Struct aws_sdk_gamelift::input::UpdateFleetAttributesInput [−][src]
#[non_exhaustive]pub struct UpdateFleetAttributesInput {
pub fleet_id: Option<String>,
pub name: Option<String>,
pub description: Option<String>,
pub new_game_session_protection_policy: Option<ProtectionPolicy>,
pub resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>,
pub metric_groups: Option<Vec<String>>,
}
Expand description
Represents the input for a request operation.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.fleet_id: Option<String>
A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.
name: Option<String>
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
description: Option<String>
A human-readable description of a fleet.
new_game_session_protection_policy: Option<ProtectionPolicy>
The game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
resource_creation_limit_policy: Option<ResourceCreationLimitPolicy>
Policy settings that limit the number of game sessions an individual player can create over a span of time.
metric_groups: Option<Vec<String>>
The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.
Implementations
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<UpdateFleetAttributes, AwsErrorRetryPolicy>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<UpdateFleetAttributes, AwsErrorRetryPolicy>, BuildError>
Consumes the builder and constructs an Operation<UpdateFleetAttributes
>
Creates a new builder-style object to manufacture UpdateFleetAttributesInput
A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
A human-readable description of a fleet.
The game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Policy settings that limit the number of game sessions an individual player can create over a span of time.
The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for UpdateFleetAttributesInput
impl Send for UpdateFleetAttributesInput
impl Sync for UpdateFleetAttributesInput
impl Unpin for UpdateFleetAttributesInput
impl UnwindSafe for UpdateFleetAttributesInput
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more