#[derive(Debug)]
pub(crate) struct Handle {
pub(crate) conf: crate::Config,
#[allow(dead_code)] pub(crate) runtime_plugins: ::aws_smithy_runtime_api::client::runtime_plugin::RuntimePlugins,
}
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct Client {
handle: ::std::sync::Arc<Handle>,
}
impl Client {
#[track_caller]
pub fn from_conf(conf: crate::Config) -> Self {
let handle = Handle {
conf: conf.clone(),
runtime_plugins: crate::config::base_client_runtime_plugins(conf),
};
if let Err(err) = Self::validate_config(&handle) {
panic!("Invalid client configuration: {err}");
}
Self {
handle: ::std::sync::Arc::new(handle),
}
}
pub fn config(&self) -> &crate::Config {
&self.handle.conf
}
fn validate_config(handle: &Handle) -> ::std::result::Result<(), ::aws_smithy_runtime_api::box_error::BoxError> {
let mut cfg = ::aws_smithy_types::config_bag::ConfigBag::base();
handle
.runtime_plugins
.apply_client_configuration(&mut cfg)?
.validate_base_client_config(&cfg)?;
Ok(())
}
}
impl Client {
#[track_caller]
pub fn new(sdk_config: &::aws_types::sdk_config::SdkConfig) -> Self {
Self::from_conf(sdk_config.into())
}
}
mod accept_match;
mod claim_game_server;
mod create_alias;
mod create_build;
mod create_container_fleet;
mod create_container_group_definition;
mod create_fleet;
mod create_fleet_locations;
mod create_game_server_group;
mod create_game_session;
mod create_game_session_queue;
mod create_location;
mod create_matchmaking_configuration;
mod create_matchmaking_rule_set;
mod create_player_session;
mod create_player_sessions;
mod create_script;
mod create_vpc_peering_authorization;
mod create_vpc_peering_connection;
pub mod customize;
mod delete_alias;
mod delete_build;
mod delete_container_fleet;
mod delete_container_group_definition;
mod delete_fleet;
mod delete_fleet_locations;
mod delete_game_server_group;
mod delete_game_session_queue;
mod delete_location;
mod delete_matchmaking_configuration;
mod delete_matchmaking_rule_set;
mod delete_scaling_policy;
mod delete_script;
mod delete_vpc_peering_authorization;
mod delete_vpc_peering_connection;
mod deregister_compute;
mod deregister_game_server;
mod describe_alias;
mod describe_build;
mod describe_compute;
mod describe_container_fleet;
mod describe_container_group_definition;
mod describe_container_group_port_mappings;
mod describe_ec2_instance_limits;
mod describe_fleet_attributes;
mod describe_fleet_capacity;
mod describe_fleet_deployment;
mod describe_fleet_events;
mod describe_fleet_location_attributes;
mod describe_fleet_location_capacity;
mod describe_fleet_location_utilization;
mod describe_fleet_port_settings;
mod describe_fleet_utilization;
mod describe_game_server;
mod describe_game_server_group;
mod describe_game_server_instances;
mod describe_game_session_details;
mod describe_game_session_placement;
mod describe_game_session_queues;
mod describe_game_sessions;
mod describe_instances;
mod describe_matchmaking;
mod describe_matchmaking_configurations;
mod describe_matchmaking_rule_sets;
mod describe_player_sessions;
mod describe_runtime_configuration;
mod describe_scaling_policies;
mod describe_script;
mod describe_vpc_peering_authorizations;
mod describe_vpc_peering_connections;
mod get_compute_access;
mod get_compute_auth_token;
mod get_game_session_log_url;
mod get_instance_access;
mod get_player_connection_details;
mod list_aliases;
mod list_builds;
mod list_compute;
mod list_container_fleets;
mod list_container_group_definition_versions;
mod list_container_group_definitions;
mod list_fleet_deployments;
mod list_fleets;
mod list_game_server_groups;
mod list_game_servers;
mod list_locations;
mod list_scripts;
mod list_tags_for_resource;
mod put_scaling_policy;
mod register_compute;
mod register_game_server;
mod request_upload_credentials;
mod resolve_alias;
mod resume_game_server_group;
mod search_game_sessions;
mod start_fleet_actions;
mod start_game_session_placement;
mod start_match_backfill;
mod start_matchmaking;
mod stop_fleet_actions;
mod stop_game_session_placement;
mod stop_matchmaking;
mod suspend_game_server_group;
mod tag_resource;
mod terminate_game_session;
mod untag_resource;
mod update_alias;
mod update_build;
mod update_container_fleet;
mod update_container_group_definition;
mod update_fleet_attributes;
mod update_fleet_capacity;
mod update_fleet_port_settings;
mod update_game_server;
mod update_game_server_group;
mod update_game_session;
mod update_game_session_queue;
mod update_matchmaking_configuration;
mod update_runtime_configuration;
mod update_script;
mod validate_matchmaking_rule_set;