// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
impl super::Client {
/// Constructs a fluent builder for the [`GetPlayerConnectionDetails`](crate::operation::get_player_connection_details::builders::GetPlayerConnectionDetailsFluentBuilder) operation.
///
/// - The fluent builder is configurable:
/// - [`game_session_id(impl Into<String>)`](crate::operation::get_player_connection_details::builders::GetPlayerConnectionDetailsFluentBuilder::game_session_id) / [`set_game_session_id(Option<String>)`](crate::operation::get_player_connection_details::builders::GetPlayerConnectionDetailsFluentBuilder::set_game_session_id):<br>required: **true**<br><p>An identifier for the game session that is unique across all regions for which to retrieve player connection details. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region> ::gamesession/ <fleet id> / <id string></id> </fleet> </home_region></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region> ::gamesession/ <fleet id> / <location> / <id string></id> </location> </fleet> </home_region></code>.</p><br>
/// - [`player_ids(impl Into<String>)`](crate::operation::get_player_connection_details::builders::GetPlayerConnectionDetailsFluentBuilder::player_ids) / [`set_player_ids(Option<Vec::<String>>)`](crate::operation::get_player_connection_details::builders::GetPlayerConnectionDetailsFluentBuilder::set_player_ids):<br>required: **true**<br><p>List of unique identifiers for players. Connection details are returned for each player in this list.</p><br>
/// - On success, responds with [`GetPlayerConnectionDetailsOutput`](crate::operation::get_player_connection_details::GetPlayerConnectionDetailsOutput) with field(s):
/// - [`game_session_id(Option<String>)`](crate::operation::get_player_connection_details::GetPlayerConnectionDetailsOutput::game_session_id): <p>An identifier for the game session that is unique across all regions for which the player connection details were retrieved. The value is always a full ARN in the following format: For Home Region game session - <code>arn:aws:gamelift:<home_region> ::gamesession/ <fleet id> / <id string></id> </fleet> </home_region></code>. For Remote Location game session - <code>arn:aws:gamelift:<home_region> ::gamesession/ <fleet id> / <location> / <id string></id> </location> </fleet> </home_region></code>.</p>
/// - [`player_connection_details(Option<Vec::<PlayerConnectionDetail>>)`](crate::operation::get_player_connection_details::GetPlayerConnectionDetailsOutput::player_connection_details): <p>A collection of player connection detail objects, one for each requested player.</p>
/// - On failure, responds with [`SdkError<GetPlayerConnectionDetailsError>`](crate::operation::get_player_connection_details::GetPlayerConnectionDetailsError)
pub fn get_player_connection_details(
&self,
) -> crate::operation::get_player_connection_details::builders::GetPlayerConnectionDetailsFluentBuilder {
crate::operation::get_player_connection_details::builders::GetPlayerConnectionDetailsFluentBuilder::new(self.handle.clone())
}
}