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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::fmt::Debug)]
pub struct UpdateRuntimeConfigurationInput {
/// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
#[doc(hidden)]
pub fleet_id: std::option::Option<std::string::String>,
/// <p>Instructions for alaunching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.</p>
#[doc(hidden)]
pub runtime_configuration: std::option::Option<crate::types::RuntimeConfiguration>,
}
impl UpdateRuntimeConfigurationInput {
/// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
pub fn fleet_id(&self) -> std::option::Option<&str> {
self.fleet_id.as_deref()
}
/// <p>Instructions for alaunching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.</p>
pub fn runtime_configuration(
&self,
) -> std::option::Option<&crate::types::RuntimeConfiguration> {
self.runtime_configuration.as_ref()
}
}
impl UpdateRuntimeConfigurationInput {
/// Creates a new builder-style object to manufacture [`UpdateRuntimeConfigurationInput`](crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput).
pub fn builder() -> crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder{
crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder::default()
}
}
/// A builder for [`UpdateRuntimeConfigurationInput`](crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput).
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::default::Default, std::fmt::Debug)]
pub struct UpdateRuntimeConfigurationInputBuilder {
pub(crate) fleet_id: std::option::Option<std::string::String>,
pub(crate) runtime_configuration: std::option::Option<crate::types::RuntimeConfiguration>,
}
impl UpdateRuntimeConfigurationInputBuilder {
/// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
pub fn fleet_id(mut self, input: impl Into<std::string::String>) -> Self {
self.fleet_id = Some(input.into());
self
}
/// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
pub fn set_fleet_id(mut self, input: std::option::Option<std::string::String>) -> Self {
self.fleet_id = input;
self
}
/// <p>Instructions for alaunching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.</p>
pub fn runtime_configuration(mut self, input: crate::types::RuntimeConfiguration) -> Self {
self.runtime_configuration = Some(input);
self
}
/// <p>Instructions for alaunching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.</p>
pub fn set_runtime_configuration(
mut self,
input: std::option::Option<crate::types::RuntimeConfiguration>,
) -> Self {
self.runtime_configuration = input;
self
}
/// Consumes the builder and constructs a [`UpdateRuntimeConfigurationInput`](crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput).
pub fn build(
self,
) -> Result<
crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput,
aws_smithy_http::operation::error::BuildError,
> {
Ok(
crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput {
fleet_id: self.fleet_id,
runtime_configuration: self.runtime_configuration,
},
)
}
}