Struct aws_sdk_gamelift::input::start_match_backfill_input::Builder [−][src]
#[non_exhaustive]pub struct Builder { /* fields omitted */ }
Expand description
A builder for StartMatchBackfillInput
Implementations
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
Name of the matchmaker to use for this request. You can use either the configuration
name or ARN value. The ARN of the matchmaker that was used with the original game
session is listed in the GameSession object,
MatchmakerData
property.
Name of the matchmaker to use for this request. You can use either the configuration
name or ARN value. The ARN of the matchmaker that was used with the original game
session is listed in the GameSession object,
MatchmakerData
property.
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
Appends an item to players
.
To override the contents of this collection use set_players
.
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
-
PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object,
MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data. -
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
-
PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object,
MatchmakerData
property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data. -
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
Consumes the builder and constructs a StartMatchBackfillInput
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Builder
impl UnwindSafe for Builder
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more