aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct CreateFleetLocationsInput {
    /// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
    pub fleet_id: ::std::option::Option<::std::string::String>,
    /// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any Amazon GameLift Servers-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>.</p>
    pub locations: ::std::option::Option<::std::vec::Vec<crate::types::LocationConfiguration>>,
}
impl CreateFleetLocationsInput {
    /// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(&self) -> ::std::option::Option<&str> {
        self.fleet_id.as_deref()
    }
    /// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any Amazon GameLift Servers-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>.</p>
    ///
    /// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.locations.is_none()`.
    pub fn locations(&self) -> &[crate::types::LocationConfiguration] {
        self.locations.as_deref().unwrap_or_default()
    }
}
impl CreateFleetLocationsInput {
    /// Creates a new builder-style object to manufacture [`CreateFleetLocationsInput`](crate::operation::create_fleet_locations::CreateFleetLocationsInput).
    pub fn builder() -> crate::operation::create_fleet_locations::builders::CreateFleetLocationsInputBuilder {
        crate::operation::create_fleet_locations::builders::CreateFleetLocationsInputBuilder::default()
    }
}

/// A builder for [`CreateFleetLocationsInput`](crate::operation::create_fleet_locations::CreateFleetLocationsInput).
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
#[non_exhaustive]
pub struct CreateFleetLocationsInputBuilder {
    pub(crate) fleet_id: ::std::option::Option<::std::string::String>,
    pub(crate) locations: ::std::option::Option<::std::vec::Vec<crate::types::LocationConfiguration>>,
}
impl CreateFleetLocationsInputBuilder {
    /// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
    /// This field is required.
    pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.fleet_id = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
    pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.fleet_id = input;
        self
    }
    /// <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
    pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
        &self.fleet_id
    }
    /// Appends an item to `locations`.
    ///
    /// To override the contents of this collection use [`set_locations`](Self::set_locations).
    ///
    /// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any Amazon GameLift Servers-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>.</p>
    pub fn locations(mut self, input: crate::types::LocationConfiguration) -> Self {
        let mut v = self.locations.unwrap_or_default();
        v.push(input);
        self.locations = ::std::option::Option::Some(v);
        self
    }
    /// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any Amazon GameLift Servers-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>.</p>
    pub fn set_locations(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::LocationConfiguration>>) -> Self {
        self.locations = input;
        self
    }
    /// <p>A list of locations to deploy additional instances to and manage as part of the fleet. You can add any Amazon GameLift Servers-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as <code>us-west-2</code>.</p>
    pub fn get_locations(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::LocationConfiguration>> {
        &self.locations
    }
    /// Consumes the builder and constructs a [`CreateFleetLocationsInput`](crate::operation::create_fleet_locations::CreateFleetLocationsInput).
    pub fn build(
        self,
    ) -> ::std::result::Result<crate::operation::create_fleet_locations::CreateFleetLocationsInput, ::aws_smithy_types::error::operation::BuildError>
    {
        ::std::result::Result::Ok(crate::operation::create_fleet_locations::CreateFleetLocationsInput {
            fleet_id: self.fleet_id,
            locations: self.locations,
        })
    }
}