aws-sdk-gamelift 0.26.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::fmt::Debug)]
pub struct UpdateRuntimeConfigurationInput {
    /// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
    #[doc(hidden)]
    pub fleet_id: std::option::Option<std::string::String>,
    /// <p>Instructions for alaunching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.</p>
    #[doc(hidden)]
    pub runtime_configuration: std::option::Option<crate::types::RuntimeConfiguration>,
}
impl UpdateRuntimeConfigurationInput {
    /// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(&self) -> std::option::Option<&str> {
        self.fleet_id.as_deref()
    }
    /// <p>Instructions for alaunching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.</p>
    pub fn runtime_configuration(
        &self,
    ) -> std::option::Option<&crate::types::RuntimeConfiguration> {
        self.runtime_configuration.as_ref()
    }
}
impl UpdateRuntimeConfigurationInput {
    /// Creates a new builder-style object to manufacture [`UpdateRuntimeConfigurationInput`](crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput).
    pub fn builder() -> crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder{
        crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder::default()
    }
}

/// A builder for [`UpdateRuntimeConfigurationInput`](crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput).
#[non_exhaustive]
#[derive(std::clone::Clone, std::cmp::PartialEq, std::default::Default, std::fmt::Debug)]
pub struct UpdateRuntimeConfigurationInputBuilder {
    pub(crate) fleet_id: std::option::Option<std::string::String>,
    pub(crate) runtime_configuration: std::option::Option<crate::types::RuntimeConfiguration>,
}
impl UpdateRuntimeConfigurationInputBuilder {
    /// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(mut self, input: impl Into<std::string::String>) -> Self {
        self.fleet_id = Some(input.into());
        self
    }
    /// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
    pub fn set_fleet_id(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.fleet_id = input;
        self
    }
    /// <p>Instructions for alaunching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.</p>
    pub fn runtime_configuration(mut self, input: crate::types::RuntimeConfiguration) -> Self {
        self.runtime_configuration = Some(input);
        self
    }
    /// <p>Instructions for alaunching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.</p>
    pub fn set_runtime_configuration(
        mut self,
        input: std::option::Option<crate::types::RuntimeConfiguration>,
    ) -> Self {
        self.runtime_configuration = input;
        self
    }
    /// Consumes the builder and constructs a [`UpdateRuntimeConfigurationInput`](crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput).
    pub fn build(
        self,
    ) -> Result<
        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput,
        aws_smithy_http::operation::error::BuildError,
    > {
        Ok(
            crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationInput {
                fleet_id: self.fleet_id,
                runtime_configuration: self.runtime_configuration,
            },
        )
    }
}