Struct aws_sdk_gamelift::input::StartMatchBackfillInput [−][src]
#[non_exhaustive]pub struct StartMatchBackfillInput {
pub ticket_id: Option<String>,
pub configuration_name: Option<String>,
pub game_session_arn: Option<String>,
pub players: Option<Vec<Player>>,
}
Expand description
Represents the input for a request operation.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.ticket_id: Option<String>
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
configuration_name: Option<String>
Name of the matchmaker to use for this request. You can use either the configuration
name or ARN value. The ARN of the matchmaker that was used with the original game
session is listed in the GameSession object,
MatchmakerData
property.
game_session_arn: Option<String>
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
players: Option<Vec<Player>>
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
-
PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object,
MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data. -
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
Implementations
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<StartMatchBackfill, AwsErrorRetryPolicy>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<StartMatchBackfill, AwsErrorRetryPolicy>, BuildError>
Consumes the builder and constructs an Operation<StartMatchBackfill
>
Creates a new builder-style object to manufacture StartMatchBackfillInput
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
Name of the matchmaker to use for this request. You can use either the configuration
name or ARN value. The ARN of the matchmaker that was used with the original game
session is listed in the GameSession object,
MatchmakerData
property.
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
-
PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object,
MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data. -
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for StartMatchBackfillInput
impl Send for StartMatchBackfillInput
impl Sync for StartMatchBackfillInput
impl Unpin for StartMatchBackfillInput
impl UnwindSafe for StartMatchBackfillInput
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more