Struct aws_sdk_gamelift::model::player_session::Builder [−][src]
#[non_exhaustive]pub struct Builder { /* fields omitted */ }
Expand description
A builder for PlayerSession
Implementations
A unique identifier for a player session.
A unique identifier for a player session.
A unique identifier for a player that is associated with this player session.
A unique identifier for a player that is associated with this player session.
A unique identifier for the game session that the player session is connected to.
A unique identifier for the game session that the player session is connected to.
A unique identifier for the fleet that the player's game session is running on.
A unique identifier for the fleet that the player's game session is running on.
The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.
The Amazon Resource Name (ARN) associated with the GameLift fleet that the player's game session is running on.
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Current status of the player session.
Possible player session statuses include the following:
-
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE -- The player has been validated by the server process and is currently connected.
-
COMPLETED -- The player connection has been dropped.
-
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
Current status of the player session.
Possible player session statuses include the following:
-
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
-
ACTIVE -- The player has been validated by the server process and is currently connected.
-
COMPLETED -- The player connection has been dropped.
-
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
.. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.
Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.
Developer-defined information related to a player. GameLift does not use this data, so it can be formatted as needed for use in the game.
Consumes the builder and constructs a PlayerSession
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Builder
impl UnwindSafe for Builder
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more