Struct aws_sdk_gamelift::input::UpdateFleetAttributesInput[][src]

#[non_exhaustive]
pub struct UpdateFleetAttributesInput { pub fleet_id: Option<String>, pub name: Option<String>, pub description: Option<String>, pub new_game_session_protection_policy: Option<ProtectionPolicy>, pub resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>, pub metric_groups: Option<Vec<String>>, }
Expand description

Represents the input for a request operation.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
fleet_id: Option<String>

A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

name: Option<String>

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

description: Option<String>

A human-readable description of a fleet.

new_game_session_protection_policy: Option<ProtectionPolicy>

The game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>

Policy settings that limit the number of game sessions an individual player can create over a span of time.

metric_groups: Option<Vec<String>>

The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.

Implementations

Consumes the builder and constructs an Operation<UpdateFleetAttributes>

Creates a new builder-style object to manufacture UpdateFleetAttributesInput

A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

A human-readable description of a fleet.

The game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

Policy settings that limit the number of game sessions an individual player can create over a span of time.

The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.

Trait Implementations

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