Struct aws_sdk_gamelift::output::CreateFleetLocationsOutput[][src]

#[non_exhaustive]
pub struct CreateFleetLocationsOutput { pub fleet_id: Option<String>, pub fleet_arn: Option<String>, pub location_states: Option<Vec<LocationState>>, }
Expand description

Represents the returned data in response to a request operation.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
fleet_id: Option<String>

A unique identifier for the fleet that was updated with new locations.

fleet_arn: Option<String>

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

location_states: Option<Vec<LocationState>>

The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

Implementations

A unique identifier for the fleet that was updated with new locations.

The Amazon Resource Name (ARN) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

The remote locations that are being added to the fleet, and the life-cycle status of each location. For new locations, the status is set to NEW. During location creation, GameLift updates each location's status as instances are deployed there and prepared for game hosting. This list does not include the fleet home Region or any remote locations that were already added to the fleet.

Creates a new builder-style object to manufacture CreateFleetLocationsOutput

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