change this value later.</p>
    pub fn name(&self) -> ::std::option::Option<&str> {
        self.name.as_deref()
    }
    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to change this value later.</p>
    pub fn version(&self) -> ::std::option::Option<&str> {
        self.version.as_deref()
    }
    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
    pub fn storage_location(&self) -> ::std::option::Option<&crate::types::S3Location> {
        self.storage_location.as_ref()
    }
    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
    pub fn zip_file(&self) -> ::std::option::Option<&::aws_smithy_types::Blob> {
        self.zip_file.as_ref()
    }
    /// <p>A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the resource is created, you can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html">TagResource</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html">UntagResource</a>, and <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.</p>
    ///
    /// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.tags.is_none()`.
    pub fn tags(&self) -> &[crate::types::Tag] {
        self.tags.as_deref().unwrap_or_default()
    }
    /// <p>The Node.js version used for execution of your Realtime script. The valid values are <code>10.x | 24.x</code>. By default, <code>NodeJsVersion</code> is <code>10.x</code>. This value cannot be updated later.</p><note>
    /// <p>Node.js 10 will reach end of support on September 30, 2026. See more details in the <a href="http://aws.amazon.com/gamelift/faq/nodejs10/">Node.js 10 FAQs</a>. For migration guidance, see <a href="https://docs.aws.amazon.com/gamelift/latest/realtimeguide/realtime-script.html#realtime-script-nodejs-migration"> Migrating from Node.js 10 to 24</a>.</p>
    /// </note>
    pub fn node_js_version(&self) -> ::std::option::Option<&str> {
        self.node_js_version.as_deref()
    }
}
impl CreateScriptInput {
    /// Creates a new builder-style object to manufacture [`CreateScriptInput`](crate::operation::create_script::CreateScriptInput).
    pub fn builder() -> crate::operation::create_script::builders::CreateScriptInputBuilder {
        crate::operation::create_script::builders::CreateScriptInputBuilder::default()
    }
}

/// A builder for [`CreateScriptInput`](crate::operation::create_script::CreateScriptInput).
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
#[non_exhaustive]
pub struct CreateScriptInputBuilder {
    pub(crate) name: ::std::option::Option<::std::string::String>,
    pub(crate) version: ::std::option::Option<::std::string::String>,
    pub(crate) storage_location: ::std::option::Option<crate::types::S3Location>,
    pub(crate) zip_file: ::std::option::Option<::aws_smithy_types::Blob>,
    pub(crate) tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
    pub(crate) node_js_version: ::std::option::Option<::std::string::String>,
}
impl CreateScriptInputBuilder {
    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to change this value later.</p>
    pub fn name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.name = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to change this value later.</p>
    pub fn set_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.name = input;
        self
    }
    /// <p>A descriptive label that is associated with a script. Script names do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to change this value later.</p>
    pub fn get_name(&self) -> &::std::option::Option<::std::string::String> {
        &self.name
    }
    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to change this value later.</p>
    pub fn version(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.version = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to change this value later.</p>
    pub fn set_version(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.version = input;
        self
    }
    /// <p>Version information that is associated with a build or script. Version strings do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to change this value later.</p>
    pub fn get_version(&self) -> &::std::option::Option<::std::string::String> {
        &self.version
    }
    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
    pub fn storage_location(mut self, input: crate::types::S3Location) -> Self {
        self.storage_location = ::std::option::Option::Some(input);
        self
    }
    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
    pub fn set_storage_location(mut self, input: ::std::option::Option<crate::types::S3Location>) -> Self {
        self.storage_location = input;
        self
    }
    /// <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier version.</p>
    pub fn get_storage_location(&self) -> &::std::option::Option<crate::types::S3Location> {
        &self.storage_location
    }
    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
    pub fn zip_file(mut self, input: ::aws_smithy_types::Blob) -> Self {
        self.zip_file = ::std::option::Option::Some(input);
        self
    }
    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
    pub fn set_zip_file(mut self, input: ::std::option::Option<::aws_smithy_types::Blob>) -> Self {
        self.zip_file = input;
        self
    }
    /// <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
    /// <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
    pub fn get_zip_file(&self) -> &::std::option::Option<::aws_smithy_types::Blob> {
        &self.zip_file
    }
    /// Appends an item to `tags`.
    ///
    /// To override the contents of this collection use [`set_tags`](Self::set_tags).
    ///
    /// <p>A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the resource is created, you can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html">TagResource</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html">UntagResource</a>, and <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.</p>
    pub fn tags(mut self, input: crate::types::Tag) -> Self {
        let mut v = self.tags.unwrap_or_default();
        v.push(input);
        self.tags = ::std::option::Option::Some(v);
        self
    }
    /// <p>A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the resource is created, you can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html">TagResource</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html">UntagResource</a>, and <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.</p>
    pub fn set_tags(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>) -> Self {
        self.tags = input;
        self
    }
    /// <p>A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the resource is created, you can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html">TagResource</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html">UntagResource</a>, and <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.</p>
    pub fn get_tags(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::Tag>> {
        &self.tags
    }
    /// <p>The Node.js version used for execution of your Realtime script. The valid values are <code>10.x | 24.x</code>. By default, <code>NodeJsVersion</code> is <code>10.x</code>. This value cannot be updated later.</p><note>
    /// <p>Node.js 10 will reach end of support on September 30, 2026. See more details in the <a href="http://aws.amazon.com/gamelift/faq/nodejs10/">Node.js 10 FAQs</a>. For migration guidance, see <a href="https://docs.aws.amazon.com/gamelift/latest/realtimeguide/realtime-script.html#realtime-script-nodejs-migration"> Migrating from Node.js 10 to 24</a>.</p>
    /// </note>
    pub fn node_js_version(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.node_js_version = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The Node.js version used for execution of your Realtime script. The valid values are <code>10.x | 24.x</code>. By default, <code>NodeJsVersion</code> is <code>10.x</code>. This value cannot be updated later.</p><note>
    /// <p>Node.js 10 will reach end of support on September 30, 2026. See more details in the <a href="http://aws.amazon.com/gamelift/faq/nodejs10/">Node.js 10 FAQs</a>. For migration guidance, see <a href="https://docs.aws.amazon.com/gamelift/latest/realtimeguide/realtime-script.html#realtime-script-nodejs-migration"> Migrating from Node.js 10 to 24</a>.</p>
    /// </note>
    pub fn set_node_js_version(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.node_js_version = input;
        self
    }
    /// <p>The Node.js version used for execution of your Realtime script. The valid values are <code>10.x | 24.x</code>. By default, <code>NodeJsVersion</code> is <code>10.x</code>. This value cannot be updated later.</p><note>
    /// <p>Node.js 10 will reach end of support on September 30, 2026. See more details in the <a href="http://aws.amazon.com/gamelift/faq/nodejs10/">Node.js 10 FAQs</a>. For migration guidance, see <a href="https://docs.aws.amazon.com/gamelift/latest/realtimeguide/realtime-script.html#realtime-script-nodejs-migration"> Migrating from Node.js 10 to 24</a>.</p>
    /// </note>
    pub fn get_node_js_version(&self) -> &::std::option::Option<::std::string::String> {
        &self.node_js_version
    }
    /// Consumes the builder and constructs a [`CreateScriptInput`](crate::operation::create_script::CreateScriptInput).
    pub fn build(
        self,
    ) -> ::std::result::Result<crate::operation::create_script::CreateScriptInput, ::aws_smithy_types::error::operation::BuildError> {
        ::std::result::Result::Ok(crate::operation::create_script::CreateScriptInput {
            name: self.name,
            version: self.version,
            storage_location: self.storage_location,
            zip_file: self.zip_file,
            tags: self.tags,
            node_js_version: self.node_js_version,
        })
    }
}